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Thread: Secondary Slot Templates

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  1. #1

    Default Secondary Slot Templates

    I've been trying to add a new settlement type: Volcanic. I've got the primary slot working, and I've got the secondary working with resources (marble and timber), but I can't get a non-resource secondary working.

    I've added the slot_template: wh_main_dwarf_orc_minor_secondary_volcanic
    Added entries to
    slot_template_to_building_superchain_junctions for all of the appropriate building_superchains for the appropriate factions (Dwarf, Goblin, Greenskin).
    Changed both the primary and secondary slot_template entruies in
    start_pos_region_slot_templates.
    Changed the primary_building in
    start_pos_settlements to match the proper settlement building (eg: wh_main_grn_settlement_minor_2_volcanic)

    Once I change the secondary slot_template in
    start_pos_region_slot_templates to wh_main_dwarf_orc_minor_secondary_volcanic BOB crashes. However, it works with wh_main_dwarf_orc_minor_secondary_volcanic_timber / marble, so I'm thinking its a resource issue maybe?

    I tried adding a new strategic resource, and attached it to the slot_template, to no avail. I even tried adding entries to resources_to_campaign_junctions to mimic the savage resrouce, as well as resources_to_campaign_junctions (just in case), still not working.

    The main reason for this is to make a special recruitment building for the Goblins that is only available in a handful of volcanic regions.

    Thoughts?


  2. #2

    Default Re: Secondary Slot Templates

    Bah! After waking up I realized I was missing some building slots for the secondary_volcanic slot in slot_template_to_building_superchain_junctions.

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