Can someone create a SubMod with a larger map in the East with Baktria playable. Please
Can someone create a SubMod with a larger map in the East with Baktria playable. Please
Well there is this mod currently in development, though it cuts out the west but expands to the east
http://www.twcenter.net/forums/showt...c-Twilight-WIP
I understand your liking for Baktria...you're not alone. There were a number of people on the RS development team who 'campaigned' for them to be added. But there are\were a number of serious issues with doing that that caused us not to add them. First of all, everyone wanted the current 'scale' map that we used, and the scale of the map dictates how large the map will look on the Strat map. Some maps, like the Mundus Magnus map, are a much smaller scale, and cover a larger area of the world. But it also means that cities are closer together and the map looks 'crowded' and smaller. None of us wanted that. Secondly, adding areas to the east to allow for a 'Baktria' doesn't just mean you add a few regions....it means you add a bunch of regions to the east, and take them away from the west. We used all 199 available region slots....so you have to sacrifice regions to add them anywhere else. Nobody wanted that either. Thirdly, adding regions to the east would cause the Seleucids to have even more regions than they do....an additional balance problem because they are already the largest and most powerful faction on the map. Finally, our decision was based largely on these factors, and the fact that Baktria had little or no effect on political affairs as they stood in 217BC.
Another issue is simply that changing a map is MUCH harder than you probably understand. RSIII was developed, literally, from 'the ground up'. You start with your map, you decide what factions you want on that map, you develop units you want those factions to have, and the cities and economics that all go together to make a playable game. As we developed RSIII, we accounted for multiple swap factions, and coded files so that they could be added rather easily.....but only within the scope of the map that we used. Unfortunately, Baktria is 'off the map', so there just isn't a way to add it without literally creating a new mod.
This mod, however, when Leoni is finished with it:
http://www.twcenter.net/forums/showt...c-Twilight-WIP
Will likely give you what you want. It's a submod of RS2, and he's doing a lot of great work on it. It takes a lot of time and effort, however.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Basically the same points that I mentioned in the thread before this one. But add one thing because of the Seleucids, this faction has enough trouble with 3 factions already, namely Parthia, Armenia and Pontos. Adding a fourth faction would make it even harder for them, which could mostly result that they get very quickly destroyed. As a side note, the Seleucids last much longer in RSIII campaigns, with some cases where it could even expand and slap both the Ptolemaiks and Parthia.
Well, the thing to do would be to remove a territory here and there from some of the most crowded areas. Perhaps good candidates are Argos, Drurocortorun, Veldideno, Elephantine, for being smallish regions in fairly dense areas, which don't seem as historically/strategically important as many other places. If Baktria would only get two or three regions which aren't all that big, then it wouldn't dramatically change the scale or the number of regions that are eliminated elsewhere.But it also means that cities are closer together and the map looks 'crowded' and smaller. None of us wanted that. Secondly, adding areas to the east to allow for a 'Baktria' doesn't just mean you add a few regions....it means you add a bunch of regions to the east, and take them away from the west. We used all 199 available region slots....so you have to sacrifice regions to add them anywhere else. Nobody wanted that either.
That basically solves the crowdedness problem, and you're left trying balance how much people want Argos in the game (for example) compared to some Baktrian city. So it's not quite right to say that people aren't sacrificing regions in order to add them elsewhere, since that is what happens when you decide a Baktrian (or any other) city shouldn't be in the game so that one like Argos can be.
Personally, I think I'd rather have Argos and co. (just to stick with my examples), since I really love the game the way it is. But I'm happy to admit that I do want to sacrifice a hypothetical Baktrian region so it can be that way. However, if you could scrounge up a complete world map somewhere, with units/buildings/traits/ancillaries to boot, I'd definitely love that game too.... My sad excuse for a social life would come to an end, and I'd get no work done. But it would totally be worth it.
It wouldn't have to be that way, I guess. If you're not playing them as the swap faction, they could be rebels, free people, maybe one could be Parthian or something.... Not that those are really appealing options, because that essentially means they'd be ignored/irrelevant if you're not playing the faction yourself. Of course, if the Seleucids got them (and didn't get a huge law boost over there), they'd turn to free people in a few turns anyway, like they normally do at Persepolis....Thirdly, adding regions to the east would cause the Seleucids to have even more regions than they do....an additional balance problem because they are already the largest and most powerful faction on the map.
Anyway, I know it would be a lot of work (you do so much great work as it is), and I agree they're not relevant to most of the campaigns. As far as gameplay goes, I'm not fond of adding another faction in a nice cozy spot at the edge of the map. It highlights the fact that this world has edges, and I know the real one doesn't. Besides, if you're not already in the East or close to it, Baktria would be a very long trip indeed. Getting to the Eastern edge is lots of trouble as it is, and I can't imagine why I'd want Rome or the Boii or whoever to end up way over there, except just because I "have to" fill the map (I'm usually satisfied with a campaign well before that). Also, I'm not sure what the borders would look like as you go north to Campus Alanni ... if those were extended East too, it would seem awfully empty up there, and the Parthians/Sarmatians are already bad at fighting over them or making use of them.
So I have not any possibility to see Baktria in the future...
Is it really so difficult to eliminate 2 or 3 regions in the North and add 2 regions in the East ( Baktria and Margiana )?
I love the map of RS3 it is so perfect and RS3 is my favourite game.
Is there anyone who would like to create a larger map, detailed and beautifull like that of RS3, in order to create a SubMod with Baktria?
Who made the map for Roma Surrectum? Maybe I can pray him to create a new map!
*sigh* You still don't get it. The map can be made larger, but all maximum regions (199) are already completely filled. It's hardcoded, so it's impossible to add new regions. Making it larger wouldn't make a change at all. So, only solution is to cut 2 regions away from the west.
Baktria would be nice to play with but essentially they would imbalance the faction structure.
1) They would make war with Parthia creating 2 weak factions in that region that the Seleucids could easily manage with with the knock on effect of overpowering the Seleucids.
2) North and South of the extended map would need to be accounted for in which there should be many settlements as you advance into India. That would demand taking more settlements away from the West in which this mod has put so much focus towards, weakening the Celtic and Germanic factions.
3) It would de magnify the map giving it that clustered look that RS3 somehow gorgeously avoids with 199 settlements already implemented.
Yeah it sounds like just 2 or 3 settlements but it involves making an entirely new map, redrawing all the borders for 199 settlements and pulling the camera out making settlements look closer together and would create an imbalance in gameplay with the West celtic factions losing lands and focus for the sake of a faction that does not have a sigificant enough place in history for this mod.
I think your best bet is a swap faction for Baktria only playable by the player and starts in a weakened position in a Parthian settlement. I know you might be disappointed but I think it's probably too much work for a desire that doesn't have enough support. I certainly wouldn't like the West to lose any settlements as I like the focus put on the Belgae, Arverni, Cimbri etc.
If someone helps me with the map I can try to make a SubMod. So who made the map of Roma Surrectum 2? I will try to ask him his help...
You could remove Scandinavia and Ireland and some of the wasteland in northern europe. Sarmatia get's too overpowered anyway.
Scandinavia can remain in the map but for example there are 4 cities in it that can be united in only 1 or 2 regions.
That one region in Scandinavia can't be removed, as this is the home base of the rebel faction or something like that. It isn't even accesible since 2.6, because if you conquered this region, you would get all Terra Incognita regions with it. As far as I know...
Anyone can help with the map?
Who made the map of Roma Surrectum 2?
Tripleposting is sorta rude, but I think the map maker isn't modding anymore, you can ask dvk perhaps.