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Thread: Sarzamin Javid 1.5 ( The Immortal land )

  1. #81

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Quote Originally Posted by ninjassan9 View Post
    excellent . bravo . this mod is a great mod.
    I would recommend to all that use this mod.
    Thank you very much friend

  2. #82

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    nice work

  3. #83

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Excellent work. Thank you. Please support it further.

  4. #84

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Thank you all for supporting me guys

  5. #85
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Bravo!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #86

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Thank you all for supporting
    One of my friends is making a trailer for this mod btw

  7. #87

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )


  8. #88

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Looking so awesome! My jaw is dropped. Its amazed me. I like these units with masks!






  9. #89

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Oh, what happen to Bahram model is not there in map after start campaign?






  10. #90

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Bahram's skin is only for the start of campaign
    Kings didn't wear war outfits all the time . just for war ��

  11. #91

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Fantastic! I really love your Sassan`s mod. Their armours, their heavy cavalries and that awesome masks......WOW! Only one world can express my feeling. LOVE, damn, I love it.....we love your mod....
    Well, first of all, as total war fans who are the Chinese. We sent our late Greeting to you. Well, fist, we have to break our wall that we can sent this Greeting. Yet, of course, not break our The Great Wall, It is the PRC internet wall. So, be general. Then, any plans on your update? Could you change the Roman and Sassan`s Emperor and Generals` models (if more diversification will be appreciated. I mean more Good-Looking Models haha ....) on grand campaign. Otherwise, we are eastern people. We enjoy our eastern Armour.......(a little humble wish, can you change whole white Huns into The Tang Dynasty Models if you are not so busy in your life. If you are busy, well just forget about it)
    Thank you for looking
    Deeply regard!

  12. #92

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Quote Originally Posted by Shapur e Sassani View Post
    Bahram's skin is only for the start of campaign
    Kings didn't wear war outfits all the time . just for war ��
    Ah I see! However, good mod!






  13. #93

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    BUG:white Huns can not be totally destroyed. I am very exciting for playing this amazing Mod. However, I am playing Sassan for 24 hours. Then, I got crazy about the White Huns. I destroyed their 3 armies at the begining. Son, I found there are others 3 Armies at the North. So, I was bound for them and destroyed them again. Now,Guess what I have found. There is a Army at the age of the grand campaign.This army is the bug which can not move out from the map. It can not move which like the ghost standing there and summoned more advanced White Huns to against me. Oh God, I was devastated. Can you fixed it? or may be my mod installation is wrong in some how.I do not know what is wrong with that...............

  14. #94

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Another trailer on the way

  15. #95

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Who know when the modding awards start?

  16. #96
    aztec's Avatar Semisalis
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    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    dadach ! tamum shod mosabeghat . dir umadi

  17. #97

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    I didnt mean total war center's modding awards I meant CA modding awards

  18. #98

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    The nominations ended on 31th of october.

  19. #99

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    When will we see the results?

  20. #100

    Default Re: Sarzamin Javid 1.5 ( The Immortal land )

    Hello Shapur, do you have any new progress about this mod?

    By the way, I noticed that there are some individual banners in the Grand Campaign.

    But I never see these banners in the battle, is it possible to use them in the battle?

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