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  1. #1
    mic1402's Avatar Senator
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    Default Oldtown - Seat of House Hightower

    Oldtown



    The city of Oldtown is the second largest city in Westeros, second only in size and in wealth to Westeros’ capital city of King’s Landing. However, unlike King’s Landing, Oldtown is not affected by the squalor and filth of the capital city and Oldtown does not have vast areas devoted to the poor like the Flea Bottom. The city is filled with a myriad of winding alleys and passages ways of the many different buildings, homes, and apartments of its inhabitants. The city is ruled by House Hightower, the most influential and powerful family amongst all of the Reach’s lords.

    The city sits upon the mouth of the Honeywine River and is actually split into two sections by the river, with the large Aegon’s Crossing Bridge connecting the halves together, with a smaller bridge to the North.The Honeywine River gives the city of Oldtown an inexhaustible source of fresh water, allowing Oldtown and its surrounding countryside to prosper. The city’s location at the mouth of the Honeywine River gives Oldtown a magnificent harbor that is one of the busiest, if not the busiest harbors in all of Westeros. The harbor is quite large with many wharves on both sides of the Honeywine. The harbor is protected by a great chain that can be raised and lowered to allow access into the harbor. Any ships that try to pass through the chain would be shattered and their hulls broken. It serves as a viable defense mechanism for the city.

    Between the two harbors is a very large island. Dubbed Battle Island, and on it is the largest building in all of Westeros at 800 feet tall, the Hightower, the ancient lighthouse and fortified keep of the ruling House. Situated on its own island, the Hightower is quite secure and there is only one way on or off the island through the great bridge connecting to it, though there is a small dockyard where many Hightower warships rest.

    To the North of Aegon’s Crossing Bridge, there are a series of islands that together make up the Citadel, which is home to the Maesters, the keepers of knowledge and learning in Westeros. There are bridges which give access to the Citadel and they are protected and fortified. Petirioners who wish to see the maesters can only enter through the main bridge on the Eastern side.

    Oldtown was once the home to the Faith of the Seven and as such, the city is filled with dozens of shrines, septs, and other religious structures.(See Map) the most important Sept, the Starry Sept, was the former home of the Seven Faiths. The city of Oldtown even houses a small shrine to the Essosi Red God R’hllor near the city’s Merchant Square, which serves the religious needs of the many sailors from Essos.

    Oldtown is protected by strong walls and stout towers and the city has large force of City Watchmen to aid in its defense. Throughout the city, the barracks of the City Watch highlight the security of the city. In the Northern section of Western half of Oldtown lays the Hightower Military Complex which houses the military forces of House Hightower.


    Small Council of Oldtown
    Head of the Council: Lord Rolland Hightower

    Lord Marshal: /vacant
    Lord Admiral: Ser Edwynd Hightower
    Lord Commander of the Oldtown City Watch: Ser Edmund Hightower
    Lord Castellan of Oldtown: Ser Jory Mullendore
    Lord Commander of the Household Guard: Ser Arlan Costayne
    Master of Coin: Ser Olymar Beesbury
    Master of Whispers: Ser Thomas Flowers
    Maester Representative: Maester Raymun


    Regional Bonus



    • The City Watch of Oldtown: The city is defended and policed by a force of 2,500 men (divided into 1,500 Light Infantry, 500 Heavy Infantry and 500 Archers), which the owner does not need to pay for. These help protect against spying and assassination rolls in the city, and also are used in defense battles. -2 to spying, assassination and escape rolls for foes in the city, plus 2,500 extra troops in siege defense.
    • Bustling Port: Oldtown is the second largest port in all of the Seven Kingdoms, second only to King's Landing itself. Traders from all corners of the known world come here to sell and buy wares, allowing the owner one additional trade route.
    • Oldtown: Large city - may garrison an additional 200% of its levy. Requires at least 1,000 men to defend or a -1 siege defense modifier is applied.
    • A city of Influence: Home to one of Westeros' most influential families and one of the Seven's most important of Septs, the owners of Oldtown are granted with +1 charisma




    Characters



    • Lord Quenton Hightower - Lord of Oldtown and the Hightower, High Lord of the Honeywine. Born 180 AL. Died 240 AL


      • His son Lord Godric Hightower - Lord of Oldtown and the Hightower, High Lord of the Honeywine. Born 203 AL. Died 262 AL
        • His wife, Lady Lyra Hightower (nee Redwyne) - Born 210 AL.
        • His son, Ser Rolland Hightower - Born 235 AL, Lord of Oldtown and the Hightower, High Lord of the Honeywine
          • His wife, Serra of Pentos - Born 238 AL
          • His son, Gerold Hightower - Born 260 AL heir to Oldtown and the Hightower , gifted boy
          • His daughter, Margaery Hightower - Born 265 AL

        • His son, Ser Edmund Hightower - Born 238 AL, - Married Kyra Florent; twin to Edwynd Hightower
        • His son, Ser Edwyn Hightower - Born 238 AL, twin to Edmund Hightower
        • His daughter, Myrcella Hightower - Born 240 AL
        • His daughter, Emilia Hightower - Born 244 AL

      • His son, Ser Patrek Hightower - Castellan of the Hightower, Born 210 AL
        • His son, Ser Mason Hightower - Born 242 AL - Married Lady Oakheart


    Lord Rolland Hightower

    Age: 30, Born 234 AL
    Titles/Rank: Lord of Oldtown and the Hightower, the Tower Knight
    Possessions: Vigilance, the ancestral long sword of House Hightower
    Traits: +2 Battles, +2 Duels, +1 wealth, +3 charisma (1 from regional bonus), +1 Joust,
    Marital Status: Married to Serra of Pentos
    Children: Gerold Hightower

    Bio: Ser Rolland Hightower is the eldest son of Lord Godric Hightower and the current Hightower heir. Ser Rolland is an athletic and tall young man who has been bred by his father into a mighty knight, the Hightower's Shield against those who would bring her harm. Rolland is a skilled swordsmen and competent horsemen who had briefly spent a year in Essos officially as the Hightower envoy to Pentos whom the Hightower's were trading with at that point in time. Through his appointment there, Rolland unofficially fought with the Long Lances in several minor skirmishes with them and the Dothraki. It was there, that Rolland was able to hone his fighting skills and master the use of his family's ancestral sword Vigilance. After hearing rumors of the Blackfyre resurgence in the Stepstone Islands, Rolland rushed back to Oldtown on the swiftest ship to prepare himself and his family, bringing with him his Pentosi bride.
    With Lord Godric dying at a high age, it is now on his side to continiue his legacy.


    Ser Edmund Hightower

    Age: 26
    Titles/Rank: Commander of the Oldtown City Watch
    Possessions:
    Traits: +1 Battles, +2 Survival, +1 Scout, + 1 Joust, +1 Wealth,+1 Duel, +1 charisma (regional nonus)
    Marital Status: Married Kyra Florent
    Children: None

    Bio: Ser Edmund Hightower is son of Lord Godric Hightower and the elder to his twin brother Edwyn. Having followed in his brother's footsteps as a gallant knight, Edmund served as the Hightower's primarily military commander while his elder brother was away in Essos. He has served his family well, scouring his family's lands of bandits and brigands and maintaining the peace.


    Ser Edwynd Hightower
    Age: 26
    Titles/Rank: Admiral of Oldtown,
    Possessions:
    Traits: +2 Survival, +3 Naval Battles, +2 Pillager, +1 Charisma (regional bonus)
    Marital Status: Not Married
    Children: None

    Bio: Ser Edwynd Hightower is the son of Lord Godric and the younger twin to Edmund Hightower. Unlike his two elder brothers, Edmund choose a different path of his family, preferring to turn his eyes towards the sea instead of the galantry of the land. He was knighted only because he was forced to as a scion of the Hightower but in truth, the young man is more brigand and pirate then a virtuous servant of the Seven. Edmund has spent much of his time at sea, commanding the pathetically weak fleet that the Hightower called a navy and on occasion, partaking in not so legal activities in plundering a few trade routes here and there for his own personal gain. Having been recalled back to Oldtown at the start of this new Blackfyre conflict, Edwynd is prepared to serve his family in more noble means, albeit with some resistance and loyalties which are not yet known.



    Trade Summary


    Trade Resource (House Trading with): Resource Effect

    1. Fruits. +600 Militia Points, +1 to any rolls to convince an AI character to do something (Includes calling your vassals to war) (Own Resource)
    2. Furs (House Mormont). +5% Income, +1 to any rolls to convince an AI character to do something (Includes calling your vassals to war)
    3. Grains (House Tully). +1,200 Militia Points
    4. Restricted (Merchant Trade Route)




    Buildings within Oldtown


    Market Square: +10% income
    Merchant's Square: +10% province income
    Trade Hub: Allows owners of the province to gain an additional trade route.
    Center of Trade: Your province income is increased by 40,000 dragons.
    ------------------------------------------------
    Dockyard: +500 naval militia points, +10% income
    Large Dockyard: +750 naval militia points, 5% cheaper naval mercs, +5% income
    Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income
    ------------------------------------------------
    Militia Armoury: +500 Militia Points
    ------------------------------------------------
    Wall Defense Placeholder
    ------------------------------------
    Siege Defenses Placeholder
    ------------------------------------------------
    Keep Expansions Placeholder
    ------------------------------------------------
    City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
    ------------------------------------------------
    Whisper House Placeholder


    Current Edicts

    Militias. 10,000 Dragons. +1,000 militia points.
    Military Infrastructure. 10,000 Dragons. +1,000 militia points.
    Last edited by mic1402; August 14, 2016 at 09:05 PM.
    Born in Australia, Living in New Zealand.
    "Force answers force, war breeds war, and death only brings death. To break this vicious circle one must do more than act without thought or doubt."
    "If there is no justice for the people, let there be no peace for the government."
    "The earth is not dying, it is being killed, and those who are killing have names and addresses."

  2. #2
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Oldtown - Seat of House Hightower

    A raven arrives from the King, requesting details on whether the High Septon left with his Warrior's Sons and in which direction he may have went.

    (OOC: Probably need a roll for the latter part to see if the City Watch noticed or not.)
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  3. #3

    Default Re: Oldtown - Seat of House Hightower

    A letter arrives via raven, with a wax seal depicting the prancing stag. The letters contains a proposal of union between the two houses, a betrothal between the Lord's brother Stannis and Lord Hightower's daughter. A true discussion apparently will be broached another time; with the raven's purpose being to gauge Hightower's interest in the match.

  4. #4
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Oldtown - Seat of House Hightower

    A raven returns to Hightower. It states that another raven would arrive involving new instructions, but Lord Hightower is asked to wait till then. From the contents, it was evident that the King had something in mind or in motion.
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