Hey guys, so I don't have any experience modding (so any one who does you are welcome to take this idea and run with it), but I've had an idea for a mod set in Africa from 1450 to 1750. There would be 300 turns, one per year and you would be able to play a wide range of factions from across Africa. The time period would also be a turbulent time as Europeans and the Ottomans began to press into Africa, starting with the Portuguese, and firearms have begun to spread across the continent. Like in the Americas campaign, factions have the option to update their technology as the game progresses. Also, the Ottomans will act a lot like the Mongols. They'll have some territory at the top of the map to begin with, but at turn 50 or so, they will push in from the North. This will help to balance the otherwise overpowered Mamluk sultanate, possibly the most powerful faction at the start of the game. Also if you look at the map you'll see the Funj seem to be very small. This is because they will begin with just an army after being forced from their homeland, and they have the objective of taking out Alodia and establishing the Sennar Sultanate. I'm currently unsure of whether to have religion or culture, but I'm leaning towards culture as the religion would be uneven.
The religions in the game will be:
Islam (all factions apart from the ones listed below)
Mwarism (Butua and Mutapa)
Pagan (Bunyoro and Maravi)
Christian (Ethiopia and Kongo)
Cultures would be:
Arab: Morocco, Tlemcen, Hafsid, Mamluk
West African: Mali, Songhai, Bornu
East African: Alodia, Ethiopia, Adal, Mogadishu, Kilwa
Bantu: Kongo, Bunyoro, Maravi, Mutupa, Butua
Anyway this is the map:
Spoiler Alert, click show to read: