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  1. #1

    Default Occupation options

    I've a little problem with the occupation options: when I occupy peacefully a settlement all the buildings remain in place but when I raze or enslave one all building , eccept hinterland_buildings, are destroyed or downgraded, this problem is present also in Medieval Kingdoms vanilla.
    How can I mod this? How can I change this option and obtain that with raze and enslaved buildings remain in place?
    Thanks

  2. #2
    z3n's Avatar State of Mind
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    Default Re: Occupation options

    It's actually meant to be a feature which shows the troops burnt and looted on a large scale.
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  3. #3

    Default Re: Occupation options

    Quote Originally Posted by z3n View Post
    It's actually meant to be a feature which shows the troops burnt and looted on a large scale.
    Ok. But is there a way to change it? And also with raze and enslave leave all the buildings in place?

  4. #4
    z3n's Avatar State of Mind
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    Default Re: Occupation options

    No, that's hardcoded as an effect far as I know.
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  5. #5

    Default Re: Occupation options

    Quote Originally Posted by z3n View Post
    No, that's hardcoded as an effect far as I know.
    Really? But I don't think it is hardcoded because I remember a mod in which it doesn't happen. Does anyone know more?

  6. #6
    z3n's Avatar State of Mind
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    Default Re: Occupation options

    This is a mod in M2TW? If so, Gigantus may know more.

    And out of curiosity what's the name of the mod? I'd love to check it out and explore additional options in regards to the effects. The only way they were modified by us (the EBII team), was via script which likely isn't what you're looking for as that's way to complicated and resource intensive for what you have in mind.
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  7. #7

    Default Re: Occupation options

    Quote Originally Posted by z3n View Post
    This is a mod in M2TW? If so, Gigantus may know more.

    And out of curiosity what's the name of the mod? I'd love to check it out and explore additional options in regards to the effects. The only way they were modified by us (the EBII team), was via script which likely isn't what you're looking for as that's way to complicated and resource intensive for what you have in mind.
    The name of the mod is Rusichi Total War.

  8. #8
    z3n's Avatar State of Mind
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    Default Re: Occupation options

    I looked through it and I have no idea what they did. You'd have to ask in this area of the forum to get a better response than this one http://www.twcenter.net/forums/forum...-and-Scripting
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