Land Income
Base Land Yield: 30,000/year
Trade #1: Armour. -15% Professional Infantry Hire Cost, -10% Professional Infantry Upkeep Cost, -10% to purchasing weapons and armor, 10k
Trade #2: N/A, 0k
Trade #3: N/A, 0k (from merchant building) (not unlocked)
Trade #4: N/A, 0k (from regional bonus)
Regional Resource: Armour. -15% Professional Infantry Hire Cost, -10% Professional Infantry Upkeep Cost, -10% to purchasing weapons and armor (10k)
Bonuses: 0%
Total Income: 40,000/yearly
Building Upgrades
Tier I
Militia Armoury: +500 Militia Points
Wall Reinforcements: +1 Siege Defence rolls
Market Square: +10% income
City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
Keep Expansions: +25% castle garrison size permitted
Wall Reinforcements: +1 Siege Defence rolls
Tier II
Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
City Watch Barracks: 200 Archers permanently stationed in your home territory. Cannot be moved elsewhere.
Merchant's Square: +10% province income
Tier III
Edicts
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