In EB 1 there was an automatic trigger at 120 regions that made the reform trigger. I am sitting at 80 regions conquered and want the reform to trigger at 81 so that I can play with the new units. Is this possible to do?
In EB 1 there was an automatic trigger at 120 regions that made the reform trigger. I am sitting at 80 regions conquered and want the reform to trigger at 81 so that I can play with the new units. Is this possible to do?
It's not possible to change reform conditions for a game already in progress, since changes to the campaign_script only apply on starting a new campaign.
NVM
Last edited by RedGuard; August 03, 2016 at 03:54 AM.
Now I have a problem that I cannot build Latifundiae in Rhegium and or Arminium, so I cannot get the reform. They are both huge cities.
Now I have 7 latifundiae in Italy but it is still not triggering at 506
To build the latifundiae doesn't trigger the Marian reform. You need a family member with the reformer trait (this is modeled after Marius himself). Building the latifundiae is part of that. First you need him to get the potential reformer trait, which requires:
ecMarianPossible = 1
I_EventCounter ecMarianEra < 1
I_EventCounter ecAugustanEra < 1
Trait ICERating > 7
Trait Popularis > 0
Attribute Piety > 2
Attribute Command > 2
Trait Reformator < 1
ecMarianPossible is set to 1 if you have build at least 6 latifundiae (or higher leveled farmbuildings) in the regions Etruria, Umbria, Latium, Apulia, Campania, Kalabria, and/or Brettia. The other two conditions check if you are not already further in the reform progress, means the Marian reform has not yet triggered. The rest is dependend on the character: ICERating is a parameter which is determined by the intelligence, charisma and energy (i think ingame it's called vitality). For an ICERating>7 your family member needs to be sharp, charismatic and vigorous. Popularis is a trait that can be acquired through many means: the family member can have it upon becoming of age or being adopted, or plebeians can get it by chance, as well as selftless patricians. Building the landreforms farming buildings with him as governor can also lead to the popularis trait. Optimate is the antitrait to popularis and characters with that trait cannot become popularis by chance. Only by letting them build the landreform farm buildings can remove that trait. Piety is ingame called authority and command should be clear. The last condition is just there to avoid redundancy.
Your potential reformator then needs to be consul or proconsul (doesn't matter if he is it already or becomes it). That will make him reformator and trigger the Marian reform. I hope that clears it up and i didn't make any mistakes.
I had several people with the reformer trait due to the give trait cheat but I didn't know the had to be consul...until I finally gave a consul the trait on accident. Thats not listed as a requirement in the list of reforms requirements so I didn't know. But thanks for the confirmation.