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Thread: Divide and Conquer - The Original Thread

  1. #341
    Saitouakira's Avatar Civis
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    Dec 2012
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    netherlands
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    110

    Default Re: Divide and Conquer - Version 1 Released

    i was fighting goblin town earlier today and i saw a lot of untextured things in there, tought you might wanted to be aware of it

  2. #342

    Default Re: Divide and Conquer - Version 1 Released

    I just loaded Imladris for the first time.................................Looks like I WON'T be leaving Elrond in Imladris forever this time xD

    Spoiler Alert, click show to read: 


    Oh little side note, its mentioned that its a ranged unit but the ranged stats aren't down there, missle count, range, or accuracy. I am just going to assume its 32 missile, 220 meter range, exceptional accuracy xD




    The above image links to the Youtube playlist of this series!

  3. #343

    Default Re: Divide and Conquer - Version 1 Released

    I'm not sure what is going on but there is Olog-hai coming our of Mordor at turn 16. Do they start with some units?

  4. #344

    Default Re: Divide and Conquer - Version 1 Released

    Reinstalling..
    Check for virtual store folder - done.
    Disable UAC - done.
    Run all 3 parts of install as Admin - done.
    Still have same errors when starting campaign/custom battle :C
    (mosly export_descr_buildings.txt)
    Spoiler Alert, click show to read: 
    18:21:31.472 [system.rpt] [always] CPU: SSE2
    18:21:31.472 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    18:21:31.477 [system.io] [always] mounted pack packs/data_0.pack
    18:21:31.478 [system.io] [always] mounted pack packs/data_1.pack
    18:21:31.479 [system.io] [always] mounted pack packs/data_2.pack
    18:21:31.481 [system.io] [always] mounted pack packs/data_3.pack
    18:21:31.482 [system.io] [always] mounted pack packs/data_4.pack
    18:21:31.482 [system.io] [always] mounted pack packs/localized.pack
    18:21:49.635 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 2502, column 175
    unit(Khazad Axethrowers) does not match up to the ownership for faction(moors)
    18:21:49.635 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 2502, column 175
    unit(Khazad Axethrowers) does not match up to the ownership for faction(hungary)
    18:21:49.655 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 3488, column 175
    unit(Khazad Axethrowers) does not match up to the ownership for faction(moors)
    18:21:49.655 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 3488, column 175
    unit(Khazad Axethrowers) does not match up to the ownership for faction(hungary)
    18:21:50.086 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scripts (bdg large_city vs clt huge_city)
    18:21:50.086 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg city vs clt huge_city)
    18:21:50.086 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg town vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg large_city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg large_city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction norway (bdg large_city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction ireland (bdg large_city vs clt huge_city)
    18:21:50.087 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg town vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg large_city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg town vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg large_city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg large_city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg city vs clt huge_city)
    18:21:50.088 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction khand (bdg town vs clt huge_city)
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction ents (bdg large_city vs clt huge_city)
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction united (bdg large_city vs clt huge_city)
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg city vs clt huge_city)
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction scripts has gap in building prior to stone_wall
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction scripts has gap in building prior to large_stone_wall
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction sicily has gap in building prior to stone_wall
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction sicily has gap in building prior to large_stone_wall
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction sicily has gap in building prior to huge_stone_wall
    18:21:50.089 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction sicily has gap in building prior to rebuilt_bridge (unavailable at level zero)
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction denmark has gap in building prior to stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction denmark has gap in building prior to large_stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction denmark has gap in building prior to huge_stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction denmark has gap in building prior to rebuilt_bridge (unavailable at level zero)
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction milan has gap in building prior to stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction normans has gap in building prior to stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction turks has gap in building prior to stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction turks has gap in building prior to large_stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction turks has gap in building prior to rebuilt_bridge (unavailable at level zero)
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction scotland has gap in building prior to stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction byzantium has gap in building prior to stone_wall
    18:21:50.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction moors has gap in building prior to stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction moors has gap in building prior to large_stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction hungary has gap in building prior to stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction hungary has gap in building prior to large_stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction norway has gap in building prior to stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction norway has gap in building prior to large_stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction saxons has gap in building prior to stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction saxons has gap in building prior to large_stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction egypt has gap in building prior to stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction egypt has gap in building prior to large_stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction ireland has gap in building prior to stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction ireland has gap in building prior to large_stone_wall
    18:21:50.091 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction mongols has gap in building prior to stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction mongols has gap in building prior to large_stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction venice has gap in building prior to stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction venice has gap in building prior to large_stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction england has gap in building prior to stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction england has gap in building prior to large_stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction poland has gap in building prior to stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction poland has gap in building prior to large_stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction france has gap in building prior to stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction france has gap in building prior to large_stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction hre has gap in building prior to stone_wall
    18:21:50.092 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction hre has gap in building prior to large_stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction portugal has gap in building prior to stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction portugal has gap in building prior to large_stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction spain has gap in building prior to stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction russia has gap in building prior to stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction russia has gap in building prior to large_stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction ents has gap in building prior to stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction ents has gap in building prior to large_stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction papal_states has gap in building prior to stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction papal_states has gap in building prior to large_stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction united has gap in building prior to stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction united has gap in building prior to large_stone_wall
    18:21:50.093 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction slave has gap in building prior to stone_wall
    18:21:50.094 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction sicily has gap in building prior to rebuilt_bridge (unavailable at level zero)
    18:21:50.094 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction denmark has gap in building prior to rebuilt_bridge (unavailable at level zero)
    18:21:50.094 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction turks has gap in building prior to rebuilt_bridge (unavailable at level zero)
    18:21:50.094 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14097, column 66
    Building DB error - faction khand has gap in building prior to fortress
    18:22:43.014 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by asdfasers; August 03, 2016 at 11:41 AM.

  5. #345

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by Reeveli View Post
    I'm not sure what is going on but there is Olog-hai coming our of Mordor at turn 16. Do they start with some units?
    You took Minas Morgul or Morannon, two out of three settlements that spawn a stack army for Mordor after capturing them, that's where the Olog Hai are coming from.

  6. #346

    Default Re: Divide and Conquer - Version 1 Released

    To all the merry folks of middle-earth and around here!, just stopping by to say some BIG deserved Thank yous to Galudirithon, Hummingbird, Ngugi, Shurshun and all the DaC staff involved in the development of V1. It'll surely provide loads of entertainment for eons to come
    Once again big Thanks for your efforts. Take some days off as a reward hehe, although it's known you do this for the fun of it!!

  7. #347

    Default Re: Divide and Conquer - Version 1 Released

    seeing large armies from mordor now but they still don't seem to be doing anything. they besieged osgiliath again but again they left after a couple turns. I saw a rather large khandish army but then they disappeared again.

  8. #348

    Default Re: Divide and Conquer - Version 1 Released

    I had a really nasty bug happening yesterday evening. Playing as Lindon i went straight to Carn Dum and siege it. End turn and they raised and we fought... well i fought, enemy was frozen. Very weird, since they attacked me, usually AI comes out and fight.

    First didn't even notice, cuz i went up with archers and when out of arrows, took down right gate and couldn't enter, took down center gate, left gate nothing, then the cavalry i sent went ALL THE WAY right up the hill and behind walls to fight the enemy. Then the 2nd gates were just opened for me, no need to destroy them. I don't know what happens in normal siege, where you are attacker, but just wanna let you know what happened while defending the siege.

    Also, LOVE the work, thank you so much!

  9. #349

    Default Re: Divide and Conquer - Version 1 Released

    Ok, since I've already seen some bugs being reported several times and there's already plenty of pages to go through, I took some time to gather the reported bugs and issues so far. Please check the list before reporting new bugs. If you've reported a bug and it's missing in this list, or if you have found a bug that's not in this list, please let me know and I'll add it. I'll try to keep it updated.


    Scenario and battle map bugs/issues:
    Spoiler Alert, click show to read: 
    - Custom battle maps appearing incorrect:
    • Cameth Brin shows as Imladris
    • Alcfud shows as Black Gate
    • Dun Larach shows as Black Gate
    • Duneard shows as Edoras
    • Bregnas shows as Edoras


    - Playing as Dunedain and unable to recruit units in Fornost after encampment is built
    (http://www.twcenter.net/forums/showt...1#post15074431)

    - Noldorin guard don't have stats for range, accuracy and number of arrows
    (http://www.twcenter.net/forums/showt...1#post15074943)
    Replied to by Arachir: http://www.twcenter.net/forums/showt...1#post15075104

    - Governor-mode turned on after turn 25 as Lorien
    (http://www.twcenter.net/forums/showt...1#post15075166)

    - Khamul's Shadow Rangers don't seem to shoot in a straight line
    Replied to by Dutch Balrog: http://www.twcenter.net/forums/showt...1#post15075316)

    - Imladris seems to become vassal of OOTM regularly
    (http://www.twcenter.net/forums/showt...1#post15075363)

    - Units seem to be able to run up a wall in Zagh Kala
    (http://www.twcenter.net/forums/showt...1#post15075421)

    - Mordor does not attack Minas Morgul as invasion target
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Minas Morgul is not renamed Minas Ithil after capture
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Some typo's in Druedain Hunters description
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Bride presented & Enemy general dead pictures for Dunland look like Dwarves
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Angmar sallied out of Carn Dum against Lindon, but forces remained frozen in the castle
    (http://www.twcenter.net/forums/showt...1#post15076093)


    Visual bugs/issues:
    Spoiler Alert, click show to read: 
    - Upgraded Erebor Mattock Warriors (blonde) have a bug with the beard
    (http://www.twcenter.net/forums/showt...1#post15074459)

    - Arthedain Men at Arms shrink when viewed from a distance
    (http://www.twcenter.net/forums/showt...1#post15074969)
    Replied to by Arachir: http://www.twcenter.net/forums/showt...1#post15075104


    - In Lorien wood battles, the trees flicker and may disappear
    (http://www.twcenter.net/forums/showt...1#post15075505)

    - Gondor bodyguards are black and white, but have blue sprites
    (http://www.twcenter.net/forums/showt...1#post15075538)

    - KD catapult fire ammunition does not show
    (http://www.twcenter.net/forums/showt...1#post15075624)

    - Lack of textures in Goblin Town
    (http://www.twcenter.net/forums/showt...1#post15076026)


    Reported issues with Khazad-Dum campaign:
    Spoiler Alert, click show to read: 
    - Balrog defeated without fighting if KD West isn't taken (http://www.twcenter.net/forums/showt...1#post15074359)

    - Unable to train Orocarni units after gaining support from Blue Mountains and Erebor
    (http://www.twcenter.net/forums/showt...1#post15074451)
    Replied to by Hummingbird: http://www.twcenter.net/forums/showt...1#post15074829

    - Relations don't ever seem to go below Reasonable as KD
    (http://www.twcenter.net/forums/showt...1#post15074451)

    - Mithril mine income doesn't add up with normal mines
    (http://www.twcenter.net/forums/showt...1#post15074889)
    Replied to by Arachir: http://www.twcenter.net/forums/showt...1#post15075104
    ~~ Happiness lies in contentment ~~

  10. #350
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    3,981

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by Hanny View Post
    He posted the issues he had found in post 271, giving you the log, this is constructive, the one with a problem ( reading and comprehension) is yourself.

    Congrats to all involved, a signfiicant step forwards, despite small problems.
    While what you say is true, i may have sounded a bit on the negative.. I apologize to the mod leader for my negative tone! But i agree it was constructive criticism if he also read my earlier post, the one you are hinting at.
    Last edited by Mr_Nygren; August 03, 2016 at 12:55 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  11. #351

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by Mr_Nygren View Post
    While what you say is true, i may have sounded a bit on the negative.. I apologize to the mod leader for my negative tone! But i agree it was constructive criticism if he also read my earlier post, the one you are hinting at.
    It's alright, I was rude and heavy handed. I apologise sir.

  12. #352

    Default Re: Divide and Conquer - Version 1 Released

    I think there may be an issue with the new battle ai. Arachir in one of your videos you were sieging a settlement, were attacked, and the settlement army came in as reinforcements. In that video the reinforcements made a bee line to the attacking army and therm never moved to attack you, letting you win via time limit. This just happened to me when I took Zagh Kala, exact same scenario, same result.




    The above image links to the Youtube playlist of this series!

  13. #353

    Default Re: Divide and Conquer - Version 1 Released

    Just watched they Angmar introduction on Youtube. I love it! I'm a big fan of the Northern Dunadain and I really love to fight these awesome generals, can't wait!

  14. #354

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by asdfasers View Post
    Reinstalling..
    Check for virtual store folder - done.
    Disable UAC - done.
    Run all 3 parts of install as Admin - done.
    Still have same errors when starting campaign/custom battle :C
    (mosly export_descr_buildings.txt)
    please help me ;-(

  15. #355

    Default Re: Divide and Conquer - Version 1 Released

    Hello! My steam version doesnt have kingdoms.exe anymore. What should i do?

  16. #356

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by Oneru View Post
    Ok, since I've already seen some bugs being reported several times and there's already plenty of pages to go through, I took some time to gather the reported bugs and issues so far. Please check the list before reporting new bugs. If you've reported a bug and it's missing in this list, or if you have found a bug that's not in this list, please let me know and I'll add it. I'll try to keep it updated.


    Scenario and battle map bugs/issues:
    Spoiler Alert, click show to read: 
    - Custom battle maps appearing incorrect:
    • Cameth Brin shows as Imladris
    • Alcfud shows as Black Gate
    • Dun Larach shows as Black Gate
    • Duneard shows as Edoras
    • Bregnas shows as Edoras


    - Playing as Dunedain and unable to recruit units in Fornost after encampment is built
    (http://www.twcenter.net/forums/showt...1#post15074431)

    - Noldorin guard don't have stats for range, accuracy and number of arrows
    (http://www.twcenter.net/forums/showt...1#post15074943)
    Replied to by Arachir: http://www.twcenter.net/forums/showt...1#post15075104

    - Governor-mode turned on after turn 25 as Lorien
    (http://www.twcenter.net/forums/showt...1#post15075166)

    - Khamul's Shadow Rangers don't seem to shoot in a straight line
    Replied to by Dutch Balrog: http://www.twcenter.net/forums/showt...1#post15075316)

    - Imladris seems to become vassal of OOTM regularly
    (http://www.twcenter.net/forums/showt...1#post15075363)

    - Units seem to be able to run up a wall in Zagh Kala
    (http://www.twcenter.net/forums/showt...1#post15075421)

    - Mordor does not attack Minas Morgul as invasion target
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Minas Morgul is not renamed Minas Ithil after capture
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Some typo's in Druedain Hunters description
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Bride presented & Enemy general dead pictures for Dunland look like Dwarves
    (http://www.twcenter.net/forums/showt...1#post15075709)

    - Angmar sallied out of Carn Dum against Lindon, but forces remained frozen in the castle
    (http://www.twcenter.net/forums/showt...1#post15076093)


    Visual bugs/issues:
    Spoiler Alert, click show to read: 
    - Upgraded Erebor Mattock Warriors (blonde) have a bug with the beard
    (http://www.twcenter.net/forums/showt...1#post15074459)

    - Arthedain Men at Arms shrink when viewed from a distance
    (http://www.twcenter.net/forums/showt...1#post15074969)
    Replied to by Arachir: http://www.twcenter.net/forums/showt...1#post15075104


    - In Lorien wood battles, the trees flicker and may disappear
    (http://www.twcenter.net/forums/showt...1#post15075505)

    - Gondor bodyguards are black and white, but have blue sprites
    (http://www.twcenter.net/forums/showt...1#post15075538)

    - KD catapult fire ammunition does not show
    (http://www.twcenter.net/forums/showt...1#post15075624)

    - Lack of textures in Goblin Town
    (http://www.twcenter.net/forums/showt...1#post15076026)


    Reported issues with Khazad-Dum campaign:
    Spoiler Alert, click show to read: 
    - Balrog defeated without fighting if KD West isn't taken (http://www.twcenter.net/forums/showt...1#post15074359)

    - Unable to train Orocarni units after gaining support from Blue Mountains and Erebor
    (http://www.twcenter.net/forums/showt...1#post15074451)
    Replied to by Hummingbird: http://www.twcenter.net/forums/showt...1#post15074829

    - Relations don't ever seem to go below Reasonable as KD
    (http://www.twcenter.net/forums/showt...1#post15074451)

    - Mithril mine income doesn't add up with normal mines
    (http://www.twcenter.net/forums/showt...1#post15074889)
    Replied to by Arachir: http://www.twcenter.net/forums/showt...1#post15075104
    Really need to like, sticky this and update as needed lol.. else it will get lost in the multitude of posts.

  17. #357
    Foederatus
    Join Date
    Jan 2014
    Location
    Mexico
    Posts
    49

    Default Re: Divide and Conquer - Version 1 Released

    Hi, congrats for the v1 release!
    I have bee playing the new version with Erebor and is awesome, i love the armor upgrades.
    However i have found some weird bugs when i sieged Carn Dm and Zagh Kala (Some pathfinding problems), and white textures inside Goblin Town.
    I have one question, would you plan to give a new look or new armor upgrade look to some dwarven units?, like KD Reclaimers, KD Guardians, Hammers of Gundabad and some other units with golden armor of Ered Luin.

  18. #358

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by bishopbutters View Post
    I just loaded Imladris for the first time.................................Looks like I WON'T be leaving Elrond in Imladris forever this time xD

    Spoiler Alert, click show to read: 


    Oh little side note, its mentioned that its a ranged unit but the ranged stats aren't down there, missle count, range, or accuracy. I am just going to assume its 32 missile, 220 meter range, exceptional accuracy xD
    OH SWEET BABY JESUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I can only imagine the glory of Elrond as he alone erases stack and stack of the enemy...

  19. #359

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by IBSXYPNTS View Post
    OH SWEET BABY JESUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I can only imagine the glory of Elrond as he alone erases stack and stack of the enemy...
    That was my literal exact exclamation xD I said those exact words

    He is INSANE! His sons get the same bodyguard but he has Max upgrades and XP so he has like 3 higher attack and 4 higher defense. He only takes loses to Mountain Orc Hunters, if any make it through his withering hail of arrows. The only danger to him is AP units and the fact that he has 1 less hit point then his sons because of the "Lived for Ages" trait




    The above image links to the Youtube playlist of this series!

  20. #360

    Default Re: Divide and Conquer - Version 1 Released

    Quote Originally Posted by yogafreak View Post
    Hello! My steam version doesnt have kingdoms.exe anymore. What should i do?
    From Elvenkind installation guide:
    Spoiler Alert, click show to read: 
    Method 1)

    - Make a copy of medieval2.exe ( application) located in your main .\steam\steamapps\common\ Medieval 2 Total War folder ( the copy needs to be made inside of that same Medieval II Total War folder, and it will be named medieval2-Copy ).

    - Rename this medieval2-Copy.exe file to kingdoms ( not kingdoms.exe, just type in kingdoms without the exe extension, it will be added automatically). You will notice that you have two .exe files ( applications) in your main Medieval II TW folder: medieval2 and kingdoms

    - Start your TATW 3.2 by using Third Age.BAT ( Windows batch) file ( the one present on your desktop as a Shortcut, or, the one present in your Third_Age_ 3 folder)
    _________________________________________________________________________________________

    Method 2)

    Change Third Age.BAT file present in your Third_Age_ 3 folder (right click on file, choose 'edit'): replace kingdoms.exe entry part with medieval2.exe:

    cd ..\..
    start kingdoms.exe @mods\Third_Age_3\TATW.cfg

    to

    cd ..\..
    start medieval2.exe @mods\Third_Age_3\TATW.cfg

    Save the file, and Exit.

    Start your mod through regular BAT file ( the one present on your desktop as a Shortcut, or, the one present in your Third_Age_ 3 folder)

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