Residents of Harrenhal
Reigning Lord: Harren Whent, Lord of Harrenhal and God's Eye
Heir-Apparent: Ravella Whent or Roger Whent (?)
Name: Roger Whent, Regent of Harrenhal
Age: 32 (b. 244)
Marital Status: N/A
Children: N/A
Traits (8 points): +2 Duel, +2 Survival, +2 Battles, +2 Joust
Assets:
Partial Plate (+20 hp, +4 Duels, +2 Survival)
Bastard sword (+4 Duels, +4 Survival)
Name: Harren Whent, Lord of Harrenhal
Age: 11 (b. 265)
Marital Status: Betrothed to Synead Frey (age 16)
Children: N/A
Traits (4 points): +2 Duel, +1 Survival, +1 Wealth
Assets
Full Plate (+20 hp, +1 Battles, +6 Survival, +5 post-battle condition rolls) (Inherited by Robert Whent)
Additional Residents
Ravella Whent (b. 266)
Lysa Whent (b. 268)
Cersei Whent (b. 269)
Lady Ellyn Blackwood, widow of Ser Arthur Whent
Economics Land Income
Base Land Yield: 60,000/year
Trade #1: Grains. +1,200 Militia Points (10k)
Trade #2: House Lannister of Riverspring - Gold. +10% Income (10k)
Trade #3: N/A, 0k (from merchant building) (not unlocked)
Trade #4: N/A, 0k (from regional bonus)
Regional Resource: Grains. +1,200 Militia Points
Bonuses: +20% from buildings + 10% from trade
Total Income: 98,000/yearly
Building Upgrades
TIER I:
Militia Armoury: +500 Militia Points
Market Square: +10% income
Wall Reinforcements: +1 Siege Defence rolls
Spy Guild: Allows for the recruitment of 1 additional spy
City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere
Keep Expansions: +25% castle garrison size permitted
TIER II:
Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
Merchant's Square: +10% province income
City Watch Barracks: 200 Archers permanently stationed in your home territory. Cannot be moved elsewhere
Citadel Towers: +1 Siege Defence rolls
TIER III:
Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.
City Watch Fortifications: +2 to detection rolls against enemy armies entering your home territory. 100 Heavy Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
TIER IV:
Army Barracks: Professional unit cap increased by +2,000 points.
Edicts Militias. 10,000 Dragons. +1,000 militia points.
Military Infrastructure. 10,000 Dragons. +1,000 militia points.
Military of Harrenhal
Levy Harrenhal's Levy - 7,500 points (Very Large, Whent)
Shoreham's Levy - 1,500 points (Small, Wode)
Esgaroth's Levy - 750 points (Very Small, Blanetree)
Atranta's Levy - 2,750 points (Medium, Vance)
Willow Wood's Levy - 1,500 points (Small, Ryger)
Goodsbrook's Levy - 1,500 points (Small, Goodbrook)
Levy of Harrenhal
1,875 Archers
5,625 Light Infantry
Total: 7,500 men
Garrison of Harrenhal
300 Heavy Infantry
900 Light Infantry
200 Polearm Infantry
500 Archers
Total: 1,900 men
Standing Forces
Professional Army of Harrenhal - 7,000
Militia of Harrenhal - 5,700
950 Polearms
1,140 Heavy Infantry
285 Archers
570 Heavy Cavalry
Total: 2,945 men






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