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Thread: How To Create A New Region

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  1. #1

    Default Re: How To Create A New Region

    OK, so I've been playing around with the files and I think I'm closer. Now, it's:
    17:18:31.093 [script.err] [error] Script Error in MyMod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3323, column 12
    could not create settlement at script line 3323.

  2. #2
    wilddog's Avatar Paintedwolves run free
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    Default Re: How To Create A New Region

    Does line 3323 in the descr_strat.txt file correspond to a region you have set up? If so cross check back to the descr_regions.txt and check the name used in the strat file is identical.

  3. #3

    Default Re: How To Create A New Region

    Quote Originally Posted by wilddog View Post
    Does line 3323 in the descr_strat.txt file correspond to a region you have set up? If so cross check back to the descr_regions.txt and check the name used in the strat file is identical.
    If only I hadn't checked thousands of times...
    Nevermind, I gave up, it never works for me.

  4. #4

    Icon12 Re: How To Create A New Region

    Is the imperial_campaign_regions_and_settlement_names supposed to be a .bin file? well, if it supposed to, i open it with Notepad and there is just some mess like this:

     ŕ  A c r e  A c r e
    A c r e _ P r o v i n c e A c r e R e g i o n

     A d a n a  A d a n a  A d a n a _ P r o v i n c e A d a n a R e g i o n

    And so on.

    .

  5. #5
    wilddog's Avatar Paintedwolves run free
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    Default Re: How To Create A New Region

    No you need the .txt equivalent. You amend that one and it creates the .bin file automatically.

    To get the txt file download the .bin converter made by alpaca or download the text files that CA released prior to the 1st patch.

  6. #6

    Default Re: How To Create A New Region

    Where do i get irfanview?

  7. #7

    Default

    can someone help me please? i cant find the folder: data/text

    and it doesnt work:

    17:57:56.529 [script.err] [error] Script Error in data/world/maps/base/descr_regions.txt, at line 1014, column 1
    Couldn't find region name 'Belgrad_Province' in stringtable

    can anybody help me please?
    Last edited by selenius4tsd; April 11, 2007 at 04:11 AM.

  8. #8

    Default Re: How To Create A New Region

    Quote Originally Posted by Vorge View Post
    Where do i get irfanview?
    You can just google it, and you'll find it free for download. The text folder is found once you use the unpacker that comes with the 1.1 patch.

    Do you or any other of the contributors to the thread have any idea why this error would occur and how I would go about fixing it, please help!
    Did you remember to delete these files?
    data\descr_geography_new.txt
    data\descr_geography_new.db
    I forgot to, and whenever I engaged in a siege in my new region, it would crash just as yours did. I hope this helps!
    Last edited by Goatbuster3000; April 05, 2007 at 01:58 PM.

  9. #9

    Default Re: How To Create A New Region

    I have some problems with IrfanView.

    I have done changes to the bmp.file, but when i try to Save it as TGA with IrfanView I get an error box that says:

    TGA Save Error !
    Can't open file for writing: "D\Pelit\Sega\Medieval II Total War\data\world\maps\base\map_regions.tga"



    What should I do?


  10. #10

    Default Re: How To Create A New Region

    So, you've opened a file, edited it and tried to save it as a .tga file? Or did you convert map_regions to .bmp, edited it, then attempted to convert it back? I'm not exactly sure what could be going on.

  11. #11

    Default Re: How To Create A New Region

    I got that problem solved. I simply named the new tga.file to descr_regions1 and then changed the name to descr_regions. It was quite simple.


    Now I have figured out how to add units to new settlements. But I have one simple problem with that. How do you find out settlements co-ordinates?
    Is it X = pixels from left side and Y = pixels from top of the picture, and if it's not, How it is then?

    Another problem is that how do you make new settlements to capitals of some factions?
    Does it work so, that you simply put the new settlement to Factions first settlement in the Descr_strat file?

    Could someone tell me?

    Thanks for your help.
    Last edited by HereticFang; April 09, 2007 at 04:16 AM.


  12. #12
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: How To Create A New Region

    Start up a campaign and hold your cursor over the settlement. Press the `/~ button and the Shell will come up. Type in show_cursorstat and you will get the x y co ordinates.
    Under the patronage of vikrant
    Patron of Ramtha, Alletun, finneys13, SirPaladin and GrnEyedDvl

  13. #13

    Default Re: How To Create A New Region

    i have this:

    (my game is in german)

    21:12:24.703 [system.rpt] [always] CPU: SSE2
    21:12:24.703 [system.rpt] [always] ==== system log start, build date: Oct 5 2006 version bld-medieval2-final-52 (29455) ===
    21:12:24.718 [system.io] [always] mounted pack packs/data_0.pack
    21:12:24.718 [system.io] [always] mounted pack packs/data_1.pack
    21:12:24.718 [system.io] [always] mounted pack packs/data_2.pack
    21:12:24.718 [system.io] [always] mounted pack packs/data_3.pack
    21:12:24.718 [system.io] [always] mounted pack packs/data_4.pack
    21:12:24.718 [system.io] [always] mounted pack packs/localized.pack
    21:12:26.515 [data.missing] [warning] missing/invalid cursor for ANISELECT
    21:12:26.515 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    21:12:26.515 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for DRAGGING
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    21:12:26.531 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    21:12:27.984 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    21:12:27.984 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    21:12:27.984 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    21:12:28.000 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    21:12:28.015 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    21:12:28.015 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    21:12:28.015 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    21:12:28.015 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    21:12:28.015 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    21:12:28.015 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    21:12:28.015 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    21:12:28.031 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    21:12:28.046 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    21:12:28.046 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    21:12:28.046 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    21:12:28.046 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    21:12:28.046 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    21:12:28.046 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    21:12:28.078 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10638, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    21:12:28.078 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10639, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    21:12:28.078 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10649, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    21:12:28.078 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10650, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    21:12:28.078 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10662, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    21:12:28.078 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10663, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    21:12:28.078 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10703, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    21:12:28.093 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 15740, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    21:12:28.093 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 15748, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_denouncerclear)
    21:12:28.093 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 15756, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    21:12:28.093 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16672, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    21:12:28.093 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16681, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    21:12:28.093 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16723, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    21:12:28.093 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16732, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    21:12:28.109 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    21:12:28.109 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    21:12:28.109 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    21:12:33.734 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    21:12:33.734 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    21:12:35.421 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    21:12:35.484 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
    21:12:35.484 [system.io] [warning] open: data/menu/symbols/FE_faction_units/normans.tga is missing
    21:12:35.484 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/saxons.tga is missing
    21:12:35.484 [system.io] [warning] open: data/menu/symbols/FE_faction_units/saxons.tga is missing
    21:12:35.484 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
    21:12:35.484 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
    21:12:35.500 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    21:12:35.500 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    21:12:36.515 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    21:12:36.515 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
    21:12:36.515 [system.io] [warning] open: data/menu/slider_composite2.tga.dds is missing
    21:12:36.515 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    21:12:36.531 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    21:12:36.531 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    21:12:36.531 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
    21:12:36.531 [system.io] [warning] open: data/menu/border_4pix_black_gold_black.tga.dds is missing
    21:12:36.531 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    21:12:36.531 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    21:12:36.531 [system.io] [warning] open: data/menu/icons.tga.dds is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_timurids.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/base/map_timurids.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_normans.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/base/map_normans.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_saxons.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/base/map_saxons.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_slave.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/base/map_slave.tga is missing
    21:12:41.718 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    21:12:41.765 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    21:12:45.765 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.rwm is missing
    21:12:45.765 [system.io] [warning] open: data/world/maps/base/map.rwm is missing
    21:12:45.765 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/descr_battle.txt is missing
    21:12:45.765 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.rwm is missing
    21:12:45.765 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.rbm is missing
    21:12:45.765 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.wfc is missing
    21:12:45.828 [script.err] [error] Script Error in data/world/maps/base/descr_regions.txt, at line 1014, column 1
    Couldn't find region name 'Belgrad_Province' in stringtable
    21:12:53.078 [system.rpt] [error] Medieval 2: Total War hat einen unbestimmten Fehler entdeckt und wird jetzt beendet.

    can someone help me please?

  14. #14
    wilddog's Avatar Paintedwolves run free
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    Default Re: How To Create A New Region

    you need to be able to update the file

    imperial_campaign_regions_and_settlement_names.txt

    Which is in the data\taxt directory ... except it doesn't unpack only the file

    imperial_campaign_regions_and_settlement_names.txt.strings.bin

    unpacks.

    So next down load alpacas .bin converter to create the

    imperial_campaign_regions_and_settlement_names.txt

    file and add in the Region name and the city name. The message is complaining that it can't find the new region name in the .bin file which will then be created from the .txt file

    PS Always remember to delete the map.rwm file file.

  15. #15

    Default Re: How To Create A New Region

    how can i update?

    i am running the unpack_all and when i finish theres nothing changed......its finished in one second with the unpack

  16. #16
    wilddog's Avatar Paintedwolves run free
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    Default Re: How To Create A New Region

    You are following the unpack instructions aren't you. It takes a while to run.

    - The Unpacker should be placed in the 'tools\unpacker' folder of your
    Medieval II: Total War installation folder

    - To unpack all files and place them in your 'data' directory run
    the batch file 'unpack_all.bat'

    NOTE: To use this batch file the Unpacker and the batch file must
    be in the 'tools\unpacker' folder for Medieval II: Total War

  17. #17

    Default Re: How To Create A New Region

    I have tried like 6 times now, but i still get "Script Error in mymod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2987, column 12
    could not create settlement at script line 2987."
    and the game will go back to the single player menu.

    I've checked the spelling on the files but it still wont work.

    http://zenixstudios.com/f.php?f=oufrxmgy

    Could anyone have a look at my files and see what im doing wrong if they have any time?

    thanks.

  18. #18

    Default Re: How To Create A New Region

    opps sorry wrong one.
    http://zenixstudios.com/f.php?f=afjlqffm

    this one is in south ireland (i named it Sirland)

    i have tried deleting that file but i'll give it try.

    thanks.

  19. #19

    Default Re: How To Create A New Region

    o this is pi**ing me off now any ideas folks what is up i followed your tut goffik but still no joy for me.

    16:55:04.906 [script.err] [error] Script Error in my_campaign/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3844, column 12
    could not create settlement at script line 3844.
    Last edited by haggiseater; May 02, 2007 at 10:55 AM.

  20. #20
    joedreck's Avatar Artifex
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    Jan 2007
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    Frankfurt am Main
    Posts
    2,009

    Default Re: How To Create A New Region

    @HereticFang

    i use the DLV map as basic and i has a similar problem. the map missed some files from the DLV, so i copy them and its work.
    the prob could be in the TEXT or WORLD file.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

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