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July 24, 2016, 02:58 PM
#1
Civis
A few misc issues (Agents and Settlements)
I've got a few issues that I'm hoping to get some assistance with.
1) In dealing with Agents, I have added a few new Big Boss (spy) agents, and they seem to be working in and out of combat, but their Campaign Unit Card shows a Vampire. In combat, the Unit Card is correct. The Warboss (general) seems to be displaying just fine. I'm sure this is just me missing a table somewhere, so a nudge would be appreciated.
2) A second issue with Agents is that the Mount upgrade is automatically applied once the agent is of sufficient level. There is no option to select the mount, its just enabled. I've added fields to:
ancillary_info
ancillaries
ancillaries_included_agent_subtypes
ancillary_to_included_agents
character_skills
ancillaries_required_skills
character_skill_level_to_ancillaries_junctions
character_skill_node_sets
character_skill_level_to_effects_junctions
character_skill_nodes
character_skill_node_links
Also, the skill does not display a "pip" where you can add a point to the skill, and when you hover over the skill, it does not display the Mount tooltip.
3) The last is dealing with Settlements. While I have another thread dealing with the Settlement Chain not showing up, this is pertaining to Occupying other settlements. It's possible these two issues are related, but I am unable to occupy a razed settlement, and when I occupy a Dwarven settlement it stays as a Dwarven settlement and does not convert to a Crooked Moon settlement. I just recently added a slew of entries to the following tables, to no avail:
campaign_group_members
campaign_group_member_criteria_originating_subcultures
campaign_group_member_criteria_subcultures
campaign_group_member_criteria_factions
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July 25, 2016, 12:00 PM
#2
Re: A few misc issues (Agents and Settlements)
1) Something's wrong between agent_uniforms and art set tables. However, once you fix that, you'll most probably face the well-known and merciless Karl Franz placeholder of doom.
2) Weird. Maybe you have one point on creation in character_skill_nodes? As for the tooltip, you'll have to add text lines for both ancillaries (onscreen_name and colour_text) and character skills and stuff like that. Check your paths if you're doing it in pfm.
3) Sorry, no idea whatsoever, never tinkered with that. Have you looked into Dresden's mods for tips?
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July 25, 2016, 09:47 PM
#3
Civis
Re: A few misc issues (Agents and Settlements)
1) Karl Franz, in a Greenskins army? The irony is palpable.
I'll look the art files again. I may have gone cross-eyed while adding 12 new characters (esp. with the node_sets and node_links), so I could have missed something.
2) I got this working. I added entries to character_skill_level_details and cleaned up character_skill_nodes to remove completely the mounts that were set to visible_in_ui = False. I'm guessing the missing details entries was the main issue.
3) I've looked into one, but I'm looking into another.
Thanks!
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July 27, 2016, 07:53 PM
#4
Civis
Re: A few misc issues (Agents and Settlements)
3) Once I got my basic Settlement issues figured out, this part was easy. In building_chains I changed the Crooked Moon settlement superchain to the dwarf_orc superchain, and then added a bunch of entries into slot_template_to_building_superchain_junctions for all of the dwarf_orc primary/secondary slot types and my matching buildings. The first part (chains) tackles the ability to take Dwarf/Orc settlements, the second part (slot to building junction) enables all of the add'l buildings for that slot.
Alternatively, I could have done what Dresden did and create a single, shared superchain for all of the races, then modify building_chains and slot_template_to_building_superchain_junctions to match. However, I'm wanting to keep the core mod as "vanilla" as possible, then maybe go back in and create a handful of compatibility mods.
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July 29, 2016, 03:48 PM
#5
Civis
Re: A few misc issues (Agents and Settlements)
So I went through and got everything plugged back into the mod after the Beastmen DLC overwrote everything. The changes seem to be working, but now my settlements show 2 settlement chains on the campaign map (Black Iron Mine has the same issue, so it isn't location specific)? If I click and go into the details, it only shows 1 chain. Anyone happen to come across this? I went through to see if I had a double entry somewhere, and I didn't see any.
Nevermind. I deleted all of my entries from slot_template_to_building_superchain_junctions and added them back in and everything seems to be working again.
Last edited by Cyclone Jack; July 29, 2016 at 04:46 PM.
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