Hi all, I have a problem when translating mods to my language. Let me explain .
I have friends who will not play with mods that completely alter the texts of the game, because they feel more comfortable playing in their language, although they understand English, more or less. Therefore I have translated many mods to play with them.
There are some mods very easy to translate, as they have few entries, or the modder has done its job conscientiously, and deleted unnecessary entries of modified tables and this makes very easy the translation.
However, there are mods that, despite only add, for example, three new units to the game, use the full table lands_units, and the mod overwrite the names of all units in the game, so it is necessary to translate All of them. And in reality, that would not be necessary if unnecessary entries have been deleted.
In the case of, for example, descriptions of buildings, events, skills, etc., is the same. A mod only adds a building, but it includes all text entries, for example, buildings_chains.loc. Making it necessary to translate everything again.
The question is ... How I can export the file buildings_chains.loc, from within the local_sp.pack file, to compare these entries to translate? I can not do it with PFM, as only find a file "localisation__core.loc" which has all mixed entries, without any order. Or... Is there any way to search, with PFM, an entry specified? This would greatly facilitate my work, as I could find an entry in local_sp.pack, without having to review the entire list, and add quickly, the translated entry to the mod.
I can not use The Assembly Kit, since this only extract the entries in English. Is there any solution?
Thank you very much in advance.




Reply With Quote




