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Thread: Ayyubid Units RELEASED for BC 2.4.2: Unit Model Improvement Project

  1. #141

    Default Re: Unit Model Improvement Project

    TBH i think when most of us saw what you did with these models want a 2.4.2 version and especially if you combine two submods this one and the buff and shine one together. That could be great. My favorites was seljuks of rum and omans! Thank you for your work. Where did you learned to import things and do artist suff like this? pretty amazing..

  2. #142

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by achilles-91 View Post
    Will kurdish lancers also get rework?
    By "Tawashi", I meant to include Kurdish lancers as well.

    Where did you learned to import things and do artist suff like this?
    Going through tutorials and asking questions on TW Mod Workshop, googling, and experimentation.
    Last edited by Dolen; December 13, 2016 at 12:06 AM.

  3. #143

    Default Re: Unit Model Improvement Project

    Ignore this post
    Last edited by Dolen; December 13, 2016 at 12:05 AM.

  4. #144
    Julio85's Avatar Biarchus
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    Default Re: Unit Model Improvement Project

    Quote Originally Posted by Dolen View Post
    There will be variations of warriors without helmets, with headbands, and bareheaded. I know it may not be 100% historically accurate, but for aesthetic reason, I'd like to have some of them wearing helmets.


    . Arabian Horse




    At last, the Ayyubid is finished, for now.
    I like this model for the Arabian horses, where have you got it? it is come from your work?

  5. #145

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by Julio85 View Post
    I like this model for the Arabian horses, where have you got it? it is come from your work?
    It is from a MB Warband mod, AD1257.


    . Seljuk General




    . Heavy Ghulam Cavalry


  6. #146

    Default Re: Unit Model Improvement Project

    great seljuk general,and those great horses,do they use the marka horse animation?
    and maybe rajputs will get some new units too?,offcourse after all the other great work you put into this sub mod(sorry for mine bad english)

  7. #147
    BarnicleBill1's Avatar Centenarius
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    Default Re: Unit Model Improvement Project

    Man, those look really good!

  8. #148

    Default Re: Unit Model Improvement Project

    do they use the marka horse animation?
    No, and I didn't realize that the marka horse uses different animation.

    maybe rajputs will get some new units too?
    I'm afraid that Indian factions will be the last to be worked on.
    But I believe I'll get to it finally.

  9. #149

    Default Re: Unit Model Improvement Project

    Hi Dolen. Great looking ghulams. If I may, I would like to suggest making some diversity within unit. They all look too similar, like clones.

  10. #150

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by achilles-91 View Post
    They all look too similar, like clones.
    I wanted to make them look elite, with less diversity in armor. Kind of standardized feeling. And more armor diversity in commoners.

    Well, in game you should notice more diversity than there is in pictures.

  11. #151

    Default Re: Unit Model Improvement Project

    . Medium Ghulams



    Ghulams are my favorite units, so I want them to look the best they can!

  12. #152
    bitterhowl's Avatar Campidoctor
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    Default Re: Unit Model Improvement Project

    God damn, can't wait for them to become my dornishmen!

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  13. #153

  14. #154

    Default Re: Unit Model Improvement Project

    Dolen, maybe you can skip making horses, as there are already rusichi and marka that are great. Its easier to import those(even have animations), then to create new. And they even look better. This would give you more time to focus on units.

  15. #155

    Default Re: Unit Model Improvement Project

    maybe you can skip making horses, as there are already rusichi and marka that are great. Its easier to import those(even have animations), then to create new. And they even look better. This would give you more time to focus on units.
    Combining horse models and making texture for it actually doesn't take too much time actually.
    And Marka horses do not have models for all cultures. Also, IMAO Warband horse models look better than Marka horses.


    . Junior Ghulams






    . Heavy Anatolian Warriors replacing Sipahis


  16. #156

    Default Re: Unit Model Improvement Project

    Great progress. Do you plan to rework all units? Are ayubids completed? Have you rewoerked they're qaraghulams?

  17. #157

    Default Re: Unit Model Improvement Project

    Great progress. Do you plan to rework all units? Are ayubids completed? Have you rewoerked they're qaraghulams?

  18. #158
    Hellvard's Avatar Senator
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    Default Re: Unit Model Improvement Project

    Eyes of these horses are looking a little strange for me





  19. #159
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Unit Model Improvement Project

    The legs too

  20. #160

    Default Re: Unit Model Improvement Project

    I wonder how you do the conversions so quickly? I mean it's a very time consuming process is it not? Export everything as OBJ, import, reassign uv map, re-rig, add comments. At least the textures and models are already done so you don't have to make such an extra work, but still I imagine it's time consuming (and would like to hear your advice on how to do it so quickly!! maybe I could even help you with a few units).
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

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