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July 20, 2016, 10:06 AM
#1
Foederatus
Agent action proportion modifiers
Within agent_actions you've got proportion modifiers for success, failure and critical success and failure (e.g. you kill rather than wound a target, or you injure yourself in the attempt) where certain actions don't have critical success and failure, the proportion modifiers are obviously 0 so inclined to imagine its a multiplier (multiplying by zero always producing 0) but I can't seem to figure out what the maths are on the number its actually multiplying.
Anyone have the mathematical breakdown on what these modifiers actually equate to real terms? Since agents still use authority, zeal and subterfuge stats I expect its directly carried over from previous games but I didn't mod those.
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