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Thread: Possible to have skill choices lock out other skills?

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  1. #1
    Civis
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    Nov 2010
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    Default Possible to have skill choices lock out other skills?

    Hey folks,

    I've set up some new skill paths for chaos characters, (one for each god) but what I'd really like to be able to do is set them up in such a way that picking Khorne for example, locks out Tzeentch abilities.

    Does anyone know is such a thing is possible?

    Thanks!
    That's Numberwang!

  2. #2
    Civis
    Join Date
    Nov 2010
    Location
    Maryland
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    129

    Default Re: Possible to have skill choices lock out other skills?

    Ack, also got another question.

    I'm having an issue with one of the skills I've added. Does anyone know why there is a second "effects" listing under the enabled ability?

    http://imgur.com/9dyZ22R

    I've scoured everything and I have no idea what's generating that!

    Any help is much appreciated. Thanks!
    That's Numberwang!

  3. #3
    Civis
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    Nov 2010
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    Default Re: Possible to have skill choices lock out other skills?

    OK nm I figured out the second bit. Doesn't look like it's possible to have skills lock each other out sadly.

    More questions! Does anyone know if it's possible to create new ability flags? For example, have an ability not activate until the user has killed something? Is such a thing doable?

    Edit: ALSO!!! What is the point of the "battle_set_pieces_XXX" tables? I've created abilities without touching these tables that function fine. What exactly do they do? Do I only need to edit this if I'm creating entirely new units?

    Thanks!
    That's Numberwang!

  4. #4

    Default Re: Possible to have skill choices lock out other skills?

    Quote Originally Posted by Rhavanna View Post
    Edit: ALSO!!! What is the point of the "battle_set_pieces_XXX" tables? I've created abilities without touching these tables that function fine. What exactly do they do? Do I only need to edit this if I'm creating entirely new units?
    Thanks!
    I think those are just relevant for the quest battles.

  5. #5

    Default Re: Possible to have skill choices lock out other skills?

    The Beastman Gorebull has a branching lock out system for alternate skills.

  6. #6
    Civis
    Join Date
    Nov 2010
    Location
    Maryland
    Posts
    129

    Default Re: Possible to have skill choices lock out other skills?

    Yah I already implemented that. Just needed to wait for the patch to do so.
    That's Numberwang!

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