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July 15, 2016, 01:23 PM
#1
Playable Kislev
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Screenshots
Balthasar still remained on the start screen. But don't worry, he will not be inside the campaign. Press "Play campaign" and go on - for Tsarina Katerina and Ursun!
Version 0.1
Kislev is playable. Descriptions and objectives added. That's all for now.
Version 0.2
A great step forward!
1. Building chains added:
- main buildings
- barracks
- stables
- forges
- smiths
- garrison
2. New icons for barracks and stables
3. Added lore-friendly descriptions for everything possible. Somewhere didn't have enough imagination though
Version 0.3
- Improved the placement of building titles in technology and building screens
- Improved the placement of building chains when pointed directly from strategic map
Version 0.4
A lot of work done...
1. Added Kislevite units. Removed Imperial ones.
Infantry
- Kossars (bows + axes)
- Halberdiers
- Kremlin Guard (two-hended axes)
- Streltsi
Cavalry
- Ungols (bows + sabers)
- Noble Militia (pistols + sovnia)
- Winged Lancers (cavalry lance)
- Gryphon Legion (cavalry lance)
- Sons of Ursun (with two-handed swords riding bear. Now it's demigryph knights))
2. Adjusted garrisons (no Imperials now)
3. Imperials removed from custom battles
4. Other things done
Version 0.45
- Fixed recruitment units with the requirement smiths
- Rebalance units of Kislev. Basically nerf.
- Added retexstur Kremlin Guard
Version 0.46. Added new horse for Gryphon Legion and "bears" for the Sons of Ursun)))
Version 0.47. Added new Streltsi and noble militia
Version 0.48:
- Added new Halberdiers
- Updated Kossars and Ungols (added collars, caps and legs)
- Make different fur coats at the hussars: Legions at Griffin spotted white and yellow, while the simple Hussar - a wolf and bear.
- Ungols by shooting attack and range equated to Kossars
- Fixed a problem with the work mod for non-English localizations
Version 0.50: fixed the problem with the upgrade of buildings
Known issues:
- The objective is still the conquering of neighbour Red Eye faction. Still don't know what to put instead.
- Technologies
Still crashes when a technology is developped.
I need your help. Is there any tutorial in english on how to add techs?
PS with an English translation helped PriestOfRhllor and team Call of Warhammer.
PSS If you want to say "thank you" you can do it here http://totalwars.ru/board/index.php/topic/56100
PSSS I have not added a new model - it is impossible. I only work with textures.
Last edited by SHREDDER; July 16, 2016 at 12:01 PM.
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July 16, 2016, 12:00 PM
#2
Re: Playable Kislev
Version 0.50: fixed the problem with the upgrade of buildings
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July 23, 2016, 04:10 AM
#3
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August 13, 2016, 04:16 AM
#4
Semisalis
Re: Playable Kislev
Compatibility with Radious Mod? However Great work,very compliments!
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August 14, 2016, 08:11 AM
#5
Re: Playable Kislev
Version 0,6:
1.The Kislev 'culture' is added, which allows to solve a few problems.
- Technology investigation is launched! The tree is a copy from an Empire one with the reference to the specific character.
- Empire generals are no longer hired. There are only your own Voevodas now.
- Hero hire menu is debugged from empire heroes – only Kislev ones now.
2. The problem of empire cities siege by Kislум is partially solved:
- there are buildings (those of the Empire, as it is a right thing) and the possibility to build
- is possible to hire Kossars, Ungols, and Nobility militia, which is enough
- Kislev units garrrisons
3. A wizard hero added – Ice Witch, based on Celestian Wizard.

4. A Legendary Lord added - Katarin the Ice Queen.

She wields two unique items - sword Fearfrost and Crystal Coat. They give a few goodies, which you gain by simply reaching the 10th or th 16th hero levels. I still haven't managed to make up a quest task. Maybe some day later.
5. A new school of wizardry is set – the Ice one. Is is a copy from the Heavens so far, but for the "Comet of ice" instead of "Comet of Casandora", and "Blizzard Blast" replaces "Wind Blast".
Both spells are FAR mightier than the original ones. A wizard becomes a truу power in the field.
6. The “red” line (battle) of skills for Voevoda and Katarin is polished. The buffs work on Kislev units as well.
7. All the heroes now get a new item - "Ursuns Ward", an analogue to "Sigmars Ward"
8. Kislev armies don't suffer nonbattle losses in the lands of Chaos. You can raid northern lands now.
9. Garrisons are strengthened.
10. Lots of minor edits...
Known issues:
1) Voevoda, Boyar and Ice Witch portraits still do not show. Therefore all the Voevoda and Boyar have a single working portrait, and a Witch takes an empire celestian wizard portrait for herself. This way so far.
2) As the new culture is added, mistakes in messages and events are likely.
3) In the diplomacy window the character is depicted from behind and has no portrait in the map. Looks hilarious, but I can't manage to fix it yet)) When you play different factions, the portrait faces you.
PS: with an English translation helped PriestOfRhllor and team Call of Warhammer.
PSS: I have not added a new model - it is impossible. I only work with textures.
PSSS: I do not recommend to use in parallel with mod other mod for factions and heroes. If you use - at your own risk and do not talk about bugs.
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August 14, 2016, 08:14 AM
#6
Re: Playable Kislev
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August 16, 2016, 08:09 AM
#7
Semisalis
Re: Playable Kislev
I tried your Mod,without Radious Mod. Very compliments From Italy for your Great work,wonderful unit cards!!
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