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  1. #1

    Default Lords and abilities questions

    Hello, I have some experience with modding, but I have a few questions.

    1) Where are the abilities stored? I want to change The warrior priest's abilities to impact nearby troops instead of just the warrior priest himself.

    2) How can I make a psuedo-lord unit, basically it should look like a lord with lord-level stats, 1 man per unit, but not be able to level up, get skills, have magical items, be named, etc. I want a generic "Empire lord" unit that I can put into garrisons.

    3) How can I make new type of lord for a faction? For example, I want to make Battle Wizard lords (just take a battle wizard, add the lord-abililities, buff health, and let him lead an army) and Arch lectors (Same thing but with Warrior priests). So These would use the same models and all the same abilities, just with a few more lord abilities (hold the line, etc.) tacked on as well and be able to lead armies.

  2. #2

    Default Re: Lords and abilities questions

    1) unit_special_abilities in the data.pack under DB i think, then alot of stuff is like special_ability_phases , special_ability_phase_stat_effects , special_ability_phase_to_special_ability_phase_junctions
    I usually have Tweak and PFM open at the same time. I use tweak to search for stuff mostly and look at what the vanilla values are.

    2) some other mods have done something like this - making a one man super strong unit. try searching the steam workshop for them and then looking at how they do it. I don't know enough about that to be of any help.

    3) no idea. i think Prometheus replaced manfred with abhorash - but he replaced a LL - didn't create a new one. RedSamurai has a mod that implements new lords i think but i haven't played with it enabled - only looked thro it to see how he did some stuff with skills.

    I'm wondering how to create an entirely new ability that uses old assets (the graphical stuff) and then add this ability to lords and runesmiths. if you guessed it - its a "dispel" ability. i think it's quite possible but it won't dispel buffs and debuffs - only negate magical damage.

  3. #3

    Default Re: Lords and abilities questions

    Well you could start by stealing the ability granted by the Trickster's shard (increases miscast chance). But I think that a dispel ability would be nice, especially for dwarfs.

    In fact, why not make the dispel ability cost magic and be like a spell? Dwarfs dont use mana now, so they can freely use all of the otherwise unused mana on dispelling.

    You could try making an ability which increases magical resistance to like 125%??? Thatd stop damage at least, but stopping buffs and debuffs is hard for sure.

  4. #4

    Default Re: Lords and abilities questions

    I think there are some abilities granted by items that increase magic resistance for a time, i know there are some that do it passively. I was just gonna make it an ability with a CD that affects an area and increases magic resistance for allies which would be the best I could replicate dispelling for now. Runesmiths would either have a better version or have a shorter CD. Cuz dwarf.

    I don't really want it to be using magic cuz then it would take away from casting and in the TT, even armies without wizards can dispel stuff. So a lord ability, with runesmiths having a good version, and maybe other casters having a weak version.

    Since I haven't started working on it - I don't know how many tables and .loc files it is that I need to have in order to create a new ability.

  5. #5

    Default Re: Lords and abilities questions

    There are a lot of tables regarding abilities.

    Literally just look up "special_ability" in the assembly kit. I'd suggest trying to track a similar ability and copy it in every table with a new entry

  6. #6

    Default Re: Lords and abilities questions

    Quote Originally Posted by emcdunna View Post
    I'd suggest trying to track a similar ability and copy it in every table with a new entry
    heh, didn't know i could track something. like a filter or something in Tweak? sweet. or global search.

    think you've helped me out more than any help i may have provided to you. i wish these forums were a bit more active on the modding side tho. the TW official forums mod section is pretty dead. But their general warhammer forum is lively.
    Last edited by rhinoinsomniac; July 14, 2016 at 08:33 AM.

  7. #7

    Default Re: Lords and abilities questions

    Quote Originally Posted by rhinoinsomniac View Post
    i wish these forums were a bit more active on the modding side tho. the TW official forums mod section is pretty dead. But their general warhammer forum is lively.
    Its the same on Reddit. It is my favorite place for discussing the game, but when you ask modding questions you get zero. its my main reason for having an account here to be honest.

  8. #8

    Default Re: Lords and abilities questions

    Yeah this is sort of a modding hub

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