The Starry Sept is a colossal Sept located in Oldtown. Recently expanded by House Hightower, it has reached newer and grander heights than ever before, eclipsing even the old Great Sept of Baelor - before the Mad King burned it. The High Septon can be found here.
Faith Militant
500 Dismounted Warrior's Sons (Elite Infantry)
Fortress-Septs
The Starry Sept - Oldtown
Sept of Storm's End - To be built
Independent Septs
Freykeep
High Septon Rules
1. Limitations
- The High Septon has a professional points cap of 0 points. He may not raise any of his own troops, but may acquire professional troops from players if he is able to convince them to do so. Mechanically this would not constitute a "loan" of otherwise secular soldiers (unless specifically agreed) but would rather count as the players "donating" some of their professional points cap to the High Septon. As such those troops would become loyal to the High Septon and the "donating" player can no longer control them, but can withdraw their "donation" and this disband the troops.
2. Powers
- The High Septon commands the Holy League. This League will answer his calls to arms and will, within reason, fight his enemies. Act against the Faith, however, and individual Holy League members may reconsider their support.
- The High Septon may excommunicate parties, resulting in:
--- A -15 to all NPC rolls regarding that party.
--- Refusal to pay taxes to that party.
--- If the High Septon excommunicates a party in a region, Lords in that area may become Holy Lords if the reason for excommunication is seen in a good light. Whether the excommunication is seen as good or not may vary from Lord to Lord. If it is seen in a bad light, members may leave the Holy League or even join the Fellowship of the Seven.
3. Buildings
- An Independent Sept costs 20,000 Dragons. In RP terms this is merely an enlarged Sept with some autonomy from the secular authorities, with the following powers:
--- A "small garrison" as listed below.
--- Characters may take refuge within it for up to 1 ingame year and those seeking to remove them from it must either acquire the High Septon's permission or risk outrage and possible Holy League expansion should they violate the Sept and force the refugee out.
- A Fortress-Sept costs 150,000 Dragons. In RP terms this is a large Sept, perhaps even a small Monastery, with some autonomy from secular authorities. It has the following powers:
--- It is a bastion of power and is influential in the local area. If established in a realm where the Holy League is not strong, it may expand it.
--- A "large garrison" as listed below.
--- Acts as a Holdfast, with +6 Siege Defence and 6 ingame months survival time.
--- Characters may take refuge within it for up to 1 ingame year and those seeking to remove them from it must either acquire the High Septon's permission or risk outrage and possible Holy League expansion should they violate the Sept and force the refugee out.
4. Faith Militant
The resurrected Faith Militant is strongest in Oldtown, were the best 500 knights of the Warrior's Sons exist as the High Septon's personal guard. In addition, Faith Militant garrisons exist within Independent Sept and Fortress Septs. For RP purposes, the Heavy Infantry are Warrior's Sons while all other units are either Poor Fellow volunteers or members of the Church that live on the grounds and are armed in an emergency (eg scribes, groundskeepers, gameskeepers, craftsmen). As such, only the Warrior's Sons are actual soldiers.
Small Garrison
20 Heavy Infantry
40 Light Infantry
20 Polearm Infantry
20 Archers
Total: 100 men
Large Garrison
40 Heavy Infantry
80 Light Infantry
40 Polearm Infantry
40 Archers
Total: 240 men




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