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Thread: Last Roman campaign to pyrrhic war?

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  1. #1

    Default Last Roman campaign to pyrrhic war?

    I was just thinking that with the expanded map of Italy and Western Greece, this would be the ideal map for the Pyrrhic war. You can have Epirus in Western Greece, Carthage in north Africa, and then there are enough cities in Italy to have many greek city states like Tarentum, Thurii and Syracuse. you can have Epirus with Syracuse as a puppet state and some city states as defensive allies, all at war with Rome and Carthage, and then the Samnites also at war with Rome. Gaul and Iberia can just be filled with celtic and celtiberian tribes. Could anything like this be done/considered?

  2. #2

    Default Re: Last Roman campaign to pyrrhic war?

    It's definitely been considered, from what I've seen, although I don't believe any parties have put deliberate effort into it. Me and some old RTR guys briefly considered starting such a mod, although it never happened. I'd honestly be more interested in that than the current starting position of AE, although that's quite likely an unpopular opinion.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  3. #3

    Default Re: Last Roman campaign to pyrrhic war?

    Yeah, I would have preferred an earlier start date too, so we could see factions like Syracuse. Oh well, any classical era mod is better than nothing!

  4. #4

    Default Re: Last Roman campaign to pyrrhic war?

    Quote Originally Posted by wrath of germania View Post
    Yeah, I would have preferred an earlier start date too, so we could see factions like Syracuse. Oh well, any classical era mod is better than nothing!
    I believe that Vae Victus is planning an Attila classical era mod, but I'm unsure as to the start date - and it's likely a very, very long way off release.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  5. #5

    Default Re: Last Roman campaign to pyrrhic war?

    It would have been preferable yes but then we'd have needed a better map.

    The last Roman will likely be the Second Punic War as we already have the units. For a Pyyhric war scenario we'd need to make more units, so if someone wants to do that as a submod we'd definitely think about adding it into AE as an option
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  6. #6

    Default Re: Last Roman campaign to pyrrhic war?

    The problem really is the maps, and as AE has so much tied into the attila mechanics we didnt want to mess about with adding Rome 2 campaign maps because it might screw everything up, there's also the problem of figuring out how to do that anyway.

    As we've stated previously the only large map in Attila is the main one (as all the others wouldnt even reach the selecuids) and that one misses main areas needed for an earlier campaign. We weighed up the pros and cons and figured that making the campaign a little later on would be preferable to people to cutting anything East of Macedon off the campaign xD
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  7. #7

    Default Re: Last Roman campaign to pyrrhic war?

    Yeah that's very true, I hadn't really thought about that.

  8. #8

    Default Re: Last Roman campaign to pyrrhic war?

    The Pyrrhic Wars are actually my own initial plans with the Last Roman map so people who want this will be in luck - eventually. It will not be included/done for our first release. I have the map planned out with factions and such, but none of its implemented and I won't have the time to do so (unfortunately, I haven't been able to get anyone else experienced enough on DB/startpos to help out).

    Filling out sub campaigns is on the docket, but it will just take time. Really we'd have most of the units we'd need and want already done so the main thing is just doing the startpos and custom factions along with transitioning buildings and scripts.

    The Punic Wars, at least the Second Punic War, remains the next scenario we'd want to cover in my view. Eventually a Caesar in Gaul.

    If we can ever get Rome II maps into Attila and fully functional, it may end up taking precedent and an early grand campaign can be done as an add-on.

    But to reiterate the first public release will just be our advertised campaign, and I think people will be pleasantly surprised at the new scenarios they'll run into at the start of the campaign.


  9. #9
    Maetharin's Avatar Senator
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    Default Re: Last Roman campaign to pyrrhic war?

    3 questions:

    1) Will you have several sub campaigns for the Last roman DLC Map?
    Because IMO it fits several timeframes (punic wars, Pyrrhus, Samnite wars, aso^^)

    2) Would it be possible to have families as subfactions like in the DLC?
    As in you do not have control over generals of other families and civil war is against the faction as a whole or sth^^

    3)Would it be possible to have such sub-factions in other maps than the DLC Map?

    Thx in advance!
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  10. #10

    Default Re: Last Roman campaign to pyrrhic war?

    1. Eventually, most likely. It's a useful map.
    2. In this instance, are you referring to Belisarius and his expedition forces?
    3. If so, expedition forces are related to the stance and set-up. It basically works like a horde. But they are actually an entirely separate faction in the DB. There's more or less a hardcoded connection between it and the 'parent' faction. We'd be pretty limited here on the DB side of things in terms of what we could do once a campaign is in motion. The expeditionary force can be used in certain scenarios, but there's no way without scripting (and I can't verify it's possible) to have an expedition appear in a campaign at a later point. So it's not really something that we could have in, say, the Grand Campaign.

    In terms of political parties, we are limited to two in game per faction in Attila. Rome II you could have as many as you wanted. But again, expeditionary force isn't just a playable political party within a faction, but an entirely different faction in the DB. Someone probably could do an interesting submod for say the Romans where expeditionary forces exist in relation to a 'Senate' faction, though the player would lose a significant amount of control.

    It's something we will make use of for subcampaigns with specific scenarios definitely. But not for the GC. At least not at this stage.


  11. #11

    Default Re: Last Roman campaign to pyrrhic war?

    We could set up Caesar as an expedition for a Caesar in Gaul kind of scenario. Like stated above, however, not sure how possible it is.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #12
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Last Roman campaign to pyrrhic war?

    You could use the GC for many new mini campaigns:

    The Roman-Marcomanni War
    Year of the Four Emperors
    Roman-Parthian Conflict
    The Cleopatra conflict - which never became a DLC as advertised in RII.





















































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