Hi everyone. I was wondering what controls the ability of a weapon/unit type to actively dismember another unit, as I want musket projectiles to stop doing so (it just looks over the top stupid imo). So far I haven't found anything in the db's. I found a "dismember" switch in the battle_entities_table, but I think it just controls if a unit can be dismembered by others.

If anyone should know, or have come across this by chance, or even only has some clues for me to check out, I would be grateful. Thx guys

cheers, Oy