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Thread: How do you bribe rebel generals?

  1. #21

    Default Re: How do you bribe rebel generals?

    Maybe its hard to bribe so the AI doesnt bribes your stuff? A change to these settings may make it too often the ai bribes.
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  2. #22

    Default Re: How do you bribe rebel generals?

    Quote Originally Posted by Wulfburk View Post
    Maybe its hard to bribe so the AI doesnt bribes your stuff? A change to these settings may make it too often the ai bribes.
    I was thinking that at first Wulfburk, but the numbers are too high. I mean, I really did try a bribe while sitting on over 2 million gold, and it still wasn't taken. No faction will ever have that much money, so the bibe is essentially a dead diplomatic feature then, which isn't as things should be. The numbers need to be redone to make bribing costly and not always efficient, but still possible.
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  3. #23

    Default Re: How do you bribe rebel generals?

    I've seen the AI bribe the player and be successful, when doing it on your diplomats. This is because diplomats are "cheap" to bribe compared to other units.

    M2TW increased exponentially the cost of bribing from RTW, so for starters, you should check vanilla and get a grasp on how it works there
    In general, bribing a single unit costs like x10 their recruitment price, and bribing a settlement can cost hundred of thousands, while buying it directly from the faction would cost under 10k florins. Characters are also extremely difficult to bribe, unless at very low loyalty and using maxed diplomats.

    My suggestion is to put those values you referenced back to vanilla values (if there is any change) and then test it yourself, EB2 is a total conversion and tinkers with a lot of things, so it is very likely that something is causing the AI to refuse even generous bribes.

  4. #24

    Default Re: How do you bribe rebel generals?

    Quote Originally Posted by Hellenikon View Post
    M2TW increased exponentially the cost of bribing from RTW, so for starters, you should check vanilla and get a grasp on how it works there.

    My suggestion is to put those values you referenced back to vanilla values (if there is any change) and then test it yourself, EB2 is a total conversion and tinkers with a lot of things, so it is very likely that something is causing the AI to refuse even generous bribes.
    Hey Hellenikon, thanks for the suggestion. Do you have any idea where the file is in the RTW folders, and what it's called? I wanted to quickly have a look at the values there and compare them before I go to bed, but in my RTW folder there is no file titled "descr_campaign_db.xml" like in M2TW, and I can't find anything that looks like a likely location anywhere sensible. I feel like it might be buried amongst some other aspects of the game coding that I ususally don't explore, but I don't know where to look.
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  5. #25

    Default Re: How do you bribe rebel generals?

    How do you force diplomacy? I thought it was only possible in RTW

  6. #26

    Default Re: How do you bribe rebel generals?

    Quote Originally Posted by gangster19 View Post
    How do you force diplomacy? I thought it was only possible in RTW
    Integrated into the diplomacy UI. Put your proposal on screen, click on "?", then offer.

  7. #27

    Default Re: How do you bribe rebel generals?

    oops, replied to old post. please delete

  8. #28

    Default Re: How do you bribe rebel generals?

    Quote Originally Posted by QuintusSertorius View Post
    Integrated into the diplomacy UI. Put your proposal on screen, click on "?", then offer.
    Thanks!

  9. #29

    Default Re: How do you bribe rebel generals?

    Quote Originally Posted by Kilo11 View Post
    Is there someone from the team who might be able to have a look and see what might be done about it? Normally I'd fiddle with it myself and see what can be done, but I don't know how to modify .xml files, and more importantly I have no idea what the bits of code in the file mean. They all use this notion of "floats", which is a totally foreign concept to me.

    Found how to force bribe but for this you campaign needs to be started with validate_data=false in Configuration file i think.
    You need to edit descr_campagin_db.xml

    <bribery>
    <bribe_to_family_tree bool="false"/>
    <base_character_chance float="0.0"/>
    <religion_modifier float="0.66"/>
    <combined_attribute_modifier float="0.2"/>
    <briber_attribute_divisor float="3.0"/>
    <bribee_attribute_divisor float="3.0"/>
    <army_size_modifier float="0.035"/>
    <base_settlement_chance float="0.8"/>
    <settlement_loyalty_modifier float="0.01"/>
    <settlement_population_modifier float="0.0001"/>
    <faction_standing_divisor float="10.0"/>
    <max_bribe_chance float="75.0"/>
    <min_bribe_chance float="1.0"/>
    <bribe_chance_modifier float="0.8"/>

    </bribery>

    set base_character_chance=100.0, base_settlement_chance=100.0,min and max bribe chance = 100.0

    load into your campaign bribe after adding you alot of gold, save, go back to descr_campaign_xml edit it back to previous version in order to not force bribe always.
    Done!


  10. #30

    Default Re: How do you bribe rebel generals?

    well a simple save compatible way to do it(not sure if compatible with 2.4 cuz of M2TWeop which i think crashes if you edit files mid game), is to add "Effect Bribery 100" on a diplomat trait
    i personally put it on the ambassador trait, though if you want to properly bribe you need a LOT of money i think, and that trait limits the diplomat's movement, and can be gained by having a diplomat in a settlement for a long time, so I dont think the AI can get their hands on that trait easily.

    IF YOURE USING M2TWEOP TO RUN YOUR GAME THEN BACK UP YOUR SAVES AND BACK UP THE export_descr_character_traits FILE, CUZ IT TENDS TO NOT LOAD IF YOU EDIT
    ^^this is based on my 2.35 m2tweop experience, not sure if its different, better safe than sorry. i used to start the campaign with m2tweop, then run the launcher afterwards and save, so i can edit mid game, and if i want to use the change_faction command(which is the main reason i use m2tweop) then i can use it, change factions, save, open using launcher and continue.

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