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Thread: [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

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  1. #1

    Default [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

    Release updated as of 27-02-2017 with new factions and units, plus a great deal of fixes and new gameplay mechanics. This will be the final release of Rise of the Eagles before Beta 1.0 that will include all factions, majors, secondary powers and minors, and the first draft of the campaign map completed for testing.
    Notable changes in this version include:

    - Normal maps, almost all remade with greater quality;
    - Diffuse textures, most of them remade;
    - All units have their own sprites;
    - Menus remade, loading screens tweaked;
    - Changed sounds for menu and musketry, adjusted smoke and visual effects to a better degree;
    - Remade some of the most basic units from scratch, notably Old Guard and Generals Staff;
    - Changes to the gameplay, now the units have a proper balance and the flow of combat is far superior thanks to the useful tutorials on AI provided by z3n which I thank for his hard work, and a good deal of trial and error.
    - Added Better Water (I apologize in advance as I do not know the author of this submod, if you know who he\she is, please do let me know).


    ALPHA 2.0 CUSTOM BATTLES ONLY, UPDATED ROSTERS AND NEW FACTIONS


    French Empire


    - Voltigeurs
    - Chasseurs
    - National Guard
    - Fusiliers
    - Line Grenadiers
    - Young Guard Tirailleurs
    - Young Guard Grenadiers
    - Guard Marines
    - Old Guard Chasseurs
    - Old Guard Grenadiers
    - Hussars
    - Lancers
    - Dragoons
    - Cuirassiers
    - Grenadiers à Cheval
    - Chasseurs à Cheval
    - Chasseurs de la Garde
    - Swiss Fusiliers
    - Gendarmerie (Horse \ Foot)
    - 3 Artillery types with different range and canister shot conveniently labeled 6, 8, 12 pdr
    - Generals Staff


    Prussia


    - Jaegers
    - Silesian Schutzen
    - Landwehr
    - Musketeers
    - Line Grenadiers
    - Guard Grenadiers
    - Landwehr Cavalry
    - Hussars
    - Uhlans
    - Dragoons
    - Cuirassiers
    - 3 Artillery types with different range and canister shot conveniently labeled 6, 8, 12 pdr
    - Generals Staff


    Austrian Empire

    - Grenzers
    - German Line Infantry
    - Hungarian Line Infantry
    - German Grenadiers
    - Hungarian Grenadiers
    - Hussars
    - Uhlans
    - Dragoons
    - Cuirassiers
    - Artillery Battery
    - Generals Staff


    United Kingdom

    - Foot
    - Black Brunswickers' Musketeers
    - Light Infantry
    - Rifles
    - Foot Guards
    - Highlander Infantry
    - Black Brunswickers' Hussars
    - Light Dragoons
    - Dragoons
    - Lifeguard Dragoons
    - Artillery Battery
    - Generals Staff


    United States of America

    - Line Infantry
    - Militia
    - Light Infantry
    - Rangers
    - Light Dragoons
    - Light Dragoons (Charleston)
    - Artillery Battery


    Common: Conscripts, Peasants (citizenry)


    You can test the battles and report issues and improvements that you may want.

    Known issues:

    - Bones on the head of most characters have not been assigned correctly around the jaw, so most animations look extremely weird up close (part of the head gets stretched for apparently no reason). I will need some help with that.
    - The reloading animation is still the standard one where musketeers crouch. I wanted to prepare a custom animation but the programs to convert ms3d format to anim dont work so I'll need help with that too.

    - The grand campaign is still not done. Well self explanatory but you know, there is always somebody asking...


    DOWNLOAD HERE
    Last edited by Sirlion; February 26, 2017 at 10:11 PM.

  2. #2
    Centenarius
    Join Date
    Aug 2012
    Location
    Italy
    Posts
    806

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Hi Sirlion, thak you for the custom battles release; Talking about the bayonet animation, there is an unfinished mod made by Ataegina that includes a cool animation for bayonet units; maybe you can ask him for permission. Here's the link to his mod
    Temporarily retired from modding.

  3. #3

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Hi thanks for mod but it's crashing, link to download log file https://mega.nz/#!Z1gHTRbQ!xpNNksrDO5CRJH5G3i9zIBRce2cqL1LOWnNFM2SvxxQ






  4. #4

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Quote Originally Posted by Warcrafthero View Post
    Hi Sirlion, thak you for the custom battles release; Talking about the bayonet animation, there is an unfinished mod made by Ataegina that includes a cool animation for bayonet units; maybe you can ask him for permission. Here's the link to his mod
    Thanks for the suggestion, I see he used ETW models, well not a very good choice as their polycount is too high to obtain a reasonable frame rate. If the skeleton is the same I might use them, we'll see.

    Quote Originally Posted by preussen6 View Post
    Hi thanks for mod but it's crashing, link to download log file https://mega.nz/#!Z1gHTRbQ!xpNNksrDO5CRJH5G3i9zIBRce2cqL1LOWnNFM2SvxxQ
    I have no idea what "napotka" means. I suspect you just have MTW2 and not Kingdoms. Well this is a mod for MTW2 + Kingdoms, so you should get the expansion too. If that is not the case, then check for integrity of the cache on Steam.

  5. #5

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    i have them, it's mean meet.

  6. #6

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Do you have the CD version or Steam version? Are they patched properly? Make sure to unpack the mod folder RotE in the mods folder just like any other mod. I did not alter any file in the main MTW2 directory.

  7. #7

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    I have steam version, only I changed options from windowed to full screen.

  8. #8

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Then I have no idea why this happens. Nobody else seems to be complaining. Try reinstalling the game or verify the cache.

  9. #9

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Congrtulations for the release, I hope a great future for this mod!
    Last edited by Bethencourt; July 11, 2016 at 11:55 AM.

  10. #10

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Quote Originally Posted by Sirlion View Post
    - Bones on the head of most characters have not been assigned correctly around the jaw. I will need some help with that.
    Jaw assignments are only needed if you want them to open their mouths when they charge, otherwise it's fine assigning it all to the head.

    Quote Originally Posted by Sirlion View Post
    - The reloading animation is still the standard one where musketeers crouch. I wanted to prepare a custom animation but the programs to convert ms3d format to anim dont work on my PC no matter the version of python I download, so I'll need help with that too.
    Quite a lot can be done just with the descr_skeleton file, and most importantly, paying attention to the EDU attributes. Try removing gunpowder_unit and see if you like it. There's some tradeoffs, but they fit with the period well enough. Mostly the lack of upgrading via alchemist, instead upgrading alongside crossbows in the vanilla building lines, which you can easily change and rename. And since they fire at a much higher rate, as well as the whole unit firing, you might want to play with accuracy or it'll be very lethal combat.

    Quote Originally Posted by Sirlion View Post
    - I have not been able to trace the dirt texture that appears on 3D models almost every battle, I would very much like to get rid of that, if anybody knows where to locate it I would appreciate your help.
    data/overlaytextures has all the .texture files that, well, overlay, like the folder says. You can convert them to .dds and tone them down or alpha them out to your discretion. Dirt is pretty bugged in that units will end up all the way to level 3 just in the deployment phase, especially cavalry. Crimson Tide is a good mod to look up for a bigger variety, which you can remove the dirt and dust ones of, keeping blood and frost and the like for immersion.

    Congrats on a release!
    Last edited by WhiffOfGrapeshot; July 11, 2016 at 12:43 PM.

  11. #11
    Domesticus
    Join Date
    May 2010
    Location
    Ferrara, Italy
    Posts
    2,175

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Congratulations Sirlion!


    Great job to the alpha version!

  12. #12

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    why can't play be this mod. this is a error:

    How to me can fix it?

  13. #13

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Please report your .log files here

  14. #14
    frodo010595's Avatar Foederatus
    Join Date
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    Finland
    Posts
    28

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    I do like some nice Napolean mod, nice work.

  15. #15
    cjm81499's Avatar Biarchus
    Join Date
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    Location
    Florida, USA
    Posts
    614

    Default Re: [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    Anyone want to play multiplayer battles on the alpha?
    "I have never advocated war, except as a means of peace." -Ulysses S. Grant


    http://steamcommunity.com/id/cjm81499/ <--- my Steam profile (add me if you'd like)

  16. #16

    Default Re: [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

    v2.0 out. First post updated with new link and description.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  17. #17
    Domesticus
    Join Date
    May 2010
    Location
    Ferrara, Italy
    Posts
    2,175

    Default Re: [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

    Congratulations Sirlion!

  18. #18

    Default Re: [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

    I can't runs adminstor:

    please sovle this problem

  19. #19

    Default Re: [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

    How to me can fix this error? I want play it Now:

    who can fix it?

  20. #20

    Default Re: [WIP] Rise of the Eagles Alpha 2.0 (Custom Battles release) UPDATED 27-02-2017

    If you cant run in administrator mode, you are, well... not the administrator. Login with admin credentials and try again.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

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