2.2b Crash/Hanging during Hayastan turn in Rome Game

Thread: 2.2b Crash/Hanging during Hayastan turn in Rome Game

  1. DefenderofFuture said:

    Default 2.2b Crash/Hanging during Hayastan turn in Rome Game

    Hello, I have been enjoying this mod to the detriment of my responsibilities. It is quite good/addicting.

    My game freezes on turn 112 during Hayastan's AI turn. I am playing as Roma. Before posting this I took the time to wait over an hour for the turn to finish. I know there's a known horde processing issue. My guess based on context is that this isn't that. Roma_20 Error.zip

    A few notes from my own tinkering:
    - toggling FOW off means there is no pause on Hayastan's turn, the game just crashes out with a runtime error (R6025 - pure virtual function call).
    - disable_AI tac avoids the problem for the turn, but a few turns later the same thing will occur if I reactivate it. Obviously this is not an optimal solution.
    I have the error log attached both with and without FOW on, but the runtime error doesn't show up in the log. Nonetheless they're here for completeness, since different results occurred. Roma_20 Error.zip
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2b Crash/Hanging during Hayastan turn in Rome Game

    Neither file has a terminating error; I'm not sure what's going on, there's nothing out of the ordinary that I can see.
     
  3. DefenderofFuture said:

    Default Re: 2.2b Crash/Hanging during Hayastan turn in Rome Game

    Okay it's hard to tell exactly what happened, but I think it's particular to the save. I think Hayastan was killing off Pontos' last family member and the computer was getting stuck on looking for an heir, instead of just declaring them destroyed. Continuing from my earlier save. If it comes up again I'll post again.