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Thread: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

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  1. #1

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    I like that you've managed to make the oft-derided, late short-sleeved tabards kind of works. Those looks the best when the patterns applied to it are elaborate. I see Barons' flowery velvet texture has been added by warman, but still, those with simple patterns doesn't look good like early or high sleeveless tabards.

    So, my suggestion:

    1. Ensure the patterns used are elaborate.

    So for instance, can you use the same blue coat with golden fleur-de-lis embroidery and soutache of the early period King of Jerusalem:
    Spoiler Alert, click show to read: 

    Into this late period one?
    Spoiler Alert, click show to read: 



    Come on, he's the King! He can afford that~

    2. Add decorative trimmings into both the ends and seams of the tabards, in form of embroidered piping and soutache. Again, look to the previous example, the soutache on the ends and seams gives the tabard a bordered look that is just better looking. This is essential, and might make simple tabards looks good even with simple embroidered pipings of cheaper materials.

    3. Always use it with pauldron to cover the shoulders
    Last edited by You_Guess_Who; September 18, 2016 at 03:08 PM.

  2. #2
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Yes I too think that late short sleeved tabards would look better if more decorated and perhaps the simple ones made padded studded or padded and studded... even studded leather... that and some 3D embroidings... anyway found some nice short tabards here that look breathtaking...

    https://ro.pinterest.com/babkoff/tabards/

    Edit: As You_Guess_Who said indeed some margins would make them look better, bouffant shoulders, embroidings and some patterns. And not so flashy colors.
    Last edited by Visarion; September 18, 2016 at 05:05 PM.

  3. #3
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Maaannn I can y get enough of this preview! Did you remember to add the Genoan Crossbowmen btw!?

  4. #4

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Bonus Tier 1 General Unit to be added in the near future: John d'Ibelin, The Old Lord of Beirut


  5. #5

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Love the Kingdom of Heaven armor .

  6. #6

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    The John d' Ibelin units look marvelous. In fact some units look too nice. As far as I know, the Hospitaller knights wore black, a sign of piety. The sergeants wore brown. Nothing fancy. I am not sure that red or other colours were much used until later, in Malta.

    The Teutonic brother knights/sergeants in brown cloaks could do with a bit of texture on their cloaks.

    Some of the Maronites look like they are wearing flowerpots or some kind of kitchen pottery for helmets. That is not altogether unlikely, they were probably armed with kitchen knives too. Maybe a bit of texturing would help, if they are supposed to be leather hats or something else.

    I am personally ok with knights armed with lances having their shields on their left arm, why not? If they could be strapped on their backs, why could they not be strapped on their sides?

  7. #7

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Great looking roster, I've got a few questions though. Will the units prefaced as "Crusaders" be only recruitable through some sort of special means? Or are they as available as any other unit?

    One more thing, shouldn't the "Lombard Cavalry" unit be tier 1? If I'm not mistaken the Lombard War on Cyprus occurred in the first half of the 13th century, so their armor looks kind of anachronistic.

  8. #8

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Amazing faction, my favourite when it comes to destroying huge armies

  9. #9
    LEG-IV's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Fantastic units!!!

  10. #10

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Announcement:

    Though a lot of people have complimented my work on this faction and even listed it as among their favorites in the mod, I have never been very happy with how KJC turned out. This was my first faction, and I did not know very much about the game or modding when I started it. As a result, the roster is quite bloated in tier 1 and sparse in tiers 2 and 3. Because of how bloated tier 1 got, I ended up moving some units to Tier 3 that should have been in Tier 1. I really want to make this faction more historical and balanced, so for the past month or so I have been completely re-vamping it from the ground up. The new KJC roster will be more dynamic and in the campaign require the player to make tough choices. I have recently finished the new look of all the units and the roster, so expect an update to the preview soon. Also, expect this new roster to be available with the next major update to the mod. (Possibly early January)

    Also, be on the lookout for the Principality of Antioch coming soon. Antioch will be quite a different faction from KJC, with much more Armenian influence.


  11. #11
    saneel's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Great news, I also had feeling that this faction has too much knight and heavy armored professional troops compared to others.

  12. #12
    Teutonic's Avatar Ordinarius
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    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    I'm very much looking forward to seeing what the re-vamped KJC roster will be like, and the new Antioch faction.

    As for the large number of knights, it's inevitable for KJC (and Antioch too I suspect) given their specific circumstances. For comparison:

    KJC knights/men-at-arms groups:
    1- Local fief-holding knights, living and accustomed to the conditions of the Middle East (in the 1180s AD about 700 such were owned for service to the king by his vassals, so in reality there were around double that number)
    2- Templars (300-500)
    3- Hospitallers (300-500)
    4- Western knights present in KJC at any time (numbers unknown but significant)

    All of these groups would look and have significantly different characteristics from the others (though the Military orders would be very similar).

    England's heavy armoured professional troops in 15th century campaigns in France:

    1- Men-at-arms.

    That's it. Men-at-arms and archers. Agincourt, Orleans, Patay, Formigny, Castillon + numerous garrisons- the English roster was made up of men-at-arms and 3/5 times their number of archers.

  13. #13

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    A glimpse of some of the new units I'm working on:

    Re-done Lombard Cavalry (now in Tier 1 where they should be):

    Spoiler Alert, click show to read: 


    Re-done French Regiment to be more historical and in Tier 1 like they should be:

    Spoiler Alert, click show to read: 


    A redesigned and much expanded Tier 2 and 3 roster:

    Spoiler Alert, click show to read: 






    Grand Master general units for the military orders, including Pierre d'Aubusson, Grand Master of the Hospital during the 1480 siege of Rhodes:

    Spoiler Alert, click show to read: 

  14. #14

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Quote Originally Posted by The_Fawn_Rescuer View Post
    A redesigned and much expanded Tier 2 and 3 roster:

    Spoiler Alert, click show to read: 


    I'm really interested with new non-elite units for KJC - I have no doubt for the strength of their elites. In campaign play, players might like to have cheap but rather dependable unit which are easily recruited and replenished to form the bulk of the army.

    Quote Originally Posted by Kjertesvein View Post
    navel engagements
    Sounds lewd
    Last edited by You_Guess_Who; December 12, 2016 at 05:26 AM.

  15. #15

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Quote Originally Posted by You_Guess_Who View Post
    I'm really interested with new non-elite units for KJC - I have no doubt for the strength of their elites. In campaign play, players might like to have cheap but rather dependable unit which are easily recruited and replenished to form the bulk of the army.

    This is esentially my plan for the overhaul. The basic roster I am working on right now:

    Spoiler Alert, click show to read: 
    Eastern Franks (Cheaper, core units for the bulk of the army)
    Poulain Knights - avg shock cav
    Poulain dismounted knights - reliable pike infantry
    Maronites - avg/poor spearmen
    Urban Infantry - avg/poor polearm infantry
    Syrian crossbowmen - avg/poor
    poulain sergeants - skirmisher cav
    French regiment - reliable melee infantry
    Melee cav unit (Tier 1 Lombards, Tier 2 Armenians, Tier 3 Greeks) - avg melee cav
    Italian marines (Tier 1 Pisans, Tier 2 Venetians, Tier 3 Genoese) - reliable spear inf

    Crusaders (Slightly better than Franks, slightly more expensive)

    Knights - reliable shock cav
    Food knights - heavy melee infantry
    Crusader polearm unit (Tier 1 Northmen, Tier 2 Halberdiers, Tier 3 Pikemen) - reliable/heavy
    Crusader Marksmen - reliable foot archers
    Crusader crossbows - reliable crossbowmen

    Military Orders (Elite Units)


    Hospitallers (Specialized in ranged units)

    Mounted knights - elite shock cav
    Foot knights - elite melee inf
    Caravan - reliable infantry with crossbows, handguns in tier 3
    Turcopoles - reliable mounted archers
    Dismounted turcopoles - elite foot archers

    Templars (Specialized in melee units)
    Mounted knights - elite shock cav
    Foot knights - elite melee inf
    Military order swordsmen - heavy melee inf
    Military order cavalry - heavy melee cavalry

    Generals


    King
    Baron (average/common general unit)
    John d'Ibelin (special general unit)
    Crusader general
    Master of the Temple
    Master of the Hospital
    Last edited by The_Fawn_Rescuer; December 14, 2016 at 07:26 PM.

  16. #16

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Wow awesome! Can't wait to see what else will be done .

  17. #17
    Teutonic's Avatar Ordinarius
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    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus


  18. #18
    Kjertesvein's Avatar Remember to smile
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    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Nice GrandMaster. You've no doubt seen this image by Guillaume Caoursin, 1481, but I'm always intrigued when I see shields in late medieval period. To be fair, not too uncommon in navel engagements but still worth a look, colourful as they are. Not to mention the colourful Ottoman forces. ^^

    Spoiler Alert, click show to read: 
    Cheers.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  19. #19

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Looks like a very solid roster, great job!

  20. #20

    Default Re: Medieval Kingdoms Total War: Kingdom of Jerusalem and Cyprus

    Some Tier new/redone units I'm working on:

    Maronites and Urban Infantry:
    Spoiler Alert, click show to read: 


    Tier 1 Master of the Temple:
    Spoiler Alert, click show to read: 


    Tier 3 Hospitaller knights and Hospitaller Caravan:
    Spoiler Alert, click show to read: 


    Tier 3 Poulain Knights
    Spoiler Alert, click show to read: 


    Tier 3 Military Order Swordsmen
    Spoiler Alert, click show to read: 


    Tier 3 Grand Master of the Temple
    Spoiler Alert, click show to read: 

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