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Thread: Freykeep-On-The-Fork, formerly Oldstones

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  1. #1

    Default Freykeep-On-The-Fork, formerly Oldstones

    Freykeep


    Freykeep rests upon the lands and foundations of the ancient, ancestral Castle of House Mudd. The original name of the keep remains unknown and it was formerly known as Oldstones. Now House Frey occupies it having raised a grand castle upon the foundations of the ancient keep. The Tomb of Tristifer IV lies just inside the gate, an ancient barrow that forces anyone entering to walk around it, gazing upon its crumbling facade.


    • Ruin: The old seat of House Mudd, Kings of the Rivers and the Hills, Oldstones had thick curtain walls, but now stands as a ruin. The result is eerie, causing enemy soldiers to lose morale (-1 to battle rolls of aggressor force)


    Lord of Freykeep

    Lord Edwyn Frey, Heir to the Twins


    TRADE
    1. House Royce (+2 Siege Defence, -10% Building Cost)
    2. House Trant (-15% Professional Infantry Hire Cost, -10% Professional Infantry Upkeep Cost, -10% to purchasing weapons and armor)
    3. House Manderford (Fruits. +600 Militia Points, +1 to any rolls to convince an AI character to do something (Includes calling your vassals to war)

    BUILDINGS

    TIER I:
    Market Square: +10% income
    Militia Armoury: +500 Militia Points
    (River provinces only) Small Riverport: +10% income, mutually exclusive with the Coastal Dockyards
    Wall Reinforcements: +1 Siege Defence rolls
    Keep Expansions: +25% castle garrison size permitted
    Mounted Light Ballistae: Increases dragon death chances by +1, in siege battles, increases defender archery rolls by +1
    City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere.

    TIER II:
    Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
    Merchant's Square: +10% province income
    Citadel Towers: +1 Siege Defence rolls
    Keep Expansions: +50% castle garrison size permitted

    TIER III:
    Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.
    Trade Hub: Allows owners of the province to gain an additional trade route.
    Keep Expansions: +100% castle garrison size permitted.

    TIER IV:
    Army Barracks: Professional unit cap increased by +2,000 points. Requires the "Barracks" Tier III building to unlock.

    EDICTS
    None yet

    MILITARY
    LEVY
    Small Levy – 1,500 Points

    STANDING FORCES

    Army of the Freykeep
    600 Light Infantry
    733 Elite AOR Infantry
    1,200 Elite AOR Cavalry

    Militia:

    Polearms: 573
    Heavy Infantry: 860
    Archers: 430
    Light Cavalry: 700
    Heavy Cavalry: 287
    Last edited by Pontifex Maximus; August 11, 2016 at 03:29 PM.

  2. #2
    ficenzi's Avatar Senator
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    Default Re: Freykeep-On-The-Fork, formerly Oldstones

    A raven flies in from Harrenhal. House Whent requests trade.
    Make the Reach great again.

  3. #3
    The Mad Skylord's Avatar Tribunus
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    Default Re: Freykeep-On-The-Fork, formerly Oldstones

    A messenger arrives, surprisingly, from House Reed. The Crannogmen request trade.

  4. #4
    ficenzi's Avatar Senator
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    Default Re: Freykeep-On-The-Fork, formerly Oldstones

    Harrenhal cuts trade with Freykeep due to the fact that I can only have 2 grains.
    Make the Reach great again.

  5. #5

    Default Re: Freykeep-On-The-Fork, formerly Oldstones

    A raven arrives from Runestone seeking trade

  6. #6
    The Mad Skylord's Avatar Tribunus
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    Default Re: Freykeep-On-The-Fork, formerly Oldstones

    Trade is accepted.

  7. #7

    Default Re: Freykeep-On-The-Fork, formerly Oldstones

    The raven returns with a letter accepting trade between Manderford and Freykeep.

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