Freykeep

Freykeep rests upon the lands and foundations of the ancient, ancestral Castle of House Mudd. The original name of the keep remains unknown and it was formerly known as Oldstones. Now House Frey occupies it having raised a grand castle upon the foundations of the ancient keep. The Tomb of Tristifer IV lies just inside the gate, an ancient barrow that forces anyone entering to walk around it, gazing upon its crumbling facade.
- Ruin: The old seat of House Mudd, Kings of the Rivers and the Hills, Oldstones had thick curtain walls, but now stands as a ruin. The result is eerie, causing enemy soldiers to lose morale (-1 to battle rolls of aggressor force)
| Lord of Freykeep |
Lord Edwyn Frey, Heir to the Twins
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| TRADE |
1. House Royce (+2 Siege Defence, -10% Building Cost)
2. House Trant (-15% Professional Infantry Hire Cost, -10% Professional Infantry Upkeep Cost, -10% to purchasing weapons and armor)
3. House Manderford (Fruits. +600 Militia Points, +1 to any rolls to convince an AI character to do something (Includes calling your vassals to war)
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| BUILDINGS |
TIER I:
Market Square: +10% income
Militia Armoury: +500 Militia Points
(River provinces only) Small Riverport: +10% income, mutually exclusive with the Coastal Dockyards
Wall Reinforcements: +1 Siege Defence rolls
Keep Expansions: +25% castle garrison size permitted
Mounted Light Ballistae: Increases dragon death chances by +1, in siege battles, increases defender archery rolls by +1
City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
TIER II:
Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
Merchant's Square: +10% province income
Citadel Towers: +1 Siege Defence rolls
Keep Expansions: +50% castle garrison size permitted
TIER III:
Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.
Trade Hub: Allows owners of the province to gain an additional trade route.
Keep Expansions: +100% castle garrison size permitted.
TIER IV:
Army Barracks: Professional unit cap increased by +2,000 points. Requires the "Barracks" Tier III building to unlock.
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| MILITARY |
| LEVY | | Small Levy – 1,500 Points |
| STANDING FORCES |
Army of the Freykeep
600 Light Infantry
733 Elite AOR Infantry
1,200 Elite AOR Cavalry
Militia:
Polearms: 573
Heavy Infantry: 860
Archers: 430
Light Cavalry: 700
Heavy Cavalry: 287
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