View Poll Results: Implement?

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Thread: Early work - naval raid system

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  1. #1
    Poach's Avatar Civitate
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    Default Early work - naval raid system

    Naval Raids


    A navy may request a raid roll on a sea province, not an area of coast or a port. Land troops are required to raid land-based targets.

    When requested a roll will be done (modified by Scout) to determine whether a convoy is located, and the kind of convoy:

    1-10 No convoys are located.
    11-16 A Small convoy is located.
    17-18 A Mid-Sized convoy is located.
    19-20 A Large convoy is located
    Natural 20 A Major convoy is located.

    If there's a war on and the fleet commander is hunting a specific target in a sensible area (eg preying upon Westerlands ships anywhere along the western seaboard of Westeros) then give +5 to rolls. If the Kingdom being targetted is at peace, convoys are far less likely to be sighted.

    - Small convoys are protected by a 1,000 point escort: 20 Dromonds (600 points) and 8 Heavy Galleys (400 points).
    - Medium convoys by 1,500 point escorts: 30 Dromonds (900 points) and 12 Heavy Galleys (600 points).
    - Large convoys by 2,000 point escorts: 40 Dromonds (1,200 points) and 16 Heavy Galleys (800 points).
    - Major convoys by 6,000 point escorts: 100 Dromonds (3,000 points), 40 Heavy Galleys (2,000 points), 10 Grand Warships (1,000 points).

    After victory, any ships captured are added to the attacking fleet. A d20 loot roll is undertaken (modified by Pillager) with the following modifier:

    - Small convoy is d20*2,000 Dragons.
    - Medium convoy is d20*3,000 Dragons.
    - Large convoy is d20*4,000 Dragons.
    - Major convoy is d20*12,000 Dragons.

    The much higher payoffs compared to Land raids are justified due to the much higher cost of ships. The seizure represents both material goods captured and prize ships taken and sold off.

    For each raid, the convoy's origin and destination will be decided by mods based on the size of the convoy and the location of the battle. Large and Major convoys will be moving between major port towns (King's Landing, Oldtown, White Harbour, Gulltown, Lannisport, etc) while Medium and Small convoys may be travelling between lesser destinations.

    If anything larger than a small convoy is looted, the pirate/privateer gains enough fame to be recognised and his movements will be known henceforth, as there are far fewer places a fleet can go to than a band of raiders, and the seafaring community shares news and events more thoroughly than peasants ever will. Therefore a life of pillaging at sea is best done by privateering, not piracy.



    Rough, but perhaps workable. Naval raiding will primarily be a wartime thing because outside of wars you won't get large and well armed convoys moving anywhere. Seizing individual ships (either merchant or pirate depending on whether your character is lawful or not) can be represented already in the Sellsword's standing weekly wage.

  2. #2

    Default Re: Early work - naval raid system

    Looks pretty good in my opinion. Though escorts are quite large in relation to naval levies and the like.
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  3. #3
    ficenzi's Avatar Senator
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    Default Re: Early work - naval raid system

    Hence why levies dont go raiding. The system seems good.

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  4. #4
    Poach's Avatar Civitate
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    Default Re: Early work - naval raid system

    Made a poll since there's almost no discussion on it: I can only assume that means there's nothing majorly wrong with it, or that it's unpopular regardless. So, let's vote.

  5. #5
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Early work - naval raid system

    Levy ships wouldn't stand a chance raiding against a convoy anyways. Their duty is more to be the bulk of the fleet and be expendable.

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