State of Mind
took an arrow to the knee
Re: EB on CryEngine? Unity? Unreal? other game engines?
Originally Posted by
Berenike
Hi z3n, thanks for the quick reply
So thanks for clarifying the capabilities of the "ready made" game engines online. It looks like this time again the most logical answer is to design a new game engine from scratch. So, as a novice game designer I'm just curious, how would one go about it? What is involved? What does one study? How much would it cost? (let's say hypothetically to higher a team of engineers to specifically design an E.B. capable engine). Granted though, you would need to clarify exactly what an E.B. engine exactly needs to be capable of/what is its purpose/aims/goals/designs. What do you think the price range would be? Somewhere between £100,000 - £1,000000?
I know its a very long, boring and arduous task but if there are so many games out there with their own engines, it must be at least doable, albeit with a large team of (ideally) paid software developers and programmers. But in terms of funding, could it be possible to make "dumbed-down" versions of E.B. with the online engines, let's say just historical battles, even in 2D graphics for mobiles/tablets to attract funds and investors (like a publisher), given EB's great reputation and all.
Anyway it seems it would have to be an indie project, but that market is on the rise. I guess looking back 10 years, if we had of started designing (or funding) a new game engine 10 years ago, imagine where we would be today? (Not to detract from EBII off course!)
Well, to do it right you'd be looking at a couple million at the very least.
edit:
to give you a rough idea, the witcher 3, one of my favourite games cost $81 million in USD to make. And that's with a dedicated, passionate studio, who may also have been paid less than the standard rate. GTA 5 may have cost $250 million USD, and SWTOR $200 million.
Last edited by z3n; June 29, 2016 at 08:50 PM.