| Bonuses |
King's Landing
- The Capital: King’s Landing houses half a million people, and is the center of royal power in Westeros. As a result, when the city is besieged, thousands answer the call to arms. d10*1000 Peasant Volunteers are generated when the city comes under attack. (Number shall be divided as 80% Light Infantry, 20% Archers). Being such a large city, King’s Landing is able to House a much larger garrison, allowing King’s Landing to garrison an additional 200% of its levy.
- The Red Keep: A natural fortress, the red keep was built on top of Aegon's Hill, the highest of the hills in the capital. It has huge walls and towers, with many different holdfasts and keeps built into it. Acts as the holdfast for King’s Landing.
- The Black Cells: Some of the most feared prisons in Westeros, named due to them being incredibly dark and dingy. -3 to all escape rolls whilst held prisoner in Kings Landing.
- Bustling Port: King's Landing is the largest port in Westeros and one of the five major cities and centers of trade. Traders from all corners of the known world come here to sell and buy wares, allowing the owner one additional trade route.
- Home of the Royal Fleet: Grants the holder of King’s Landing an additional 3,500 naval points for its fleet.
- The Goldcloaks: The city of King’s Landing is protected by a City Watch called the Goldcloaks, a force of 5,000 men (distributed as 4,000 Light Infantry, 1,000 Archers), that protect and patrol the city’s walls and streets. The Goldcloaks also serve as the primary protectors of the Red Keep in addition to the King’s personal guard, the Kingsguard.
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| Upgrades |
Tier 1
Militia Armory - +500 Militia Points
Dockyard - +500 Naval Militia Points +10% Income
Market Square - +10% Income
City Watch Quarters - 400 Light Infantry Garrison
Keep Expansions: +25% castle garrison size permitted
(Coastal Only) Dockyard: +500 naval militia points, +10% income
Merchant's Square: +10% province income
Tier 2
Merchant Square - +10% Income
Town Watch - +1000 Militia Points
Wall Reinforcements: +1 Siege Defence rolls
(Coastal Only) Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income
Tier 3
Barracks - +1000 Militia Points
Trading Hub - +1 Trade Route
Tier 4
Army Barracks: Professional unit cap increased by +2,000 points. |
| Edicts | N/A
| Trade |
1)King's Landing ---> Perfumes (10,000) (+2 to any rolls to convince an AI character to do something (Includes calling your vassals to war)
2)King's Landing ---> House Rowan - Fruits (10,000) (+600 Militia Points, +1 to any rolls to convince an AI character to do something (Includes calling your vassals to war)
3)King's Landing ---> House Lannister - Gold (10,000) (+10% Income)
4)King's Landing --->
5)
Total: 30,000 in trade |
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