I have been fixing and balancing quite a few of the issues with the Traits & Ancillaries in v1.0 of M2TW. Once the patch is out I'll verify the changes and then release the files.
This is just a temporary fix until someone does a thorough piece of work on the files and includes the GAFH concept etc.
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CHANGE LOG
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-inquisitor trait gain reduced
-bishop from huge cathedral
-balanced "BadTaxman" trait
-increase in piety and reduction in penalties
-corruption related vices balanced
-pagan magician balanced
-improvements to good admin traits (GoodFarmer, GoodTaxman, GoodAdmin, GoodBuilder, GoodMiner)
-fixes/changes to many ancillaries incl. mistress, physician/doctor, Chivalric Knight for Moors etc.
-balanced probability for getting ancillaries so it's more varied and included missing triggers
-changes to academic triggers (compensating for long period before academic buildings are available)
-improvements to Princess traits
-balancing Crusader/Holy Warrior traits (should take more than 1 crusade/Jihad to max out)
-reducing spy trait gain
-re-balancing combat triggers (done it before, just needs to get adapted to M2TW)
- Princess inheritance by VaultDweller (tbc.)
more to follow ....
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INCLUDED FEATURES
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none - it's just about fixing and balancing the vanilla game
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At the same time I'm working on converting the "Promtions & Decorations" feature to M2TW: "Titles & Honours" will probably include a rank system as well as honorary titles etc. - I'm still fleshing out the details, so i'm very open to suggestions and especially any solid info on faction specific titles and honours you might have.
Addition: I just noted that the Heraldry Mod is implementing Titles in a very neat way, so I'll not include this and instead focus on career progression through medieval military ranks e.g. Page -> Squire -> Knight Bachelor -> Knight Banneret (?) and then see how I can get this to work with the titles.
regards,
KPII





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