Here are some distance measurements with 500 movement points. I take the total distance and divide by 90(days) to represent a three month seasonal turn in EBII's 4tpy model, which gives us the maximum possible forced march rate per day. These screenshots were all taken on the second turn of a fresh campaign so any traits or whatever else that might need a turn to pass to load up properly will be in place. Therefore, all measurements here are in the Summer season, and reflect whatever corresponding effect that would have on movement based on region. Also, being the beginning of the campaign, the roads will be at their least developed so you can expect ranges to increase accordingly as roads do. And finally, these are estimates, so imagine there is a ~ included before each number if you wish, but I'm not including them as redundant.