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  1. #1

    Default Turn times

    Is there any way to speed them up? Waiting 30 or so seconds starts to grate after awhile, especially when I'm developing regions and spend most of the time watching faction icons fly past. I noticed that you can disable scripts but it also comes with a warning so I'm unsure of doing it. I remember that disabling scripts had a big impact on Stainless Steel, speeding up turns massively. This is not a criticism of the mod as I know all too well that heavily scripted M2 mods with lots of factions have slow turn times, I wish CA thought ahead and offered higher RAM/processor support

  2. #2

    Default Re: Turn times

    Maybe someone can make a light script submod for those that want faster turn times. 30 secs really isnt much. That is my average and i have no problem with it.

  3. #3

    Default Re: Turn times

    EBII has probably the biggest script of any mod; processing that takes time. You can't disable the script without breaking all sorts of stuff, it's heavily integrated.

    The majority of the script is the recruitment limitation, you could potentially remove that, but I wouldn't advise it.

  4. #4
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    Default Re: Turn times

    I'dunno if EB2 has borderless window by default, but if not you can make it so and alt+tab out to browse forums, read history as per your user agreement for using the mod, or watever else while turns pass.

  5. #5
    Libertus
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    Default Re: Turn times

    Quote Originally Posted by Dooz View Post
    I'dunno if EB2 has borderless window by default, but if not you can make it so and alt+tab out to browse forums, read history as per your user agreement for using the mod, or watever else while turns pass.
    It comes with a tool "wf_switcher.jar" that makes it easy to make it run in borderless windowed mode.
    I have a 5+years old PC and it runs fine, 30s is ok as I do alt+tab on every turn lol

  6. #6
    demagogos nicator's Avatar Domesticus
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    Default Re: Turn times

    I used to have machine where the time between turns lasted around a minute even in vanila RTW. I used to do some push-ups and other excercises while waiting and I highly recomend it to anyone bothered with long waiting times.

  7. #7

    Default Re: Turn times

    The only time turn times really, really get bad is when one of the horde factions gets horded, and that's not really a fixable thing. It doesn't happen often, though. I thought the game had frozen the first time, though.

  8. #8

    Default Re: Turn times

    I continued my pritanoi campaign in windowed mode, had some browser game to play during turns... certainly distracts my attention away from the wait. Although I have noticed a few crashes (due to windowed mode I think) it's a good solution.

  9. #9

    Default Re: Turn times

    Quote Originally Posted by nein View Post
    I continued my pritanoi campaign in windowed mode, had some browser game to play during turns... certainly distracts my attention away from the wait. Although I have noticed a few crashes (due to windowed mode I think) it's a good solution.
    The opposite is true - windowed mode is more stable. However, running other things while the game is running in the background is asking for crashes.

  10. #10

    Default Re: Turn times

    I'm playing on a brand new machine with an i5 6500 and an SSD and when I timed it my turn time was 2:30, so I'm surprised that most of your guys' turn times are a minute or less. I'm using the Linux port of M2TW so I wonder if that has anything to do with it.

  11. #11
    Libertus
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    Default Re: Turn times

    Quote Originally Posted by Tuuvi View Post
    I'm using the Linux port of M2TW so I wonder if that has anything to do with it.
    /faceslap
    How about use windows?

    I always like Linux users.. how they spend hours/days/months trying to get some windows software to work and then reporting bugs like "it's slow" "it crashes" and blame the original software developer

  12. #12

    Default Re: Turn times

    Even a crappy popcap game? I doubt that takes up much of anything... also the crashes always mention a script error (I have not played much eb2 till this point so it may have nothing to do with windowed mode?). Not that they are much of a problem, I can always load the autosave plus they are rare enough to be ignorable. I don't think it likes it when I switch between the game and my distraction after I hit end turn. The back and forth might be the reason

    >I timed it my turn time was 2:30

    M2 has primitive processor and ram support, not surprising considering the engine is just an improved version of RTW.
    Last edited by nein; June 23, 2016 at 04:38 PM.

  13. #13

    Default Re: Turn times

    I am assuming you guys disable the 'track ai movement'? Its useless and actually reduces turn times by quite a bit.
    I mean you get reports about the most important stuff that happens anyway(sieges and all that) and there is nothing wrong with a little surprise.

  14. #14

    Default Re: Turn times

    Alt-tabbing while the script is running will summon demons. Don't do it.

  15. #15

    Default Re: Turn times

    I feel old saying this, but do people really have such short attention spans that a minute is a long time to wait for something? Is it really so horrendous that you could be left all alone with your thoughts for 60 seconds?

  16. #16

    Default Re: Turn times

    Quote Originally Posted by nein View Post
    M2 has primitive processor and ram support, not surprising considering the engine is just an improved version of RTW.
    Whenever I fight an army that has reinforcements they fail to show up and I get a pop-up telling me to upgrade my CPU, so yea it seems like the game doesn't like my processor very much.

    Quote Originally Posted by Rarilmar View Post
    /faceslap
    How about use windows?

    I always like Linux users.. how they spend hours/days/months trying to get some windows software to work and then reporting bugs like "it's slow" "it crashes" and blame the original software developer
    I've thought about getting a copy of Windows and dual booting but I don't have the money for that right now, and besides that I don't like Microsoft's current business practices which is why I decided to try out Linux in the first place. The game runs fine on ultra settings and I'm not complaining, I was just wondering why my turn times are so much longer than everyone else's.

  17. #17
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    Default Re: Turn times

    Quote Originally Posted by QuintusSertorius View Post
    I feel old saying this, but do people really have such short attention spans that a minute is a long time to wait for something? Is it really so horrendous that you could be left all alone with your thoughts for 60 seconds?
    That's their prerogative. I like watching the AI movements real time personally, but I also walk in other video games instead of jog/run, never use fast travel, and a host of other slow playing roleplaying type nonsense which I don't expect anyone else to share in enjoying.

    People are different. And that's fine. If we were all the same, EB2 wouldn't exist. And you know, a lot of other weird bad stuff would be the case instead of reality as it exists now. No need to take it personally, if that's what's happening. The script is what it is and it takes however long it takes for a reason. People can take it or leave it. Those who take it will be all the better off for it. Rest easy in that knowledge at the very least.

  18. #18

    Default Re: Turn times

    He does seem prickly on the issue... besides the problem does not lie with waiting 60 or 30 seconds, it's having to do so over and over again. Considering that most of the time you don't do much each turn boredom can build up. But still as I said I am happy with the windowed solution

  19. #19
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    Default Re: Turn times

    Quote Originally Posted by nein View Post
    He does seem prickly on the issue... besides the problem does not lie with waiting 60 or 30 seconds, it's having to do so over and over again. Considering that most of the time you don't do much each turn boredom can build up. But still as I said I am happy with the windowed solution
    If people were complaining about your baby, you might be a bit prickly too. Especially if the complaints had to do with the side effects of things that made your baby superior to other babies, which might otherwise be seen as a point of pride.

    You could always just think about your campaign during turn times. What's come before, what's yet to come. Formulating plans. Reinforcing roleplay. Remembering moments. Looking forward to more. "Doing" something doesn't have to involve physically clicking on things. You can do things in your mind.

  20. #20

    Default Re: Turn times

    A clean reinstall of M2TW might help with this. For me it reduced the turn time from 60 seconds to about 20 seconds.

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