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  1. #1

    Default Bear Island-Seat of House Mormont

    Lord Jarak Mormont

    Jarak Mormont
    Age: 36
    Lord's Bannerman
    Ethnicity- Northman/Wildling
    Languages- Common Tongue, Old Tongue


    Traits-
    +4 Battles (+1 Seasoned Sellsword)
    +12 Duels (+8 Longclaw, +1 Veteran Swordsman)
    +4 Survival (+1 Dark Bodyguard)
    +8 Duel HP (armor+survival)




    Items-
    Longclaw VS- +8 Duels
    Dark Bodyguard +1 Survival
    Veteran Swordsman +1 Duels
    Seasoned Sellsword- +1 Battles, +1 Rearguard




    Bio-
    Jarak's mother is said to have been a red headed woman from one of the Ice Clans on the Wildlings. She was captured when the Wildlings had attempted to raid Bear Island and she and Jarak's father had fallen in love. Jarak's father was an absolute bear of a man who drank alot and fought when needed. He did little else and had no sense of adventure. Jarak was far different. He explored the sea for months on end and even landed on the Frozen Shore to see what lay Beyond the Wall. Jarak became lord at only 26 years of age and since then he has built Bear Island and its keep into a bustling trade port where the many products of the North are taken enroute to destinations further south or in Essos. Jarak is fairly loyal to House Stark, but hopes his loyal service might be rewarded in time. The freebooting spirit of his youth never left and Jarak seizes upon any exscuse to leave the keep and trek across other lands. Bear Island is not the only reason people refer to Jarak as the Bear, he stands at near 7 feet in height with a great bright red unkempt beard that is always kept long. Though usually a jovial giant of a man, perceived insults and threats are frequently met by brutal violence and extreme anger. Those who wish to live long lives should be careful not to wake the rage of the bear.





    Jakor Mormont

    Jakor Mormont
    Age: 18
    Ethnicity- Northman/Wildling
    Languages- Common Tongue, Old Tongue


    Traits-


    +2 Battles
    +2 Duels
    +1 Survival




    Bio- Jakor is Jarak's eldest son and is the heir to the lordship. He has received an extensive education in military tactics and how to use both the sword and the axe with courage and grace. Jakor is frequently given command of Bear Island while his father is away and despite his rather young age he has a fair amount of experience in both battle and administration. Jakor is not quite as large as his father, being rather slimmer in build and only 6 feet tall, but he possesses the same fiery red hair his father does.





    Julan Mormont

    Julan Mormont
    Age: 17
    Ethnicity- Northman/Wildling
    Languages- Common Tongue, Old Tongue




    Traits-
    +2 Assassin
    +2 Duels
    +1 Survival






    Bio-


    The younger of Jarak's two children , Julan has avoided what he has described as boring classes such as military tactics in favor of learning how to use the bow, sword, and even throwing knives. He can usually be found skulking about Bear Island in the shadows, hunting game wild game, or practicing with any of the weapons he is beginning to master.





    Erac Mormont

    Erac Mormont
    Age: 46
    Ethnicity- Northman/Wildling
    Languages- Common Tongue, Old Tongue




    Traits-
    +3 Duels
    +3 Sea Battles
    +3 Survival
    +2 Scout




    Bio-


    The elder cousin of Jarak, Erac has long sailed the waves of the seas of the North. Rarely is the man not aboard of a ship of some kind, and he has repelled numerous Wildling raids from along the Frozen Shore. Scars from the many duels and battles along Bear Island's coast cover Erac, who knows that few would find him handsome after some of the grievous wounds he has suffered.




    Auxes
    Auxes-



    Kyra Mormont 15
    Sava Mormont 16
    Jorah Mormont 11


    Income
    Income

    10,000 Base Income
    10,000 Trade Income

    30,000 Land Income
    7,500 Resource, Buildings (+25%)


    Trade
    Trade

    1. Native Resource: Furs +5% Income, +1 to any rolls to convince an AI character to do something (Includes calling your vassals to war)
    2. Traded Resource:Superior Steeds. -15% Professional Cavalry Hire Cost, -10% Professional Cavalry Upkeep Cost
    3. Traded Resource:
    4. Traded Resource:




    Buildings
    Buildings

    Tier I:
    Dockyard: +500 naval militia points, +10% income


    Militia Armoury: +500 Militia Points


    Market Square- +10% income (July 1st)


    Tier II:
    Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.


    Coastal Only) Large Dockyard: +750 naval militia points, 5% cheaper naval mercs, +5% income


    Tier III:
    Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.


    Coastal Only) Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income




    Tier IV:
    Military Port: +2,000 naval militia points, 10% cheaper naval mercs. Ships from this region can move 15 rather than 10 Hexes per day: for RP purposes your ships can be regarded as of superior construction giving them a speed bonus over other ships as their well-crafted hulls break the waves more efficiently.(July 1st)






    Military
    Military-

    2250 Naval Militia Points. Level I, II, III naval militia buildings


    45xHeavy Galleys


    Land-

    Professional Troops
    300 Household Knights(6/25)


    2,500 Land Militia Points (Level I, II, III militia buildings)



    300 Archers
    600 Heavy Infantry
    375 Light Infantry
    250 Light Cavalry
    125 Heavy Cavalry




    Regional Bonus
    Regional Bonus-

    * Targeted by Raiders: Despite its lack of wealth, Bear Island is often attacked by raiders from the Frozen Shore or the Iron Islands. As such, all characters have some naval prowess, and get +1 to sea captain near the island.

    * Warrior Women: When the men of Bear Island are away, the women are left to defend their homes, and this has created a warrior culture among the women. Bear Island gains an additional 750 defenders when besieged (1d10).
    Last edited by Pyrrhus the Molossian; June 24, 2016 at 07:02 PM.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  2. #2
    ficenzi's Avatar Senator
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    Nov 2014
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    Default Re: Bear Island-Seat of House Mormont

    A raven flies in from Hellholt. House Uller requests trade.
    Make the Reach great again.

  3. #3

    Default Re: Bear Island-Seat of House Mormont

    Lord Mormont accepts the offer of trade.


    Sent from my iPhone using Tapatalk
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

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