hi Guys! Firstly I have to apologize about my bad english
well this is my problem:
I'm trying to "change / remove" the needed resource to build some buildings; i.e: no need for iron to build some high level millitary buildings, and also i want to add some resources requirement for another buildings (i.e: taverns of some cultures need wine)
is there any table that i should edit? I've explored the DB with de PFM but i cant find any clue about what I trying to do xD. Maybe I'm just skipping a keyword that I dont understand :S
those changes are part of a little mod that I'm trying to make to change a little bit the importance of those unawared resources, for example: how can you train some Wolf hunters (radious units pack mod) if your empire has not acces to skins resource?? how could you build a tavern (or some other similar buildings) if you dont have wine? raising up a wood walls without Wood?
I'm trying to make two versions:
one with HIGH dependancy of the available resource (so if you CANT import or produce wood, iron, and some other resources you wouldn't be able to get far from mid game buildings and units)
and the another with lesser dependancy on resources (or almost no need) -- this is just for fun and try to see how AI develop large armies with high




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