Results 1 to 3 of 3

Thread: SS 6.4 crashes after patching.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default SS 6.4 crashes after patching.

    Hi, I installed Stainless Steel 6.3, played a few turns, exited out and installed the 6.4 patch. I launched the setup to change the era it says Error. can't create temporary file, operation aborted! After this I tried running 6.4 but it only opens the crusader dude and exists out a few seconds later! I've installed twice now but its still like this. Here is the log

    GeneralDevastatesTile
    10:21:22.782 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
    10:21:22.782 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
    10:21:22.782 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
    10:21:22.782 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
    10:21:22.782 [game.script.trigger] [info] 001 triggers tested by event NavalAutoResolvePanelOpen
    10:21:22.782 [game.script.trigger] [info] 002 triggers tested by event Forgiveness
    10:21:22.783 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    10:21:22.783 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
    10:21:22.783 [game.script.trigger] [info] 020 triggers tested by event SettlementTurnStart
    10:21:22.783 [game.script.trigger] [info] 007 triggers tested by event UpdateAttitude
    10:21:22.783 [game.script.trigger] [info] 025 triggers tested by event OfferedForMarriage
    10:21:22.783 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
    10:21:22.783 [game.script.trigger] [info] 1537 triggers tested by event CharacterTurnEnd
    10:21:22.783 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
    10:21:22.783 [game.script.trigger] [info] 001 triggers tested by event FactionExcommunicated
    10:21:22.784 [game.script.trigger] [info] 013 triggers tested by event GeneralArrivesCrusadeTargetRegion
    10:21:22.784 [game.script.trigger] [info] 038 triggers tested by event LeaderMissionSuccess
    10:21:22.784 [game.script.trigger] [info] 002 triggers tested by event GeneralAssaultsResidence
    10:21:22.784 [game.script.trigger] [info] 004 triggers tested by event GovernorCityRiots
    10:21:22.784 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
    10:21:22.784 [game.script.trigger] [info] 005 triggers tested by event DenouncementMission
    10:21:22.784 [game.script.trigger] [info] 013 triggers tested by event CardinalPromoted
    10:21:22.784 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
    10:21:22.784 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
    10:21:22.784 [game.script.trigger] [info] 026 triggers tested by event LeaderMissionFailed
    10:21:22.785 [game.script.trigger] [info] 058 triggers tested by event ScrollOpened
    10:21:22.785 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    10:21:22.785 [game.script.trigger] [info] 033 triggers tested by event BuildingDestroyed
    10:21:22.785 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
    10:21:22.785 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
    10:21:22.785 [game.script.trigger] [info] 109 triggers tested by event UnitTrained
    10:21:22.785 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
    10:21:22.785 [game.script.trigger] [info] 003 triggers tested by event EnemyCharacterSelected
    10:21:22.785 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
    10:21:22.785 [game.script.trigger] [info] 001 triggers tested by event BattleDeploymentPhaseCommenced
    10:21:22.785 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
    10:21:22.786 [game.script.trigger] [info] 008 triggers tested by event CharacterPanelOpen
    10:21:22.786 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
    10:21:22.786 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
    10:21:22.786 [game.script.trigger] [info] 001 triggers tested by event FactionNewCapital
    10:21:22.786 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    10:21:22.786 [game.script.trigger] [info] 010 triggers tested by event CharacterBecomesAFather
    10:21:22.786 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
    10:21:22.786 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
    10:21:22.786 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
    10:21:22.786 [game.script.trigger] [info] 001 triggers tested by event LeaderDestroyedFaction
    10:21:22.787 [game.script.trigger] [info] 002 triggers tested by event PreBattlePanelOpen
    10:21:22.787 [game.script.trigger] [info] 024 triggers tested by event BecomesFactionLeader
    10:21:22.787 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
    10:21:22.787 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
    10:21:22.787 [game.script.trigger] [info] 007 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    10:21:22.787 [game.script.trigger] [info] 003 triggers tested by event FactionWarDeclared
    10:21:22.787 [game.script.trigger] [info] 004 triggers tested by event GovernorAgentCreated
    10:21:22.787 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
    10:21:22.787 [game.script.trigger] [info] 002 triggers tested by event AcceptBribe
    10:21:22.787 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
    10:21:22.787 [game.script.trigger] [info] 150 triggers tested by event BuildingCompleted
    10:21:22.788 [game.script.trigger] [info] 037 triggers tested by event ExterminatePopulation
    10:21:22.788 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
    10:21:22.788 [game.script.trigger] [info] 003 triggers tested by event FactionTradeAgreementMade
    10:21:22.788 [game.script.trigger] [info] 001 triggers tested by event FactionBreakAlliance
    10:21:22.788 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
    10:21:22.788 [game.script.trigger] [info] 001 triggers tested by event TradePanelOpen
    10:21:22.788 [game.script.trigger] [info] 000 triggers tested by event Idle
    10:21:22.788 [game.script.trigger] [info] 158 triggers tested by event RequestBuildingAdvice
    10:21:22.788 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
    10:21:22.788 [game.script.trigger] [info] 064 triggers tested by event ScrollAdviceRequested
    10:21:22.789 [game.script.trigger] [info] 573 triggers tested by event CharacterComesOfAge
    10:21:22.789 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
    10:21:22.789 [game.script.trigger] [info] 439 triggers tested by event PostBattle
    10:21:22.789 [game.script.trigger] [info] 002 triggers tested by event ArmyTakesCrusadeTarget
    10:21:22.789 [game.script.trigger] [info] 004 triggers tested by event PreBattleWithdrawal
    10:21:22.789 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
    10:21:22.789 [game.script.trigger] [info] 003 triggers tested by event LeaderOrderedSpyingMission
    10:21:22.789 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
    10:21:22.789 [game.script.trigger] [info] 001 triggers tested by event NewAdmiralCreated
    10:21:22.789 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
    10:21:22.790 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    10:21:22.790 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
    10:21:22.790 [game.script.trigger] [info] 041 triggers tested by event CharacterMarries
    10:21:22.790 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
    10:21:22.790 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    10:21:22.790 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    10:21:22.790 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
    10:21:22.790 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
    10:21:22.790 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
    10:21:22.790 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
    10:21:22.791 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    10:21:22.791 [game.script.trigger] [info] 010 triggers tested by event AssassinationMission
    10:21:22.791 [game.script.trigger] [info] 036 triggers tested by event CharacterSelected
    10:21:22.791 [game.script.trigger] [info] 059 triggers tested by event GeneralPrisonersRansomedCaptor
    10:21:22.791 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
    10:21:22.791 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement
    10:21:22.791 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRebels
    10:21:22.791 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    10:21:22.791 [game.script.trigger] [info] 000 triggers tested by event Disaster
    10:21:22.791 [game.script.trigger] [info] 000 triggers tested by event RefuseBribe
    10:21:22.791 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    10:21:22.792 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    10:21:22.792 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
    10:21:22.792 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    10:21:22.792 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    10:21:22.792 [game.script.trigger] [info] 018 triggers tested by event GeneralTakesCrusadeTarget
    10:21:22.792 [game.script.trigger] [info] 139 triggers tested by event AgentCreated
    10:21:22.792 [game.script.trigger] [info] 338 triggers tested by event RequestTrainingAdvice
    10:21:22.792 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    10:21:22.793 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    10:21:22.793 [game.script.trigger] [info] 040 triggers tested by event Transgression
    10:21:22.793 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    10:21:22.793 [game.script.trigger] [info] 004 triggers tested by event HireMercenaries
    10:21:22.793 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
    10:21:22.793 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    10:21:22.793 [game.script.trigger] [info] 001 triggers tested by event PreBattleScrollAdviceRequested
    10:21:22.793 [game.script.trigger] [info] 001 triggers tested by event MultiTurnMove
    10:21:22.793 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    10:21:22.793 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
    10:21:22.793 [game.script.trigger] [info] 001 triggers tested by event Demeanour
    10:21:22.794 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
    10:21:22.794 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    10:21:22.794 [game.script.trigger] [info] 011 triggers tested by event IncomingMessage
    10:21:22.794 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    10:21:22.794 [system.io] [info] exists: missing mods/SS6.3/preferences/player.txt


    I checked the folder location and there is no player.txt. I have no idea what this is or what I can do to fix it. I know this mod is really old but I'd appreciate a fix.

  2. #2
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
    May 2008
    Location
    England
    Posts
    4,182

    Default Re: SS 6.4 crashes after patching.

    Did you go into MTW2/Mods/SS6.3, select SS Setup and then Run?

    All this should be done with UAC Disabled or by Right Click as Admin





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: SS 6.4 crashes after patching.

    No, that didn't help. I reinstalled M2, installed SS6.3, installed the patch and somehow it was fixed... Anyway thanks!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •