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  1. #1

    Default Overwriting of vanilla tables

    Hi everyone.
    Is it in Warhammer no longer possible to overwrite a vanilla db table by not renaming it? Even if I just put one db file in my mod (e.g. effect_bundles_to_effect_junctions) without changing anything and not rename it (it's still named data__core) the game will crash.
    Since there is no other way to delete an entry without modifying the vanilla file, I really can't figure out how to mod the things I wanna change.
    I created a complete overhaul and rebalance mod for RomeII, I assumed it would be possible to do the same thing for Warhammer too.
    Any ideas?

    Larynja

  2. #2

    Default Re: Overwriting of vanilla tables

    I've got nothing in terms of helping with the table-crash problem. It appears that ANY modification to the base tables without renaming causes this. Although you can just copy the entire table over to the renamed version and it'll overwrite any matching entries in the vanilla table it won't help you remove things.

    I have had success with preventing the AI from building certain things by adding dependencies it can't fulfill - for example building demigryph knights in my 'replacement version' mod is impossible - it requires a building only the Vampire Counts can build. The unit still appears in on the stable but it can't ever be produced, forcing the AI to build my replacement units instead. Its a bit messy, but its the best I could manage.

  3. #3

    Default Re: Overwriting of vanilla tables

    For now, data__core will crash no matter what, until a patch allows that kind of edits.

    However, there are some tables that already allow selective overriding (by renaming the table). It's a case by case scenario in which some tables would work (e.g., main_units, building effect junctions as long as the effect is the same) and others would have an additional effect added rather than overridden.

    @Rayguncourtesan: in theory, you could reach the same result by changing the AI quality in cdir military yadda yadda and setting the demis quality to 1. Slightly less messy and the AI will practically never recruit them because it should think they are outrageously overpriced for what they do.

  4. #4

    Default Re: Overwriting of vanilla tables

    Quote Originally Posted by Cataph View Post
    For now, data__core will crash no matter what, until a patch allows that kind of edits.
    Well that part is not completly true. I didn't mentioned this here in my initial post, but already in the PFM thread. I'm able to load a mod that consists only of data__core files, edited or just vanilla values and my game works fine with it. On my modding partners pc however (and obviously many others) it does not work. But I really don't understand what's different about my version of the game or a setting that might have to do with it. (in case it's not believable, feel free to tell me what to change and I'll make a screenshot of the ingame effects.) So there must be a way to load those files withouth requiring a gamepatch.

  5. #5

    Default Re: Overwriting of vanilla tables

    Quote Originally Posted by Larynja View Post
    I'm able to load a mod that consists only of data__core files, edited or just vanilla values and my game works fine with it. On my modding partners pc however (and obviously many others) it does not work. But I really don't understand what's different about my version of the game or a setting that might have to do with it. So there must be a way to load those files withouth requiring a gamepatch.
    this might be a dumb question but would changing the default packs contained in the game to not be read only have that effect?

  6. #6
    Sketchik's Avatar Libertus
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    Default Re: Overwriting of vanilla tables

    So I heard that with the new patch it us now possible to overwrite tables.
    However I was wandering: if a modder overwrites a table by not renaming it, is it possible for other modders to overwrite his changes?
    Because I havn't found any way to do it!

    Namely: I want to override the unit upkeeps for Radious mod but since his table is named data_core I can't find a way...
    Any ideas?
    Please?

  7. #7

    Default Re: Overwriting of vanilla tables

    If you just wanna edit them for your personal use, you could overwrite the values in the radious mod, which allows you to change every value individually. Alternatively you can add an effect (e.g. wh_main_effect_force_all_campaign_upkeep) to the campaign_difficulty_handicap_effects table and change the upkeep globally by a specific percentage value.

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