Re: Medieval Kingdoms Total War: MERCENARIES

Originally Posted by
Kjertesvein
I will have to agree with Linke. There may be reasons to limit certain faction's cavalry potential, your heart is in the right place Påsan, but your reasoning doesn't sit very well. German Mercenary Knights were the go-to cavalry for Scandinavian factions, specially Sweden, while their native equivalent was none-existent to my knowledge. German Mercenary Knights were as instrumental in Scandinavian warfare as the Leidang itself or siege warfare.
If anything, native Swedish knights should be gimped to make the faction less cavalry adept, either by bumping the cost or lower their effectiveness. They either were not used at all or their impact was so low that they were not mentioned in historical records. In addition, give a recruitment cap to German Mercenary Knights of 2-4. The standard multiplayer requirements of cavalry usually is around 6, which means, combined with worse native knights, Sweden isn't going to steam roll other cavalry factions from horseback. The historical reasoning behind limiting the numbers of Germans was the acquisition of German Mercenary Knights were not always an alternative to the Scandinavian rulers. There was a certain process of alliance making with German high nobility that was needed, and sometimes it simply wasn't an available option. At least, that's my opinion.
~Wille
I never said that either the Swedes in this example should a) not have access to german knights or b) that german knights should be bad. What I was trying to convey is that german knights should cost a bit more for sweden than the native German knight does for German factions. They can still be the best cav Sweden have available by far. Similarly Swiss pikemen could be cheaper for the Swiss faction than the mercenary variant other factions have available or they completely looses their faction advantage. They are mercenaries after all and its probably historically accurate that a Mercenary cost more than calling on your own forces. See Sweden would still bring German Knights, but a Sweden player knows that since he brought mercs the German player has more cost-effective cav and he'll still struggle to beat him in a straight cav engagement.
The reason I say this is to avoid the meta of the SS multiplayer games. There every faction would field mercenary welsh longbowmen simply because they were the most cost effective unit available. So you'd have instances where the Turks were fighting the Byzantines and both employed four welsh longbowmen each instead of the native units that made the factions diverse and interesting. (In this case the Turks have a nominal advantage in the skirmish phase which was canceled out completely by the mercs)
Limiting the unit has one problem, when more mercenaries are made, the in this instance cav-weak factions are just going to hop on to the next best merc cav rather than trying to overcome the problem with his faction strength.