(This proposal builds off of and modifies from Perry's "Alternative Warfare System" proposal)
I propose that we add a unique abilities to all cavalry that is recruited by Dornish lords (all of Dorne, even the Stone Dornish regions), as well as special unique parameters which apply to NPC Dornish militia defaults.
Here is the entry from the Wiki which gives proof of Horse Archery, its citation leading Chapter 3 of A Feast for Crows (first Cersei chapter);
Link: http://awoiaf.westeros.org/index.php...shmen#MilitaryDornishmen prefer round metal shields, spears, short throwing spears or double-curved bows. The Dornishmen are famous for their sand steed-riding light cavalry, and use their double-curved bows skillfully from horseback. Because of the heat, they wear lighter armor than in the rest of the Seven Kingdoms made of metal disks, sometimes decorated with copper, sewn in the manner of scales on the leather. To allow themselves to fight in the burning sun of Dorne, they wear brightly colored flowing robes covering the metal parts of their armor.
The ability applies as thus:
- All Dornish cavalry units may Skirmish; Light, Heavy, and Elite can all use it.
- Skirmish works like archer/crossbow units; do archer roll for ever cavalier skirmishing; Dornish cavalry may then either commence normal melee orders in battle, or retreat from battle.
Furthermore, all Dornish cavalry in Dorne may engage in Guerrilla tactics on non-Dornish armies (any army controlled by non-Dornish House or character), creation of which is credited to Perry (though I have modified/simplified):
- For Every hex that the enemy army moves through, it will undergo a skirmish roll from all Dornish cavalry engaged in Guerrilla tactics against. The skirmish roll works just like skirmish rolls in battle, except that defending archers can only do halved damage. This represents guerrilla damage done over time through the hex. Each hex gets a different skirmish, until the guerrillas are ordered to do otherwise.
Finally, Dornish NPC/AI militia compositions will have their own seperate default different from the rest of the Westeros (Ironborn have their own custom composition, for example); Dornish AI Lords build their militia as follows:
40% Heavy Cavalry
40% Light Cavalry
20% Heavy Infantry
In retreat, Dornish cavalry can often get away without combat after skirmishing.
Non-Dornish cavalry can pursue for combat under the following caveats:
- Dornish Light Cavalry cannot be caught by non-Dornish cavalry; Other Dornish Light Cavalry can catch it.
- Dornish Heavy Cavalry can be caught by non-Dornish Light Cavalry; Other Dornish Heavy/Light Cavalry can catch them as well
- Dornish Elite Cavalry can be caught by any cavalry
(Perry, I recommend you modify your original proposal or create another one to cover the Crannogmen; I'm being selfish here)





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