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Thread: Information Thread for Potential New Ogre Kingdoms Units

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    Default Information Thread for Potential New Ogre Kingdoms Units

    Information Thread for Potential New Ogre Kingdoms Units

    Wandering armies of Ogres can be found wrecking their way across the world, and they have many strongholds in far off and exotic realms. Despite their widespread nature, all Ogres refer to the scattered kingdoms along the slopes and river valleys of the Mountains of Mourn as their homeland. It is here, amongst those peaks and lowlands, that the Ogres rule over their own brutal domain. Although they may spend years plundering the four corners of the world, hiring out as mercenaries or stomping trails of destruction across various nations, an Ogre will always seek to return to the Mountains of Mourn, if for nothing else than to boast about his exploits.
    http://warhammerfantasy.wikia.com/wiki/Ogre_Kingdoms


    Tribal, Enslaved and Monstrous Regiments and Other Notables

    Lords and Heroes
    Spoiler Alert, click show to read: 
    Bruisers = Are Ogre heroes who act as enforcers for Tyrants. Bruisers that win the Tyrants favour have the honour of carrying the Battle Standard. Bruiser's act as the group-leader or the lieutenant of a number of Ogre Bulls, being similar or the equivalent to a Captain or Sergeant compared to the other races of the Warhammer World.
    http://warhammerfantasy.wikia.com/wi...e#Social_Class

    Burnt Butchers = His name is still praised by Butchers across the Ogre Kingdoms, many of who still ritually burn themselves in honour of the first great prophet.
    http://warhammerfantasy.wikia.com/wiki/Groth_Onefinger

    Butchers = Through the gory ritual preparation and consumption of meat, Butchers channel a portion of their fearsome deity's eternal hunger into feats of magic.
    http://warhammerfantasy.wikia.com/wiki/Butchers

    Firebelly = After participating in several near fatal challenges that often kill even the hardiest ogres, they will gain these rare powers. As an announcement of a new member of the Firebelly tribe, the fire maw, a volcano in which they worship will belch out a huge tower of lava for all the ogres to see.
    http://warhammerfantasy.wikia.com/wi...e#Social_Class

    Head Honcho = Honchos stir up trouble and insurrection within the Ogre Kingdoms and are usually hunted down and killed, either by their Ogre masters or by jealous followers who would usurp them. As a result most Gnoblar leaders are extremely paranoid and cautious. Sometime an especially pompous or foolhardy Head Honcho will keep a Rhinoxen as a pet and do his best to hang onto its back as he guides it into battle, often shortly before being trampled to death by it. In the Gnoblar Horde army list from White Dwarf.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Slaughtermasters = Slaughtermasters are the chief adepts of the Great Maw and as such they gain access to a greater portion of its food-thirst, projecting the Gut Magic with greater range.
    http://whfb.lexicanum.com/wiki/Butcher

    Tyrants = Ogre Tyrants are the dominant males of their tribe. An Ogre can attain the status of Tyrant by defeating the current Tyrant in combat and eating him. As a Tyrant, an Ogre is privileged to the best life an Ogre can have.
    http://warhammerfantasy.wikia.com/wi...e#Social_Class

    Character Mounts
    Spoiler Alert, click show to read: 
    Mon-Oger’s Chieftain Chariot = A chariot pulled by Sabertusks.
    https://i.imgur.com/61LxVFF.png White Dwarf 89

    Ogre Tribes
    Spoiler Alert, click show to read: 
    This does not include every tribe, only those I could get units from.

    Blood Guzzlers
    Spoiler Alert, click show to read: 
    Arachnid Hunters = Having settled in a valley notoriously haunted by enormous spiders, the ogres have become expert arachnid hunters. Blood Guzzler Butchers brag that they can roast, de-leg and devour even the largest of Spiders in mere moments and the huge piles of many-segmented legs and empty exoskeletons that are left after a typical Blood Guzzlers feast attests to that skill.
    http://warhammerfantasy.wikia.com/wiki/Blood_Guzzlers


    Feastmaster Tribe
    Spoiler Alert, click show to read: 
    Feastmaster Halflings = Blaut Feastmaster, captured a string of the small folk during his many travels and, in a display of foresight and extreme self-control, brought them home for the lads instead of eating them then and there. The Halflings, in perpetual fear of ending up 'in the trough', fulfill much of the same role as Gnoblars, but in addition to fetching, they also help to prepare the food.
    http://warhammerfantasy.wikia.com/wi...stmaster_Tribe


    Lazarghs
    Spoiler Alert, click show to read: 
    Lazarghs = His descendants still live on the outskirts of the wastes that used to be the Ogre homelands, and are twisted and malformed creatures, permanently wrapped in filthy sackcloth, with chains and piercings studding their flesh. They regard the Great Maw as their Tyrant, and the sound of their bells haunts the passes that lead to the Maw itself.
    http://warhammerfantasy.wikia.com/wiki/Groth_Onefinger


    Ironskin Tribe
    Spoiler Alert, click show to read: 
    Ironskin Bulls = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. However, it should be noted that Ironskin Ogres are obsessed with collecting and wearing as much Iron as they can, so they’d likely be very heavily armoured.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry
    http://warhammerfantasy.wikia.com/wiki/Ogre_Bulls#fn_1a

    Ironskin Gnoblar Fighters = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. I’d imagine the Gnoblars follow the same obsession as the Ironskin Ogres and try to wear as much iron as they can.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry
    http://warhammerfantasy.wikia.com/wiki/Gnoblar_Fighters

    Ironskin Gnoblar Trappers = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. I’d imagine the Gnoblars follow the same obsession as the Ironskin Ogres and try to wear as much iron as they can.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry
    http://warhammerfantasy.wikia.com/wiki/Gnoblar_Trappers

    Ironskin Ironguts = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. However, it should be noted that Ironskin Ogres are obsessed with collecting and wearing as much Iron as they can, so they’d likely be very heavily armoured.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry
    http://warhammerfantasy.wikia.com/wiki/Ironguts

    Ironskin Leadbelchers = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. However, it should be noted that Ironskin Ogres are obsessed with collecting and wearing as much Iron as they can, so they’d likely be very heavily armoured.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry
    http://warhammerfantasy.wikia.com/wiki/Leadbelchers

    Ironskin Maneaters = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. However, it should be noted that Ironskin Ogres are obsessed with collecting and wearing as much Iron as they can, so they’d likely be very heavily armoured.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Ironskin Rhinox Riders = Ogre Rhinox riders return to their tribe with their prize, but not for long. There is a fortune to be made as a mercenary for a young Ogre with his own Rhinox, and every spring a few new bulls from the upper slopes will join together and sell their services as the heaviest shock cavalry known in the Warhammer World. It is well-known that almost all Rhinox Riders abroad hail from the Ironskin kingdom.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry

    Ironskin Scraplauncher = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. However, it should be noted that Ironskin Ogres are obsessed with collecting and wearing as much Iron as they can, so this fires gold instead of iron.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry

    Ironskin Slavegiant = There is no specific lore for this unit, other than being mentioned as part of the Ironskin Kingdom army list. Although it is not an Ogre, the Ironskin Kingdom is obsessed with collecting and wearing as much Iron as they can, so they’d likely make these very heavily armoured too.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry
    http://warhammerfantasy.wikia.com/wiki/Slavegiant


    Cults
    Spoiler Alert, click show to read: 
    The Great Maw
    Spoiler Alert, click show to read: 
    War Altar of the Great Maw = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    The Fire Mouth
    Spoiler Alert, click show to read: 
    War Altar of the Fire Mouth = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Infantry
    Spoiler Alert, click show to read: 
    Bulls = The term Bull is used for any adult male ogre. Bulls make up the majority of any army of the Ogre Kingdoms, an unwashed mass of muscle and fat that can flatten landscapes as well as settlements when they gather in sufficient numbers.
    http://warhammerfantasy.wikia.com/wiki/Ogre_Bulls#fn_1a

    Giantbreakers = Nowadays an Ogre that has led a Giant Hunt and successully brought in and broken a Slavegiant is hailed as a great warrior. A Giantbreaker is invariably extremely strong and supremely confident of his own abilities.
    http://warhammerfantasy.wikia.com/wiki/Skytitans

    Hunters = Bereft of a tribe's protection and beefy companionship, the lone Hunter must learn to track and kill, while simultaneously not becoming prey to any ferocious beasts -- it is all too common for the Hunter to become the hunted!
    http://warhammerfantasy.wikia.com/wiki/Ogre_Hunters

    Ironguts = They go into battle armed with massive two-handed weapons, be they enormous scimitars, rocks bolted to tree boughs with iron bands, or simply gigantic versions of the traditional Ogre club.
    http://warhammerfantasy.wikia.com/wiki/Ironguts

    Leadbelchers = It is easy enough to spot Ogres from a Leadbelcher unit, for their faces are scorched, they bear severe powder burns, regularly feature eye patches and often resort to protective metal plates hammered into their faces. This is the legacy of point-blank detonations and an imperfect, if not downright clumsy, understanding of black powder.
    http://warhammerfantasy.wikia.com/wiki/Leadbelchers

    Maneaters = It is the pay that matters, not the foe, although with some contracts Maneaters are awarded fallen enemies to eat, so in those cases the enemy may matter. Ogres will eat anything, but they have preferences!
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Maneaters (Arabian) = Maneaters inherit the cultures of the lands they visit rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight.
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Maneaters (Cathayan) = Maneaters inherit the cultures of the lands they visit rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight.
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Maneaters (Estalian) = Maneaters inherit the cultures of the lands they visit rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight.
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Maneaters (Imperial) = Maneaters inherit the cultures of the lands they visit rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight.
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Maneaters (Nippon) = Maneaters inherit the cultures of the lands they visit rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight.
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Maneaters (Southlands) = Maneaters inherit the cultures of the lands they visit rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight.
    http://warhammerfantasy.wikia.com/wiki/Maneaters

    Maneaters (Tilean) = Maneaters inherit the cultures of the lands they visit rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight.
    http://warhammerfantasy.wikia.com/wiki/Maneaters


    Cavalry
    Spoiler Alert, click show to read: 
    Bull Rhinox Riders = Same as Rhinox Riders, but the rhinox is now fully grown.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry

    Mournfang Cavalry = High up the slops of the Mountains of Mourn lives a cave-dwelling beast that has always attracted the attention of the Ogres -- the Mournfang. Aggressive predators that stalk the icy slopes, Mournfang packs are led by the largest of their kind and, working together, they can hunt and kill anything that lives in that harsh domain.
    http://warhammerfantasy.wikia.com/wiki/Mournfang

    Rhinox Riders = Ogre Rhinox riders return to their tribe with their prize, but not for long. There is a fortune to be made as a mercenary for a young Ogre with his own Rhinox, and every spring a few new bulls from the upper slopes will join together and sell their services as the heaviest shock cavalry known in the Warhammer World.
    https://www.scribd.com/document/14246517/Rhinox-Cavalry


    Slave Races
    Spoiler Alert, click show to read: 
    Blood-Gnoblars = High up in the peaks of the Mountains of Mourn dwell the Blood-Gnoblars. They look like ordinary Gnoblars except their warty hides range from different hues of browns to dark reds. They also have a heightened sense of hearing, perhaps due to the high altitude of their mountain top lairs, making them exceptional Trappers. Many Blood-Gnoblars spend all their time fortifying their lairs and setting traps for any curious interlopers. In Gnoblar society it is the Blood-Gnoblars who were first responsible for teaching other Gnoblars the best techniques of trapping and scouting. As a result, many Gnoblar Trappers will go to great lengths to look like a Blood-Gnoblar, achieved through a blood ritual in which a captive is drained of blood and once exsanguinated, the Gnoblars douse themselves in it. From the Gnoblar Horde army list.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Boglars = Also known as Marsh-Gnoblars or Swamp Goblins, Boglars are a breed of Gnoblars that live in marshes, bogs and swamps. Boglars look like any other Gnoblar though their skin is a greenish-grey and they have beady yellow eyes. They spend much of their time catching frogs, fish and other amphibious or reptilian critters, dissecting them with broken sticks and eating them alive. Although Boglars normally seem to affiliate only with other Boglars, Gnoblars and Goblins, a large tribe of Boglars in the Marshes of Madness have been rumoured to be in alliance with strange, cyclopean creatures. From the Gnoblar Hordes army list.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Flingers = Gnoblars with a sling. From the Gnoblar Horde army list.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Gnoblar Fighters = Gnoblar Fighters arm themselves with an assortment of broken bottles, swords, spear tips, false legs, fangweasels, pointy sticks and rusted daggers - basically anything they can get their grubby, grasping hands upon.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar_Fighters

    Gnoblar Magpies = These are a lightfingered, mean-spirited culture of Gnoblars that usually swarm Old Worlder caravans crossing the Ogre Kingdoms and make off with anything they can carry for their own tiny imitation scrap-caravans.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar

    Gnoblar Trappers = They will attempt to capture and kill anything up to the size of a mountain goat. Gnoblar Trappers decorate themselves with the pelts of their prey, and are adept at laying mantraps, stake pits and barbed nooses of all sizes.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar_Trappers

    Gore-Gnoblars = In his wake, he leaves a trail of dismembered limbs and body parts, which it is the duty of his Gore-Gnoblars to retrieve and deposit into his cauldron.
    http://warhammerfantasy.wikia.com/wi...he_Slaughterer

    Lookout-Gnoblars = Gnoblars are often bullied into makeshift crow's-nests at the top of the Ogre banners. If an enemy is targeting the Ogres below, the Gnoblar can either give advance warning of the threat, or fall to his death.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar

    Luck-Gnoblars = Ogres often come to the point where they believe certain long-lived pet Gnoblars are lucky charms. Occasionally, this proves to be true; after all, it can be considered lucky when a foe's blade opens up a pet Gnoblar's skull rather than the Ogre's throat.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar

    Lucky Gits = Those Gnoblars even luckier than other Luck-Gnoblars are known as Lucky Gits. A prospective Git will only join their ranks after some exceptional feat of fortune; the sole survivor of an avalanche, or making it through the digestive tract of a great mammoth alive. Lucky hits garb themselves in all manner of blue things as they believe it attracts more good luck. Indeed, many Lucky Gits daub themselves in bright blue warpaint, from small tattoos to covering their entire bodies in woad. From the Gnoblar Horde army list.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Manbiters = Being the biggest and baddest of their kind, Manbiters aspire to become better than other Gnoblars and this has led many Manbiters to embark upon wild, irrational expeditions arose the continent. Sometimes a large mob of Manbiters will band together and travel together as mercenaries and sell-swords on short-lived quests to gain fame and steal good war stories. From the Gnoblar Horde army list.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Name-Gnoblars = Some Ogres have almost comically long and overcomplicated names, but these mighty individuals invariably have enough status to keep a Name-Gnoblar or two around to remember the Ogre's title.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar

    Pigback Riders = Gnoblars take part in many obscure and dangerous sports; among the most popular of these is ‘pig jousting’. Two Gnoblars sit across from each other on the backs of pigs with large spears and charge at each other in an attempt to unseat their opponent. When a Gnoblar Horde goes to war, some Gnoblars will attempt to play ‘pig jousting’ with the enemy. Real pigs will not suffice in the intense circumstances of warfare so instead Gnoblars ride atop each other in a ‘piggy-back’ manner using their same ‘pig-jousting’ tactics to slay or irritate the enemy. From the Gnoblar army list.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Scalp-Gnoblars = These Gnoblars help Butchers create Skullmantles out of the skin and hair from the boiled heads of defeated enemies.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar

    Skullflinger = Stronger flingers.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Sword-Gnoblars = These Gnoblars hide between the legs of their master, poking sharp implements into the flesh of whoever is occupying his attention during the battle.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar

    Toad-Gnoblars = Years ago there was much debate among scholars about the mythical Toad-Gnoblars, creatures said to multiply in number at the mere touch of water. Such bizarre theories have, of course, never been proven, not has a Toad-Gnoblar ever been actually seen. Yet several breeds of Gnoblar have been described with similar wondrous and mythical abilities to that of the Toad-Gnoblar.
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Tooth-Gnoblars = Ogre butchers usually surround themselves with bloodstained menials that do the Butcher's bidding and, one way or another, provide ingredients for his shamanic magicks. These Gnoblars tread a thin tightrope between usefulness and palatability.
    http://warhammerfantasy.wikia.com/wiki/Gnoblar


    Monsters
    Spoiler Alert, click show to read: 
    Blood Vultures = They live in the Mountains of Mourn, Ogre Hunters capture them.
    http://warhammerfantasy.wikia.com/wiki/Blood_Vultures

    Gorgers = The caves of the Mountains of Mourn are home to many monstrosities and it would take extreme good luck for a full grown Ogre to survive for a week.
    http://warhammerfantasy.wikia.com/wiki/Gorgers

    Hobhounds = "Hobhounds are bull-chested brutes with broad, squat bodies as massive as a horse. Their fur is close and black, their legs are crooked and their heads squashed like that of a bull mastiff. A hobhound's teeth are razor sharp and its general appearance is quite awesome."
    https://i.imgur.com/SduqmsQ.png Warhammer 3rd Edition Rulebook
    http://www.chaos-dwarfs.com/wiki/ind...tle=Hobgoblins
    http://www.collecting-citadel-miniat...ile:C36-52.jpg


    Sabretusk = Although the sabertusk are predators, there have been reports of them being tamed and used by Ogres as hunting dogs, or companions to their masters.
    http://warhammerfantasy.wikia.com/wiki/Sabretusk

    Slavegiant = Any Tyrant knows full well that should the Giant make it into a neighbour's territory, his rival might gain a serious advantage in both status and martial power.
    http://warhammerfantasy.wikia.com/wiki/Slavegiant

    Stonehorns = Stonehorns are massive, horned, woolly beasts endemic to the Mountains of Mourn, that the Ogres tame and use in battle.
    http://warhammerfantasy.wikia.com/wiki/Stonehorn

    Thundertusk = Their hulking mass exudes an aura, a subzero blast of arctic air so cold it congeals blood and freezes their prey. Thundertusks advance as relentlessly as a winter storm, using their numbing airs to slow their victims down, allowing the beasts to bring their cumbersome but crushing mass to bear.
    http://warhammerfantasy.wikia.com/wiki/Thundertusk

    Yhetees = The pale pelts of the Yhetees make them hard to spot in the snowy landscape, and only when their shaggy hair is overly matted and blood-speckled are they easy to pick out.
    http://warhammerfantasy.wikia.com/wiki/Yhetees


    War Machines
    Spoiler Alert, click show to read: 
    Mon-Oger Chariot = An immense Ogre chariot pulled by sabretusks.
    https://i.imgur.com/6TwJD7P.png White Dwarf 91

    Scraplauncher = It is an impressive war machine. It is a large and unconventionally built catapult pulled along by an enormous woolly beast. It's design is haphazard -- the ramshackle construction seemingly built 'on the go' with a random collection of cast off materials.
    http://warhammerfantasy.wikia.com/wiki/Scraplauncher

    Rhinoxen Chariot = Mentioned in the Head Honcho section of the Gnoblar Horde army list from White Dwarf. “Rhinoxen are huge, hairy cave-beasts with giant horns, used by Gnoblars to pull their trading caravans and chariots.”
    http://www.alamogt.com/pdf/Gnoblar-Horde.pdf

    Ironblaster = Huge cannons which were found in the ruins of an old Sky-Titan castle by Bhograt Seven-Bellies during the Great Gnoblar Purge of 2211. Seeing it covered in elaborate friezes depicting a war in the heavens, he tamed a nearby Rhinox with repeated blows of his clubs, strapped the cannon to the creature and lumbered along.
    http://warhammerfantasy.wikia.com/wi...e#Social_Class
    http://warhammerfantasy.wikia.com/wiki/Ironblaster


    Siege Train
    Spoiler Alert, click show to read: 
    "The only realistic solution to breaking massive fortifications is to employ a formidable siege train which includes siege engines of gigantic proportions capable of smashing down the strongest walls, gates and towers quickly. These machines are so huge that they cannot easily be constructed in the field. Instead, they must be manufactured in advance, often in pre-fabricated sections which can be transported in wagons, on ships, or stored until needed in fortresses."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Giant Battering Ram = "The giant battering ram is cut from the tallest and strongest tree in the realm and shod with a massive iron or bronze head. Hundreds of men are needed to pull the ropes that swing the ram to strike a gate or fortress wall. One blow will smash great oak doors like matchwood or crumbles masonry into powder, collapsing towers and walls like sand castles. The hides of a thousand beasts form its canopy, protecting the operators from the arrows of the defenders."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Great Cannon = "The great cannon is a cannon so big that the ruler will have to make special measures to get hold of enough metal to make it. All the bells in the realm or all the cannons of the fleet may have to be melted down to provide enough bronze to cast a single great cannon. It is so monstrous that hundreds of oxen are required to pull it."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Siege Tower = "Hundreds of wagons are required to carry the pre-fabricated timbers that make up the siege tower, and when these are put together the siege tower will be raised higher than any known wall. Bolt throwers shoot out of port holes on each of its many levels. A drawbridge or spiked corvus is ready on the top of the tower to be dropped on the enemy battlements allowing attackers to swarm across, constantly reinforced by a steam stream of soldiers."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155


    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Half-Charge = ”The crew decides to employ a smaller charge of powder to reduce the chances of a destructive malfunction. Their shots will be less effective, but they are almost sure of not blowing up their cannon.” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Grapeshot = ”Seeing the enemy are a bit too close for comfort, the crew loads a deadly canister full of copper coins, nails, etc…” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Chained Shot = ”Invented for naval warfare, this ammunition consists of two cannonballs linked by a chain, capable of inflicting horrible damage on massed regiments of troops as well as on large creatures.” For cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Multiple Rocks/Shrapnel = ”These projectiles split/explode during their descending trajectory, showering the unfortunate troops below with a terrible rain of death.” Catapults and Mortars.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Incendiary = ”These missiles are made of a concoction of highly flammable liquids that ignite on impact and transform the area hit into a blazing inferno.” Catapults and Mortars.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Gruesome = ”Sometimes a regiment has to endure the shocking experience of being hit by the remains of former comrades or of civilians slaughtered by the enemy and transformed into grisly projectiles.” Catapults only.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239


    Regiments of Renown
    Spoiler Alert, click show to read: 
    Drogg's Blackpowder Mercenaries = Mercenary Ogres who have taken the big guns from their enemies and strapped them on top of their Mournfangs.
    https://i.imgur.com/ih8BmZo.png White Dwarf 409

    Gate Crasha = A named Golden Daemon entry.
    http://www.solegends.com/citcat2003og/c2003ogp80-00.htm

    Gurt Blu = "Gurt Blu is busily hurling unfortunate Empire soldiers into the river in a cruel, Ogre-style game of skimming stones."
    https://i.imgur.com/tk7ykfA.png White Dwarf 406
    https://i.imgur.com/u8agqT9.png White Dwarf 406

    Mountain Smasher = A named Stonehorn.
    https://i.imgur.com/l56MZPv.png White Dwarf 407
    https://i.imgur.com/w88cAsj.png White Dwarf 407

    Old Funder's Ladz = These mercenaries are renown throughout the Old World. Wherever there is war you are sure to find Old Funder and his ladz for hire.
    https://www.scribd.com/document/2230...del-Journal-07

    Skullgut's Ironfangs = A named cavalry unit from a White Dwarf army. Consists of a big cannon being carried by Mournfangs.
    https://i.imgur.com/eKNPa5q.png White Dwarf 409

    The Blasters = A named Leadbelcher regiment.
    https://i.imgur.com/l56MZPv.png White Dwarf 407
    https://i.imgur.com/w88cAsj.png White Dwarf 407

    The Eternal Feast = A named Ironguts regiment.
    https://i.imgur.com/l56MZPv.png White Dwarf 407
    https://i.imgur.com/w88cAsj.png White Dwarf 407

    The Slavering Slaughterers = A named regiment of Mournfang Cavalry.
    https://i.imgur.com/l56MZPv.png White Dwarf 407
    https://i.imgur.com/w88cAsj.png White Dwarf 407


    Added Units:

    Mon-Oger’s Chieftain Chariot (Character Mounts)

    Added RoRs:

    None yet

    Removed Units:

    None yet
    Last edited by PaulH; June 14, 2021 at 07:40 AM.

  2. #2

    Default Re: Information Thread for Potential New Ogre Kingdoms Units

    Special and Named Characters

    Here is contained a full list of every possible Legendary Lord or Legendary Hero that I could find for the Ogre Kingdoms, excluding those who are long dead. I have split them into different categories for each faction and whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Without further ado, here we go.

    Blood-Guzzler Tribe
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Bul Mallet-Hands = The Blood Guzzlers are led by this Tyrant.
    http://warhammerfantasy.wikia.com/wiki/Blood_Guzzlers


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Deathmaw Tribe
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    Crogg the Blind = Crogg is a Slavegiant of the Deathmaw Ogre tribe. He was once the ruler of Mount Thug, but was captured in a Deathmaw raid. Before being captured he ripped apart a dozen of his assailants, so the Tyrant of the tribe had his single eye put out with a red hot spear. However, Crogg is cunning, and his remaining senses are improving every year. No longer as helpless as his captors would believe, he will soon reap a bloody revenge upon the Deathmaw tribe.
    http://whfb.lexicanum.com/wiki/Crogg_the_Blind


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Eyebiter Tribe
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Malron Eyebiter = The Eyebiters are a close-knit tribe ruled by Malron Eyebiter, a long-lived Tyrant who has sired more strong sons and grandsons than any other ogre alive.
    http://warhammerfantasy.wikia.com/wiki/Eyebiter_Tribe


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Feastmaster Tribe
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Blaut Feastmaster = Their heavily jowled Tyrant, Blaut Feastmaster, captured a string of the small folk during his many travels and, in a display of foresight and extreme self-control, brought them home for the lads instead of eating them then and there.
    http://warhammerfantasy.wikia.com/wi...stmaster_Tribe


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Goldtooth Tribe
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Geasus Goldtooth, Over-Tyrant = He is the most powerful Ogre Tyrant in recorded history, for he has managed to subjugate the neighbouring tribes under his control, forcing their tyrants to pay him tithes, which gives him a title of Over-Tyrant. Due to the tithes and the unrestricted trade throughout his domain his troops enjoy their share of the riches, as well as the best equipment in all Ogre tribes.
    http://warhammerfantasy.wikia.com/wi...asus_Goldtooth


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Ironskin Tribe
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Bhograt Seven-Bellies = Amongst their number was Bhograt Seven-Bellies, an ogre possessed of much physical strength as well as sheer girth and an eye for an opportunity. He left the contest with a wild gleam in his eye, and began the long climb into the mountains, eventually reaching the tumbledown ruins that were once the majestic castles of the Skytitans.
    http://warhammerfantasy.wikia.com/wiki/Ironblaster


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Lazarghs
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Groth Onefinger = Considered a madman due to his insistence that the coming of the Ogre god was near, he was severely wounded in the cataclysm that proved him irrefutably correct. Groth was horribly burned by the resultant firestorm, losing his nose, eyelids, lips, ears, and all bar one of his digits to the searing flames.
    http://warhammerfantasy.wikia.com/wiki/Groth_Onefinger


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Mountaineater Tribe
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Bauldig Mountaineater = Naturally drawn to such a tough and charismatic leader, the growing Mountaineater Tribe imitates Bauldig by eating rocks with every meal so they can become as tough and stubborn as their Tyrant.
    http://warhammerfantasy.wikia.com/wi...aineater_Tribe


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Champions
    Spoiler Alert, click show to read: 
    None yet


    Unaffiliated
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Braugh Slavelord = Known to the chaos dwarfs as Ghrask Dragh, literally 'corpse-slaver', Braugh Slavelord is a legend even amongst his own merciless peers. Ogre slavers are a common enough sight in the far corners of the world, but only one amongst them can claim to enslave his prey in death as well as life.
    http://warhammerfantasy.wikia.com/wiki/Braugh_Slavelord

    Bragg the Gutsman = Even veterans of a thousand battles feel corpulent shivers at the very name of this killer among killers, this shadowy figure that deals out the most gruesome kind of death imaginable. He is the champion executioner of Ogrekind, a slayer of kings and heroes. To see him on the field of battle is to see death itself at work. He is Bragg the Gutsman and none he has marked for slaughter have ever survived.
    http://warhammerfantasy.wikia.com/wi...gg_the_Gutsman

    Jhared the Red = The infant Jhared survived the first cruel hours of his exile, only to stumble across the den of a suckling female Sabretusk. Rather than being devoured, the hairy whelp was unwittingly welcomed into the beast's litter. The silent red-haired killer and his pack of daemon cats soon became legend amongst the Ogres of the valleys.
    http://warhammerfantasy.wikia.com/wiki/Jhared_the_Red

    Lord Greatgut = This enormous Ogre commands his fractious rabble by simple expedient of eating anyone who disagrees with him. Greatgut is a powerful ogre leader, not least because of his magical club, which shines bright red and impresses the Ogres
    https://i.imgur.com/Nu6WzDC.png White Dwarf 145

    Skrag the Slaughterer = Dragging his massive meat-pot behind him - attached to his back with a series of painful, tearing hooks and chains - Skrag hacks and rips at his enemies in a glorious blood-fuelled dedication to the Great Maw. In his wake, he leaves a trail of dismembered limbs and body parts, which it is the duty of his Gore-Gnoblars to retrieve and deposit into his cauldron.
    http://warhammerfantasy.wikia.com/wi...he_Slaughterer


    Heroes
    Spoiler Alert, click show to read: 
    Granggrar the Ravenous = A Bruiser with heavy armour and great weapon.
    https://i.imgur.com/l56MZPv.png White Dwarf 407
    https://i.imgur.com/w88cAsj.png White Dwarf 407


    Champions
    Spoiler Alert, click show to read: 
    Gorg Three-Fingers = An Ogre Maneater quoted in the Skrag the Slaughterer page.
    http://warhammerfantasy.wikia.com/wi...he_Slaughterer

    Gutlagg = A named Ogre.
    https://i.imgur.com/lIwMreO.png White Dwarf 82

    Matthog = A named Ogre.
    https://i.imgur.com/lIwMreO.png White Dwarf 82


    Added Characters

    Lord Greatgut (Unaffiliated - Lord)

    Removed Characters

    None yet.
    Last edited by PaulH; June 14, 2021 at 07:41 AM.

  3. #3

    Default Re: Information Thread for Potential New Ogre Kingdoms Units

    Reserved for Suggested Unit Lists

  4. #4

    Default Re: Information Thread for Potential New Ogre Kingdoms Units

    Magical Weapons, Armour, Amulets, Scrolls and Other Items

    This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.

    Common Magic Items
    Spoiler Alert, click show to read: 
    If you follow the link below you will find dozens of magical items that are commonly found in the Old World (and beyond).
    https://www.twcenter.net/forums/show...1#post15255257


    Arcane Items
    Spoiler Alert, click show to read: 
    Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.”
    https://i.imgur.com/O9IGyJF.png White Dwarf Issue 194

    Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194


    Kadon’s Scrolls of Binding
    Spoiler Alert, click show to read: 
    When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:

    Binding Scrolls

    Spoiler Alert, click show to read: 
    Ancient Stegadon = Ancient Stegadons are amongst the largest and most ferocious of their entire race. The eldest Stegadons have grown yet thicker hides, larger horns and tower above even their own pack. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers.
    http://warhammerfantasy.wikia.com/wiki/Ancient_Stegadon

    Arachnarok Spider = Those Man-sized victims are often wrapped into web-casings within the spider's lair, where they would begin to dissolve within a matter of hours by the highly corrosive spider venom, until the victim turns into a protein-rich puddle from which these Spiders can easily drink from. Despite its immense bulk, Arachnarok Spiders are relatively efficient solitary hunters, able to move silently through dense wilderness and ensnare their unsuspecting prey with webs as thick as an Orcs muscular arm.
    http://warhammerfantasy.wikia.com/wi...chnarok_Spider

    Basilisk = The most potent weapon in the Basilisk’s arsenal is their deadly gaze. Renowned in folklore across the Old World for its lethal nature, the Basilisks’ sickly pale eyes are able to focus the destructive potential of their poisonous soul, withering their prey until its skin and flesh slough away.
    https://www.fichier-pdf.fr/2012/11/0...eview/page/43/

    Bastiladon = Bastiladon, sometimes known as Living Bastions, are a mighty and hulking species of armored reptiles whose heavily armoured shell is perhaps one of the strongest within the continent of Lustria. It is a walking fortress, a living bastion covered in a rock-hard bony skin, and then further protected by massive iron-like plates — a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur.
    http://warhammerfantasy.wikia.com/wiki/Bastiladon

    Carmine Dragon = Carmine, or Encarmine Dragons, are a corrupted variant of the Dragon race known famously for its dark crimson colour as a result of an over-exposure to "Death Magic". Contrary to popular belief, Carmine Dragons are actually not a separate sub-species of Dragons, rather these Dragons are born this way when a Dragon egg has become saturated by Shyish, the Wind of Death. When the unborn dragon is exposed to this, the death magic is gathered and magnified within the heart and soul of the dragon once it is born.
    http://warhammerfantasy.wikia.com/wiki/Carmine_Dragon

    Emperor Carmine Dragon = Same as above but far more powerful and can cast spells.
    http://warhammerfantasy.wikia.com/wiki/Carmine_Dragon

    Carnosaur = Carnosaurs are large apex predators that have terrorised the darkness of the primordial jungles since the dawn of this world's existence. Considered by many as the ultimate jungle hunter, with some growing nearly two stories tall, these massive reptilian beasts are powerfully built and highly aggressive creatures, with long, muscular hind limbs and a heavy tail that is used to balance its enlarged and powerful skull.
    http://warhammerfantasy.wikia.com/wiki/Carnosaur

    Cave Spiders = Warped by chaos, these horrors have bloated to twice the size of Giant Spiders and are often barely able to squeeze themselves through passages. Their massive grey bodies almost blend into the cavern walls making them difficult to see and they move quickly using their powerful legs, in spite of their size. Monstrous Arcanum lists spiders as a 'Kinship' monster to the Beastmen.
    Warhammer Supplement: Monstrous Arcanum
    http://warhammerfantasy.wikia.com/wiki/Cave_Spider

    Chaos Dragon = A Chaos Dragon dimly resembles its uncorrupted kin. It has a massive bloated body that splits into two long trunk-like necks that end in heads of horns and fangs. One head smokes with the fires that burn in its gullet, whilst the other sends plumes of acidic gasses into the air to scorch the land. Thick scales cover the body in places, but in others, its organs and muscles are revealed, pumping the corruption through a system of exposed veins and arteries. Its fiery heart beats within, sending showers of sparks onto the ground as it passes.
    http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon
    Warhammer Supplement: Monstrous Arcanum

    Young Chaos Dragon = A younger, less experienced and less powerful Chaos Dragon.
    http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon
    Warhammer Supplement: Monstrous Arcanum

    Great Chaos Dragon = An older, more experienced and more powerful Chaos Dragon.
    http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon
    Warhammer Supplement: Monstrous Arcanum

    Emperor Chaos Dragon = An incredibly powerful Chaos Dragon that is huge, and is able to cast devastating spells.
    http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon
    Warhammer Supplement: Monstrous Arcanum

    Chaos Giant = Chaos Giants are twisted, monstrous humanoids that have divulge from the rest of the Giant race and became warped into a creature that possess a greater prodigious appetite for violence.
    http://warhammerfantasy.wikia.com/wiki/Chaos_Giant

    Chaos Siege Giant = A mutilated, half-insane creature whose body has been armoured against attack by layer upon layer of heavy iron and bronze plates. These are firmly secured to the unwilling Giant by heat-fusing, riveting and nailing them deep into the Giant's flesh, and in some cases in bolting them directly into its massive skeleton.
    http://warhammerfantasy.wikia.com/wi...os_Siege_Giant

    Chaos Trolls = They are malformed monsters whose lack of intelligence is as legendary as their great strength, as well as their unthinking ferocity and indiscriminate appetites. All Trolls have been affected by Chaos to some extent, as their species is the result of thousands of years of warping influence from the corrupting power of the north. Those that are sometimes seen accompanying warbands of Beastmen, however, have been altered by the power of Chaos more directly
    http://warhammerfantasy.wikia.com/wiki/Chaos_Troll

    Chaos War Mammoth = These massive creatures, whose footfalls shake the earth like thunder, are capable through sheer bulk and roused fury of demolishing buildings, trampling forests flat and crushing anything smaller than themselves into an unrecognisable, bloody smear. Although not actually evil as such, they are entirely belligerent and uncaring beasts that cut a swathe of destruction wherever they go, a factor magnified a thousand-fold by the fact that when they have young they travel in communal family herds, are fiercely territorial and respond to any other creature that manages to gather their notice by smashing it into the ground, or if it is a large enough monster in its own right, impaling it with huge tusks the size of mighty tree trunks.
    http://warhammerfantasy.wikia.com/wi...s_War_Mammoths

    Chimaera = The three-headed Chimerae is one of the most fearsome of all Children of Chaos, a beast whose progenitors were so warped that it is now impossible to say what manner of creatures they might once have been. Chimerae are more susceptible than most monsters to the twisting power of Chaos. The heads of some breathe fire in the manner of Dragons, whilst other heads sprout razor-sharp fangs or jaws that drip with a poisonous slime.
    http://warhammerfantasy.wikia.com/wiki/Chimerae

    Cockatrice = The Cockatrice is a repulsive Chaos-influenced beast with sorcerous capabilities. While this curious creature has very fast reactions and a great number of claws, it is not very strong, martially skilled or even particularly resistant to damage. However, the sorcerous capabilities of this monster allow it simply turn the assailants into stone with a simple stare. Enemies should not ever look it in the eye if they hope to emerge victorious. Even if they manage to wound the agile beast, it is likely that it will simply fly away, prefering to live long then die hard. According to Monstrous Arcanum it has 'kinship' with the Beastmen.
    Warhammer Supplement: Monstrous Arcanum
    http://whfb.lexicanum.com/wiki/Cockatrice

    Cold Ones = They are large and scaly reptilian beasts with sharp teeth and large claws. Lustrian Cold Ones hunt in the tropical jungles, while Cold Ones in Naggaroth prefer the damp warmth of caves to the cold weather outside. Cold Ones may be solitary, or they may hunt in packs. They are aggressive and have a liking of horseflesh, normal horses are terrified by them.*They are remarkably long lived and notoriously stupid. The oldest Cold One known to the Dark Elves, dubbed Kintearer, lived 1732 years after being brought into captivity.
    http://warhammerfantasy.wikia.com/wiki/Cold_Ones

    Colossal Squig = Colossal Squigs are enormous, improbable and quite insane. These fungoid beasts possess insatiable appetites and boundless energy which, coupled with their mountainous size, means they can unleash untold havoc in battle! Their impossibly large, fleshy mouths can messily devour swathes of foes in an instant, while their rush to eat usually means anything that escapes their grisly jaws is squashed flat by the beast as it careens headlong towards its next meal.
    https://www.forgeworld.co.uk/en-GB/Colossal-Squig

    Curs’d Ettin = They are fell creatures renowned in the dreaded sagas of the norse. Even in that barbarous, warp-touched land, few are as feared or reviled as they. Twin-headed abominations born of Chaos, they are the terror of the high moorlands and mountains of the North, dwelling in lonely caverns and the once-proud ruins of Citadels. Hulking and twisted creatures, they greatly resemble the more commonplace Giants in size and strength, as well as in hunger for flesh and blood. Yet they are also easily distinguished from those already brutal creatures by their horrific deformities and cruel intellects.
    http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin

    Curs'd Ettin Gibberers = One of the Curs'd Ettin's heads has degenerated into infantile imbecility, drooling and wailing constantly, making enemies lose leadership around them.
    http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
    Warhammer Supplement: Monstrous Arcanum

    Curs'd Ettin Scaled Horrors = Amongst the Curs'd Ettin clans living close to the Chaos Wastes, some are born with scabrous scales, while their blood is rancid and poisonous to any it touches.
    http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
    Warhammer Supplement: Monstrous Arcanum

    Curs'd Ettin Man Scyther = Less common than hammer-hands, these have wicked bone growths or talons that slice through the enemy.
    http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
    Warhammer Supplement: Monstrous Arcanum

    Curs'd Ettin Rune-Callers = Some Ettins are capable spell-casters, recalling dimly the tribal magic they once wielded as men. These Ettins are branded with magical runes that burn with unholy power, allowing them to call upon the various Lores of Magic, such as those of Shadow and Death. Though their power cannot hope to approach that of a true Sorcerer, the combination of adept magical knowledge and brute strength makes the Ettin even more dangerous. Such savage magicians are known as Rune-Callers.
    http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
    Warhammer Supplement: Monstrous Arcanum

    Cygor = Assailed by such visions since birth, Cygors are all quite mad. Thus, a Cygor will blunder indiscriminately through the material world, unable to catch the prey it so insatiably wants to devour. They hunger constantly, for they can scarcely perceive the prey other Minotaurs might hunt down and devour.
    http://warhammerfantasy.wikia.com/wiki/Cygor

    Dark Emissary = A Dark Emissary is a former Truthsayer, a sorcerer from the isle of Albion, that uses a specific strand of Chaos Magic, granted to them by their lord and master, the Daemon Prince Be’lakor. They can raise Fenbeasts.
    http://whfb.lexicanum.com/wiki/Dark_Emissary
    http://whfb.lexicanum.com/wiki/Fenbeast

    Demigryph = At the heart of this great Forest lurks many foul and ancient beast of many ages past. But none are so noble and majestic in their heritage as the prides of Demigryphs who ruthlessly claim this patch of territory as their own.
    http://warhammerfantasy.wikia.com/wiki/Demigryph_Knight

    Dragon Ogres = Aeons ago, the elders of their race made a pact with the Ruinous Powers, embracing damnation in order to save themselves from a slow decline into extinction. They were given eternal life, and in return, the entire Dragon Ogre race put themselves at the command of the Dark Gods. According to Monstrous Arcanum it has 'kinship' with the Beastmen.
    Warhammer Supplement: Monstrous Arcanum
    http://warhammerfantasy.wikia.com/wiki/Dragon_Ogres

    Dragon Ogre Shaggoths = Dragon Ogre Shaggoths are living legends of carnage and devastation. As a Dragon Ogre ages, it becomes ever larger, growing stronger and more powerful. As long as it can find lightning to refresh its body and revitalise its mind, there is no limit to the size one can reach. According to Monstrous Arcanum it has 'kinship' with the Beastmen.
    Warhammer Supplement: Monstrous Arcanum
    http://warhammerfantasy.wikia.com/wi..._Ogre_Shaggoth

    Dread Maw = With their circular mouths, studded with rows of sickle-shaped teeth, Dread Maws can seize and devour a fully armoured man in seconds. Often, smaller prey is swallowed whole, but even the largest creatures will fall foul of the Dread Maw's ravenous appetite. Bursting forth from beneath the ground and latching on with their hooked teeth, they can tear their way inside the greatest of beasts, eviscerating them from within and quickly hollowing out their ruptured carcass.
    https://www.forgeworld.co.uk/en-IE/Dread-Maw

    Dread Saurian = Dread Saurian Of all the reptillian nightmares that inhabit the jungle-shrouded continent of Lustria, Dread Saurians are one of the most feared; an echo of ancient days when huge beasts such as they did battle with the forefathers of dragons for supremacy. Immense creatures, larger than the towering Carnosaur, Dread Saurians are few in number and sacred to the Lizardmen, and the fury of each that prowls the fetid jungles is moderated only by the arcane power of the ceremonial armour that bedecks them.
    https://www.forgeworld.co.uk/en-GB/Dread-Saurian

    Elephants = It’s an elephant.
    http://warhammerfantasy.wikia.com/wiki/Elephants

    Fenbeast = Fenbeasts are large sorcerous constructs assembled from material gathered from marshes and swamps where many have died in battle. They are unnatural creatures that reek of stagnant marshes and have the touch of the grave about them. The presence of a Fenbeast often indicates the presence of a necromancer or other kind of spell caster, often one with grim intentions. Fenbeasts, being all but devoid of will, are not imaginative opponents, but this can change with a skilled handler.
    http://warhammerfantasy.wikia.com/wiki/Fenbeast

    Fimir Balefiend = Listed in the Monstrous Arcanum lists, an evil sorcerer of some kind.
    Warhammer Supplement: Monstrous Arcanum
    http://whfb.lexicanum.com/wiki/File:FimirBalefiend.jpg

    Fimir Noble = As with other Fimir warriors, Fimirach Nobles are armoured with plates of spell-forged bronze fitted to their hunchbacked bodies and wield Baleglyph weapons in combat, either in the shape of great double-handed mauls, or single-handed maces and curving hatchets, held one in each hand.
    https://www.forgeworld.co.uk/en-FI/Fimirach-Noble
    Warhammer Supplement: Monstrous Arcanum

    Fimir Noble (Great Weapons) = Same as above, but with Great Weapons.
    https://www.forgeworld.co.uk/en-FI/Fimirach-Noble
    Warhammer Supplement: Monstrous Arcanum

    Fimir Warriors = Fimir are loathsome, one-eyed reptilian creatures, infamously degenerate and malign and possessed of dark powers. Fimir Warriors are armoured with plates of spell-forged bronze fitted to their hunchbacked bodies and wield Baleglyph weapons in combat, either in the shape of great double-handed mauls, or single-handed maces and curving hatchets, held one in each hand. Each Fimir Warrior also has a formidable weapon in its muscular tail which ends in a natural bone club with which it can smash any foes who get in close with bone-breaking force.
    https://www.forgeworld.co.uk/en-GB/Fimir-Warriors
    Warhammer Supplement: Monstrous Arcanum

    Fimir Warriors (Great Weapons) = Same as above, but with Great Weapons.
    https://www.forgeworld.co.uk/en-GB/Fimir-Warriors
    Warhammer Supplement: Monstrous Arcanum

    Focus Familiars = An impish familiar accompanying the Sorceress, through which she can direct her powers. This allows her to target enemies further away and out of sight.
    http://warhammerfantasy.wikia.com/wiki/Focus_Familiar

    Ghorgon = Ghorgons are huge, four-armed, ox-headed variant of the Minotaur race that have evolved into their current state from the extreme overconsumption of tainted flesh, which triggered rapid growth and extreme amounts of physical mutation.
    http://whfb.lexicanum.com/wiki/Ghorgon
    http://warhammerfantasy.wikia.com/wiki/Ghorgon

    Giant = Once a Giant has cleaned up all the available food within a region, Giants would move on to find more fertile and unspoiled lands, often leaving behind the bones and husk of many ruined villages in his wake.
    http://warhammerfantasy.wikia.com/wiki/Giant

    Giant Spiders = The same ones the forest goblins ride.

    Great Cave Squig = A Great Cave Squig is simply a larger variant of the more common Cave Squig that has grown to such a magnificent size that it has become as large as an Imperial warhorse. The fangs of these beast are as sharp as swords and their ravenous appetite would often mean they will snap at anything that moves in front of them. Their hides are tough and leathery and their small eyes gleam with an endless desire for meat and carnage.
    http://warhammerfantasy.wikia.com/wiki/Great_Cave_Squig

    Griffon = For anyone to have the slightest hope of mastering a Griffon, the beast must be captured and trained while young, forcing a bond that only death can shatter.
    http://warhammerfantasy.wikia.com/wiki/Griffons

    Hagranyms = The Hagranyms are the predatory mounts of those Orcs that have made the mountains of Bretonnia their home. The Hagranyms are not just simple animals; many are more intelligent than the Orcs riding them. This is one reason why all attempts by Bretonnians to tame them have failed; the Hagranyms refuse to cooperate and are clever enough to cause all kinds of problems. The other reason is that all Hagranyms are bloodthirsty killers, delighting in slaughter for its own sake as well as for food.
    http://warhammerfantasy.wikia.com/wiki/Hagranyms

    Harpies = Harpies are vicious and spiteful, displaying only the meaning glimmerings of intelligence and, even then, only malicious, purpose. Innately cowardly creatures, Harpies band together in great sky-borne flocks, which roam high above the mountainsides and valleys in search of prey defenceless enough to risk attacking.
    http://warhammerfantasy.wikia.com/wiki/Harpies

    Hippogryph = The Hippogryph species inhabit the upper reaches of the Grey Mountains, occasionally prowling the green lands below for prey such as sheep and cattle, although they have also been known to hunt Humans, Greenskins or just about any creature than cannot quickly hide from its vision.
    http://warhammerfantasy.wikia.com/wiki/Hippogryph

    Horned Ones = There exists in the deepest jungles a rare breed of Cold One referred to as*Horned Ones. These beasts breed within dank caverns, emerging into the rainforests to hunt. They are startlingly aggressive and extremely territorial, so much so that they will take on any other beasts they perceive as a threat, no matter its size.
    http://warhammerfantasy.wikia.com/wiki/Cold_Ones

    Hydra = The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery.
    http://warhammerfantasy.wikia.com/wiki/War_Hydras

    Incarnate Elemental of Beasts = Summoned through savage and secret rituals known to few humans outside the initiates of the Amber Order of Wizards — and dark lore has it the Bray Shamans of the unholy Chaos Beastmen herds — the Incarnate Elemental of Beasts is known in legend as the Bloody Hidesman, the Horned Man or the Faceless Hunter. It is a towering, half-human figure that embodies the ferocity and merciless hunger of the wild and contains within it the turbulent spirits of numberless predators, both animalistic and cruel.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Fire = Known in the lore and legend of the Empire as the Charred Ones, the Black Harvestmen, and Jack O’Cinders, stories speak of the wrath of the wizards of the Bright College during the brutally fratricidal wars that wracked the Empire in centuries past, where these conjured creatures were used wantonly to destroy entire towns and villages that had provoked the ire of one or other Imperial faction, laying swathes of the land to ash-strewn waste.
    Warhammer Supplement: Monstrous Arcanum

    Jabberslythe = The beating of the Beastmen’s war drums often serves to draw Jabberslythes from their lairs, for they know that there will be rich pickings indeed at such times. The sounds of braying, shouting or even of celebration can be enough to bring a Jabberslythe lolloping and flapping from its lair, and they are always hungry.
    http://warhammerfantasy.wikia.com/wiki/Jabberslythe

    Kharibdyss = The Kharibdyss' digestive juices are ferociously efficient, and can dissolve flesh, metal and bone in a matter of minutes. The gemstones, however, are curiously resistant to the attentions of the monster's gullet. Indeed, the belly of a slain Kharibdyss is often something of a treasure trove, full of whatever magical possessions adorned its victims at the moment of digestion.
    [U]http://warhammerfantasy.wikia.com/wiki/Kharibdyss[U]

    Lammasu = The Lammasu has the body of a gigantic bull, a powerful mace-tipped tail and a massive, ugly head. The Chaos Dwarfs believe that the Lammasu is a rare mutation of the Great Taurus, a creature whose forbears were once Chaos Dwarfs, but which has become twisted by the powers of Chaos into a huge bull-shaped monster.
    http://warhammerfantasy.wikia.com/wiki/Lammasu
    https://www.scribd.com/doc/223190146/Citadel-Journal-19


    Land Wyvern = When the Orcs moved into the tunnels, they brought with them a rare breed of Wyverns—one slightly smaller and meaner than others of its kind but without wings. These are generally solitary creatures unless they’ve been tamed by the Orcs, and appear quite similar to normal Wyverns, complete with a poisonous tail. Land Wyverns are famously stupid and one will fling itself into combat without concern for numbers or the threat to its own life.
    http://warhammerfantasy.wikia.com/wiki/Land_Wyvern

    Lava Trolls = These are mentioned in this wiki page, but also in a list in the one below. The problem is, the second link says that there are rules for these, but I wasn’t able to find it anywhere. If anyone finds them, could they help.
    http://warhammerfantasy.wikia.com/wi...ocket_Launcher
    https://en.wikipedia.org/wiki/List_o...asy_characters

    Magma Dragon = Primordial and ferocious creatures, Magma Dragons are known famously for their extremely thick obsidian scales which radiates a constant glow of white-hot heat. What they lack in numbers, they make up with juggernaut strength and the ability to hunt down some of the largest predators to roam the land.
    http://warhammerfantasy.wikia.com/wiki/Magma_Dragon

    Young Magma Dragon = Young, inexperienced and smaller Magma Dragons.
    http://warhammerfantasy.wikia.com/wiki/Magma_Dragon

    Great Magma Dragon = Larger, more dangerous Magma Dragons.
    http://warhammerfantasy.wikia.com/wiki/Magma_Dragon

    Emperor Magma Dragon = Immensely powerful Magma Dragons that are capable of casting spells.
    http://warhammerfantasy.wikia.com/wiki/Magma_Dragon

    Manticore = Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges.
    http://warhammerfantasy.wikia.com/wiki/Manticore

    Merwyrm = The mages of Lothern are able to summon forth and bind the beasts of the deep, imposing their will upon the creatures’ primitive minds. The Merwyrm is a rare example of such a beast that is capable of fighting on land, and this distant relation (some would say ancestor) of the dragons of Caledor is a truly deadly and terrifying foe. This is from the Storm of Chaos Lothern Sea Patrol Army List, so should be limited to that faction.
    https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos

    Mourngul = Dreadful tales are told around huddled fires of those lost in the killing cold of a mountain winter, driven by famine and pain to hunt their own companions and former friends for their meat and the warmth of their blood. There is no salvation for these damned souls, for the horrors in which they indulge cannot save them and they become things neither dead nor alive, condemned to an eternity of empty hunger and terrible isolation.
    https://www.forgeworld.co.uk/en-GB/Mourngul

    Pagowyrm = Other rare sub-breeds are known to exist, such as the Pagowyrm which dwells in the frigid seas of Naggaroth.
    Warhammer Supplement: Monstrous Arcanum

    Plague Toads of Nurgle = Plague Toads are mutated, pseudo-amphibian sacs of brackish filth and pus whose wide maws can swallow a man whole. Plague Toads are drawn to places of disease and decay, and in such places those versed in the lore of the Plague Father can summon these daemon-vermin and bind them to their will.
    https://www.forgeworld.co.uk/en-GB/D...oads-of-Nurgle

    Power Familiars = A Power Familiar is a familiar that attracts magic power to its owner, who cannot be one of the Blood Dragons.
    http://warhammerfantasy.wikia.com/wiki/Power_Familiar

    Preytons = They are a savage and hateful breed of creature that haunts the forested lands of Bretonnia. So renowned is their ferocity that sighting of Preytons will draw knights from many miles around, seeking to prove their valor by slaying the beasts. Mighty and winged creatures of Chaos, hybrid in form like the Chimera, Preytons bear upon their vaguely equine heads a pair of blackened and serrated antlers which have caused foolhardy knights to mistake them for majestic Great Stags, much to their error.
    http://warhammerfantasy.wikia.com/wiki/Preytons
    Warhammer Supplement: Monstrous Arcanum

    Preytons (Filth Encrusted Scales) = A Preyton with scaly skin save.
    http://warhammerfantasy.wikia.com/wiki/Preytons
    Warhammer Supplement: Monstrous Arcanum

    Preytons (Forest Stalker) = A Preyton with the Ambush deployment rule.
    http://warhammerfantasy.wikia.com/wiki/Preytons
    Warhammer Supplement: Monstrous Arcanum

    Preytons (Insane Bloodlust) = A Preyton which is afflicted by Frenzy.
    http://warhammerfantasy.wikia.com/wiki/Preytons
    Warhammer Supplement: Monstrous Arcanum

    Razorgor Herd = As with all children of Chaos, Razorgor are disfigured by hideous mutations, but they generally have the aspect of a nightmarish, gigantic boar covered in vicious spines, coarse hair and boasting lethally sharp tusks and fangs.
    http://warhammerfantasy.wikia.com/wiki/Razorgors

    River Trolls = Are Trolls that, as their name suggests, live in shallow waters such as rivers or marshes. They usually pray on fish, yet there have been numerous reports of fishermen gone missing. These Trolls are foul, their rancid smell noticeable from afar. These Trolls are rightly feared for their ability to vomit acid onto their victims.
    https://www.scribd.com/doc/223223608/Citadel-Journal-47
    http://warhammerfantasy.wikia.com/wiki/Troll

    Rogue Idol of Gork= When greenskin tribes gather for war, foetid effigies depicting the Orc gods Gork and Mork will be constructed. Using rock, dung, old battle trophies and other detritus, these ‘statues’ are intended to bring the favour of Gork to the Orcs and Goblins mustering in their shadow. Some are no more than a heap of stones or no larger than a chapel door, but when a Waaagh! is brewing they can grow to immense proportions, and become so infused with the greenskins’ lust for battle that they are roused into life and will lumber forth to crush and bludgeon the enemy.
    http://web.archive.org/web/201203051...OGUE_IDOL.html

    Rock Pile of Gork= Smaller, less powerful version of the Rogue Idol of Gork.
    http://web.archive.org/web/201203051...OGUE_IDOL.html

    Great Idol of Gork= Larger, more dangerous version of the Rogue Idol of Gork.
    http://web.archive.org/web/201203051...OGUE_IDOL.html

    Rogue Idol of Mork= When greenskin tribes gather for war, foetid effigies depicting the Orc gods Gork and Mork will be constructed. Using rock, dung, old battle trophies and other detritus, these ‘statues’ are intended to bring the favour of Mork to the Orcs and Goblins mustering in their shadow. Some are no more than a heap of stones or no larger than a chapel door, but when a Waaagh! is brewing they can grow to immense proportions, and become so infused with the greenskins’ lust for battle that they are roused into life and will lumber forth to crush and bludgeon the enemy.
    http://web.archive.org/web/201203051...OGUE_IDOL.html

    Rock Pile of Mork= Smaller, less powerful version of the Rogue Idol of Mork.
    http://web.archive.org/web/201203051...OGUE_IDOL.html

    Great Idol of Mork= Larger, more dangerous version of the Rogue Idol of Mork.
    http://web.archive.org/web/201203051...OGUE_IDOL.html

    Sciowyrm = Other rare sub-breeds are known to exist, such as the Sciowyrm found only in the deepest ocean trenches. They are masters of the primordial darkness that surrounds them in the depths.
    Warhammer Supplement: Monstrous Arcanum

    Shard Dragon = Shard Dragons are not ‘true dragons’ as such, but the devolved remains of some draconic offshoot that migrated into the dark heart of the world. Untold centuries in lightless umbra have filled them with malign power and distorted their forms, some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of terror to slay their prey. It was the Dwarfs that first returned these creatures to the light of the sun, having learned to bind Shard Dragons with powerful runic collars and turning them upon their foes to rend and tear.
    Warhammer Supplement: Monstrous Arcanum
    https://www.fichier-pdf.fr/2012/11/0...eview/page/69/

    Shard Dragon (Breath of Nightmares) = Untold centuries in lightless umbra have filled them with malign power and distorted their forms, and some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of soul-destroying terror to silently slay their prey.
    Warhammer Supplement: Monstrous Arcanum
    https://www.fichier-pdf.fr/2012/11/0...eview/page/70/

    Shard Dragon (Gromril Scales) = Coated in blood, these protective plates are as much a weapon as a defence, slicing flesh and puncturing the armour of those foolish enough to confront such creatures in battle.
    Warhammer Supplement: Monstrous Arcanum
    https://www.fichier-pdf.fr/2012/11/0...eview/page/70/

    Shard Dragon (Rock Burner) = Untold centuries in lightless umbra have filled them with malign power and distorted their forms, and some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of soul-destroying terror to silently slay their prey.
    Warhammer Supplement: Monstrous Arcanum
    https://www.fichier-pdf.fr/2012/11/0...eview/page/70/

    Snow Trolls = Snow trolls are excellent trackers and follow their prey for hundreds of miles if necessary. They don’t wield weapons but having wickedly barbed claws. It’s from Citadel Journal.
    https://www.scribd.com/doc/223049779/Citadel-Journal-06
    https://www.scribd.com/doc/223054205/Citadel-Journal-07

    Spell Familiars = A Spell Familiar is a familiar that memorises spells on its master's behalf, offering its master a better choice of deadly spells to unleash in battle. It is never used by a Blood Dragon Vampire.
    http://warhammerfantasy.wikia.com/wiki/Spell_Familiar

    Stegadon = Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them.
    http://warhammerfantasy.wikia.com/wiki/Stegadon

    Stone Trolls = Are native to mountainous and rocky regions, and occasionally eat rocks and stones. As a result they have acquired stone-like characteristics, like a very tough hide. Another extraordinary characteristic is that they are extremely resistant towards magic.
    http://warhammerfantasy.wikia.com/wiki/Troll

    Troglodon = Lone cave-dwellers, Troglodons haunt subterranean grottos, emerging only to feed. These creatures are virtually blind, but hunt using senses other than sight. Swaying sinuously, the Troglodon uses its quill-like whiskers to track motion, while its forked tongue tastes the air.
    http://warhammerfantasy.wikia.com/wiki/Troglodon

    Trolls = Trolls are voracious creatures, mostly motivated by food and eating than anything else, and appropriately, their digestive systems can cope with almost anything, including, as rumored, rock and metal.
    Warhammer Supplement: Monstrous Arcanum
    http://warhammerfantasy.wikia.com/wiki/Troll

    Truthsayer = Truthsayers are strange people, red haired, muscular individuals with spiralling blue tattoos and their mystical rods of command, inscribed with ogham signs. Their symbol of power is the Triskele and they use their complete own lore of magic. They can summon Fen Beasts.
    http://whfb.lexicanum.com/wiki/Truthsayer
    http://whfb.lexicanum.com/wiki/Fenbeast

    Veteran War Hydras ‘The Claws of Khaine’ = If a War Hydra survives and remains with the same Beastmasters for long enough, they can become a truly fierce fighting team. Hydras are intelligent enough to learn from each battle, and a good beast master can refine their abilities with rewards and lashings. For notable battlefield successes, generals may reward their beast masters with minor incantations to augment their Hydra’s already impressive battlefield prowess. Recognisable on the battlefield by the number of adornments and tropics, experienced Hydras are a terrifying and unpredictable foe. Has a random ability; Fetch (The Hydra will nominate a hero/lord and endeavour to bring it’s corpse back to its owner), Escort (Bodyguards a unit), Battle Lover (Impetuous, always charges off to the enemy), Chameleon Skinned (can hide itself), and Bloodthirsty (aggressive).
    Found in White Dwarf Issue 260

    Warpfire Dragon = Spite-filled and ruinous creatures, they delight in destroying and mutilating their foes with blasts of Warpfire exhaled from the burning morass of ruinous energies that seethe within their bodies, the mere proximity to which can kill. Even in death are these mutated creatures deadly as their demise brings about a raging blast of unleashed fire to scorch the land around them.
    https://www.forgeworld.co.uk/en-IE/Warpfire-Dragon

    Young Warpfire Dragon = Younger, less powerful versions of the Warpfire Dragon.
    https://www.forgeworld.co.uk/en-IE/Warpfire-Dragon

    Great Warpfire Dragon = Older, more powerful versions of the Warpfire Dragon.
    https://www.forgeworld.co.uk/en-IE/Warpfire-Dragon

    Warrior Familiars = A Warrior Familiar is a familiar that accompanies its master and fights to protect him. This magical bodyguard usually takes the form of a diminutive warrior or a tiny monstrous creature.
    http://warhammerfantasy.wikia.com/wiki/Warrior_Familiar

    Wolf Rats = Wolf Rats are distinctive creatures, blending the appearance of both Skaven and Wolves. Covered in a thick pelt of grey fur flecked with white, they have shorter legs than their Skaven ancestors, keeping them low to the ground and suggesting that they are always ready to pounce. Their natural gait is to move on four legs, which only makes their ability to clumsily grasp and manipulate objects with their forepaws that much more horrifying.
    http://warhammerfantasy.wikia.com/wiki/Wolf_Rats

    Wolf Rats (Pox Feeders) = Due to a diet of diseased flesh, these have poison attacks.
    http://warhammerfantasy.wikia.com/wiki/Wolf_Rats

    Wolf Rats (Warpstone Shard Teeth) = These have warpstone for teeth, making them have armour piercing damage.
    http://warhammerfantasy.wikia.com/wiki/Wolf_Rats

    Wolf Rats (Bloated Mutants) = Bigger, tougher and stupider Wolf Rats.
    http://warhammerfantasy.wikia.com/wiki/Wolf_Rats

    Wyvern = Wyverns are cannibalistic predators that are known to be a distant off-shoot of the Dragon race. These creatures have been known to be oppurtunistic hunters, able to eat just about anything from rotting carcasses to bloated bodies amongst other filthy habits, making the Wyvern one of the most foul-smelling creatures to ever plague the World's Edge Mountains.
    Warhammer Supplement: Monstrous Arcanum

    Young Wyvern = A young, less experienced and powerful Wyvern.
    Warhammer Supplement: Monstrous Arcanum

    Great Wyvern = An old, highly experienced and deadly Wyvern.
    Warhammer Supplement: Monstrous Arcanum


    Kinship

    Spoiler Alert, click show to read: 
    Bonegrinder Giant = Gargants whose sheer size, stupidity and propensity for drunken, ill-tempered violence makes others of their kind seem positively mundane by comparison, Bonegrinder Giants are walking catastrophes capable of levelling an entire town without breaking a sweat—assuming they can stay on their feet long enough.
    https://www.forgeworld.co.uk/en-GB/Warhammer-Giant

    Dragon = There are many different variants of the dragon species.
    http://warhammerfantasy.wikia.com/wiki/Dragon

    Young Dragon = Young dragons aren’t as powerful as older dragons.
    http://warhammerfantasy.wikia.com/wiki/Dragon

    Great Dragon = These are a lot more experienced and powerful than your standard dragons.
    http://warhammerfantasy.wikia.com/wiki/Dragon

    Emperor Dragon = Indeed, the only recorded occasions on which Emperor Dragons have seen defeat have been when many thousands of foes have been arrayed against them, or some sorcerous trickery was employed. If few warriors can be counted on to defeat an Emperor Dragon, there are still fewer individuals capable of taming one. Even the famed Dragon Riders of Caledor were never able to tame the oldest and greatest of the Emperor Dragons.
    http://warhammerfantasy.wikia.com/wiki/Emperor_Dragon

    Mournfang = Aggressive predators that stalk the icy slopes, Mournfang packs are led by the largest of their kind and, working together, they can hunt and kill anything that lives in that harsh domain. Mournfangs have a notorious tenacity that makes even the most powerful of creatures think twice about confronting them. Ogres' tales tell of defiant Mournfangs blocking cave entrances or refusing to give ground and every tribe has a story about a beast continuing to fight long after drawing its last breath.
    http://warhammerfantasy.wikia.com/wi...rnfang_Cavalry

    Rhinox = Like a horned mountain with legs, the Rhinox is a foul-tempered, enormous beast that can wreak havoc when roused. Being so large, they are understandably strong and resilient, with the coat of fur thick enough to deflect blows. A charging Rhinox rumbles like thunder, and its hooves churn the earth like an earthquake. It takes a brave man to stand against the charge of Rhinox cavalry.
    http://warhammerfantasy.wikia.com/wiki/Rhinoxen

    Sabretusk = Although the sabertusk are predators, there have been reports of them being tamed and used by Ogres as hunting dogs, or companions to their masters.
    http://warhammerfantasy.wikia.com/wiki/Sabretusk

    Stonehorns = Stonehorns are massive, horned, woolly beasts endemic to the Mountains of Mourn, that the Ogres tame and use in battle.
    http://warhammerfantasy.wikia.com/wiki/Stonehorn

    Thundertusk = Their hulking mass exudes an aura, a subzero blast of arctic air so cold it congeals blood and freezes their prey. Thundertusks advance as relentlessly as a winter storm, using their numbing airs to slow their victims down, allowing the beasts to bring their cumbersome but crushing mass to bear.
    http://warhammerfantasy.wikia.com/wiki/Thundertusk

    Yhetees = The Yhetee packs inhabit the highest slopes of many mountain ranges, but are particularly common amongst the Mountains of Mourn and, the place of their birth - the towering peaks of the Ancient Giant Holds. There, high on the roof of the world, the Yhetees survive by preying on the beast herds of the highlands. The pale pelts of the Yhetees make them hard to spot in the snowy landscape, and only when their shaggy hair is overly matted and blood-speckled are they easy to pick out.
    http://whfb.lexicanum.com/wiki/Yhetee


    Mythic Items

    Spoiler Alert, click show to read: 
    Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Added Items:

    None yet
    Last edited by PaulH; November 04, 2019 at 01:28 PM.

  5. #5

    Default Re: Information Thread for Potential New Ogre Kingdoms Units

    Lore Information Regarding the Ogre Kingdoms

    When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.

    Generic Information
    Spoiler Alert, click show to read: 
    - The ancestors of Hobhounds were probably dogs which became tainted during the first Incursions of Chaos.
    - These hounds became larger, more fierce and dangerous.
    - The most notable hobhounds are found amongst the foothills of the Mountains of Mourn.
    - These creatures displaced the natural predators of the area because they were larger, meaner and more aggressive.
    - A wild hobhound is completely unapproachable and domesticated ones can easily tear a limb.
    - Although the breed has been stabilised as a result of domestication, Chaos attributes still occur now and again, and these mutants are highly prized by Hobgoblin Chieftains.

    https://i.imgur.com/SduqmsQ.png Warhammer 3rd Edition Rulebook

    - Ogres are noted for their aggressiveness, brutality and cannibalism
    - They make excellent mercenaries since they tend to slay, capture and eat the enemy
    - The most brutal and savage ogres quickly acquire followers
    - The success of a leader depends on his ability to find out where the most loot, grub and captives are to be had
    - Many ogres become mercenaries, mainly because an ogres idea of an ideal life is one of constant fighting relieved by frequent periods of eating

    https://i.imgur.com/gDGQ9U1.jpg 3rd Ed. Armies Book

    - Many Ogres follow the way of the mercenary.
    - As a race, they are just as brutal and warlike as Orcs, in some cases, more so.
    - Few Ogre mercenaries survive long enough to command an army of their own.
    - A lone Ogre mercenary general can often cause an entire enemy army to tremble.
    - Many mercenary regiments cannot bear to share a campaign with ogres and would not follow an Ogre general.
    - Orcs, Goblins and other savages are known to follow Mercenary Ogre generals, often just for plunder rather than pay.

    https://i.imgur.com/ib1iZhP.png White Dwarf 234

    - Certain widely-travelled ogres become jaded and seek steep odds to battle against to rouse themselves to excitement.
    https://i.imgur.com/4ip7wAW.png Warhammer Novel: Skarsnik

    - The Ogres care not one ounce for the Nemesis Crown, who claims it or what power it might grant.
    - To them, it’s a worthless trinket created by those too weak to dominate their foes by proper means.
    - Ogres are simple creatures, for which the world is a simple place.
    - They seek only to prove their might either through violence or eating vast quantities of food, and in doing so they give praise to their deity, the Great Maw.

    https://web.archive.org/web/20071009...mies/ogres.htm Nemesis Crown


    The Great Maw
    Spoiler Alert, click show to read: 
    - The elves speak of a time when a colossal warpstone comet thundered out of the skies and struck the plains outside of Cathay
    - The legends tell that the comet had a mouth and that instead of shattering upon impact it burned through the worlds crust, eventually emerging like a maggot burrowing through an apple
    - It’s exit point was a titanic maelstrom, and is a fanged place in which all dead things are drawn
    The exit point is Galleon’s Graveyard

    https://i.imgur.com/vHgPJtP.png Dreadfleet Rulebook

    - The Great Maw draws in life. It’s counterpart, Galleon’s Graveyard, draws in the dead.
    Dreadfleet by Phil Kelly - Chapter 15


    Foreign Affairs
    Spoiler Alert, click show to read: 
    Dark Elves
    Spoiler Alert, click show to read: 
    - Dark Elves sometimes offer a share in the spoils to vicious mercenary bands in return for their services in battle.
    - Some of their more notable mercenary ‘contracts’ are with the Hobgoblins, Nipponese and Ogres.

    https://i.imgur.com/1RwMDEg.png 3rd Ed. Armies Book

    Greenskins
    Spoiler Alert, click show to read: 
    - Orcs, Goblins and other savages are known to follow Mercenary Ogre generals, often just for plunder rather than pay.
    https://i.imgur.com/ib1iZhP.png White Dwarf 234

    Hobgoblin Khanate
    Spoiler Alert, click show to read: 
    - Although the Hobhound has been stabilised as a result of domestication, Chaos attributes still occur now and again, and these mutants are highly prized by Hobgoblin Chieftains.
    https://i.imgur.com/SduqmsQ.png Warhammer 3rd Edition Rulebook

    The Empire
    Spoiler Alert, click show to read: 
    - The rich burgermeisters of the Electoral Provinces have plenty of gold to spend on mercenaries, which means there are many freecorps roaming the Empire.
    - The Empire has been known to hire dwarfs, norse, ogres and other old worlders as allies and mercenaries.

    https://i.imgur.com/hI4M1M2.jpg 3rd Ed. Armies Book

    - Imperial merchants frequently hire Ogres to serve as bodyguards.
    https://i.imgur.com/va3Z9m2.png Warhammer Novel: Skarsnik


    Military
    Spoiler Alert, click show to read: 
    - Ogres are noted for their aggressiveness, brutality and cannibalism
    - They make excellent mercenaries since they tend to slay, capture and eat the enemy
    - Many ogres become mercenaries, mainly because an ogres idea of an ideal life is one of constant fighting relieved by frequent periods of eating

    https://i.imgur.com/gDGQ9U1.jpg 3rd Ed. Armies Book

    - Many Ogres follow the way of the mercenary.
    - Few Ogre mercenaries survive long enough to command an army of their own.
    - A lone Ogre mercenary general can often cause an entire enemy army to trmble.
    - Many mercenary regiments cannot bear to share a campaign with ogres and would not follow an Ogre general.

    https://i.imgur.com/ib1iZhP.png White Dwarf 234
    Last edited by PaulH; June 14, 2021 at 07:44 AM.

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