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Thread: agent_uniform_tables, help finding minor faction references

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  1. #1

    Default agent_uniform_tables, help finding minor faction references

    hey as the title claims I'm trying to find some subfaction references to put in the agent uniform tables. to make a specific subfaction have lords of a certain appearance

    I figured out whatever I have to change as well its somewhere in agent_uniforms_table under uniform name. unfortunately what I can't figure out is what uniform name would be assigned to Mousillon
    however kislev for example uses the following line to assign some of its special lords.
    wh_main_uniform_ksl_captain
    compare that to the standard empire captain entry.
    wh_main_uniform_emp_captain_campaign_01


    If I can figure out how to convert
    wh_main_uniform_vmp_lord_campaign_01
    to a Mousillon only variant then heros in my mod are fixed.
    if anyone has any ideas I'm all for them

  2. #2

    Default Re: agent_uniform_tables, help finding minor faction references

    also adding an update as its been ages. horses have basically the exact same problem as this to be faction only. so I'll be able to make faction only horses if this is ever found out. I've had no luck putting random 3 letter abbreviations of Mousillon in so far too. pretty distressing

  3. #3

    Default Re: agent_uniform_tables, help finding minor faction references

    It's actually quite rare that faction or subculture keys can be added as a filter, mostly can happen with UI components. Those are instead art ids keys and they are just "univocal" I think. Like, you could add wh_main_vmp_mousillon on that key but I don't think it would be much clearer for the game than calling it "yo_that_half_vampire_guy_campaign". So yeah, you already knew this, but I think you have to start over new heroes just like kislev and teb characters are different entities.

  4. #4

    Default Re: agent_uniform_tables, help finding minor faction references

    EDIT: i may have had a bit of a breakthrough, I don't suppose where the actual wh_main_uniform_xxxxx tables are? because if I can manage to add variants to that It will work. got mousillon custom references working in filename reference
    Last edited by a_wizard; June 16, 2016 at 06:43 PM.

  5. #5

    Default Re: agent_uniform_tables, help finding minor faction references

    If I understand you correctly, you're trying to change the appearance of Mousillon's lords and heroes?
    1. The variant which is used is located in the units_variants table, but so far all vampires use the same lords and heroes. If you want to create a complete new appearence you would have to create a new unit and replace the standard ones with it so you can assign it a new variant. (Which won't be working properly because one can't seem to overwrite vanilla db files without the game crashing atm. So you could only add those new lords and heroes, but not delete the normal ones from Mousillons roster.)
    2. If you just wanna change the colors Moussilon uses, you can do that in the factions tables.
    3. If you wanna edit the variant file which all vampire factions use for their lords and heroes, you can find them in the variant.pack under variantmeshdefinitions.

  6. #6

    Default Re: agent_uniform_tables, help finding minor faction references

    Quote Originally Posted by Larynja View Post
    If I understand you correctly, you're trying to change the appearance of Mousillon's lords and heroes?
    1. The variant which is used is located in the units_variants table, but so far all vampires use the same lords and heroes. If you want to create a complete new appearence you would have to create a new unit and replace the standard ones with it so you can assign it a new variant. (Which won't be working properly because one can't seem to overwrite vanilla db files without the game crashing atm. So you could only add those new lords and heroes, but not delete the normal ones from Mousillons roster.)
    2. If you just wanna change the colors Moussilon uses, you can do that in the factions tables.
    3. If you wanna edit the variant file which all vampire factions use for their lords and heroes, you can find them in the variant.pack under variantmeshdefinitions.
    Actually I just noticed that you can just add the subfaction in the units_variants table, so you don't need to create a new unit. Somehow forgot about that table, wrote my previous answer from memory without checking the file. So just create your own variant and put it in that file for the lord with the faction entered as "wh_main_vmp_mousillon".

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