I'm done with Chaos Campaign (on hard), i quite - 140 turns in... It's just an exercise in frustration. I've never had so much frustration with a TW game ever (played all since Rome 1)
I played Greenskins first on normal - no issues. Was way too easy in fact - basically just mopup operation. Now with chaos all the flaws of the game that seemed a little bit of a nuisance in the Ork campaign are now just downright gamebreakers.
1) Agent spam: Every turn with chaos i have at least 2 empire or other agents trying their "best". Chaos has no efficient assassins on it's own, and the enemies are too numerous (means many more agents) to deal with it with the limited Heros you have due to cost. With greenskins i had no such problems due to quick leveling from the assassins. They where actually way too powerfull.
2) OP Agent actions: Destroying 25% of an army with a single agent action is just ridiculously overpowered AF. Doesnt matter if elite army or not. Bye Elites. Good luck replenishing that with your ridiculously low replenishment rate (even upgraded)
3) Cat and Mouse army game is game breaking with chaos. They have no agents to impede movement -> no chance to ever catch an ememy that runs, unless the terrain situation is very very much in your favor.
Case 1: I tried chasing an empire stack with 1 big stack and one weaker as bait. Took ~20 turns, then the enemy army was completely (except the lord) destroyed due to mountain and chaos attrition. GREAT GAMEPLAY
Case 2: "Surprise buttlove" event happened - had to run away due to small army. Eventually managed to cobble 3 stacks of warrior units together to defeat the 2 stacks with 40% knights and 30% troll/giant. Except i couldn't defeat them entirely. They ran away again. No way to catch em. So i have 2 choices: run around for 50+ turns trying to chase them down (and run out of favor due huge deficit). Or ignore them, which lets them rebuild again. All the while 5+ other enemy armies stalk me, leaving disbanding most of the army out of question.
4) Attrition due to Horde proximity. Seriously, who thought that was a good idea? How are you supposed to defeat 3 stacks with just one stack? And also, if you use more, good luck trying to catch with multiple stacks before running out of units from attrition.
5) The big "surprise event" battle i had to use autoresolve, because as it turns out, the placement of your units on campaignmap matters jack shice on the battlemap. (campaign map - before trolltooth attacks right enemy stack, battlemap). So the 2 enemies could steamroll my first one (large amount of cav, chariots, fast monsters), with my reinforcements (95% infantry) having to run across the entire map to participate.
Has anyone actually playtested this? It's not hard due to beeing strategically difficult. It's hard to not quit out of frustration from the stupid game mechanics/balance. I'm in turn 140. I had 5 field battles (two whe from the "surprise event", one was defeating the single lord that ran out of units from attrition when i finally trapped him). All the rest was running, chasing, or attacking settlements.
Worst gameplay in any TW game i have ever experienced. And that even AFTER i installed mods that disable the proximity attrition losses (still prevents replenishment) and with reduced chance for "assault army" action beeing successfull.
Also... WTF is this supposed to be? "cinematic battlefields" - half of it is entirely black. Good job.




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