Results 1 to 15 of 15

Thread: Autocalc for the harvesting of rooters !!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Autocalc for the harvesting of rooters !!

    By harvesting routers I mean chasing and killing the routing units at the moment the battle is won. Please, tell me I'm the only one to find this tedious ! When the battle is finished and you have all the ennemy army running away, of course you know you ll need to kill as many as you can to optimise (because who wants to fight unclimatic battles against army remnants) and then start the most boring and anti-fun phase in all TW gameplay : the sync of your inf and cav to kill as many routers as possible.

    Most of the time, becquse of those clickfest ultra fast battles, the killing of routers takes 2 times longer than the battles itself !!!
    I can't start to imagine how frustrating this must be with Dwarves !

    So, I remember there was this feature (or my memory plays tricks to me) before, back in M2TW the numbers of killed routers was autocalc'd when you pushed the end battle button.

    Killing routers is long and boring and life is short, I simply do the maths.
    Last edited by Yerevan; June 09, 2016 at 10:15 AM.
    " Gentlemen, you can't fight in here! This is the War Room! "

  2. #2
    M2TWRocks's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    New Orleans
    Posts
    2,058

    Default Re: Autocalc for the harvesting of rooters !!

    One of the main reasons why I don't think I could complete a Dwarf campaign. You're right - you truly spend probably 2/3 of the time during a battle perusing the map looking for the white dots, and sending your fastest units towards them.

  3. #3
    ♘Top Hat Zebra's Avatar Praepositus
    Join Date
    Jun 2010
    Location
    That place you go to when the world becomes too much? I'm in the world. I'm why it's too much.
    Posts
    5,659

    Default Re: Autocalc for the harvesting of rooters !!

    Whaaat? That's the best part of the battle. Who doesn't love to see their bloodied, exhausted knights reaping the rewards of victory? Slaughtering their cowardly foe by the hundreds as they flee like frightened dogs, tails tucked between their legs (Sometimes literally.) It's a glorious sight, and I can't wait for a blood and gore DLC to make it even better.


    "The Harvesting of Rooters" absolutely sounds terrifying, though, and that's what Im going to refer to it as from now on.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  4. #4

    Default Re: Autocalc for the harvesting of rooters !!

    Quote Originally Posted by M2TWRocks View Post
    One of the main reasons why I don't think I could complete a Dwarf campaign. You're right - you truly spend probably 2/3 of the time during a battle perusing the map looking for the white dots, and sending your fastest units towards them.
    Quote Originally Posted by ♘Top Hat Zebra View Post
    Whaaat? That's the best part of the battle. Who doesn't love to see their bloodied, exhausted knights reaping the rewards of victory? Slaughtering their cowardly foe by the hundreds as they flee like frightened dogs, tails tucked between their legs (Sometimes literally.) It's a glorious sight, and I can't wait for a blood and gore DLC to make it even better.


    "The Harvesting of Rooters" absolutely sounds terrifying, though, and that's what Im going to refer to it as from now on.
    It's strange, ordering my hounds to chase Dwarf seems a little extra rewarding now. Still doesn't quite beat watching my hounds chase down the empire's decadent aristocracy.

    I do not like the fact that a player's army cannot really survive a defeat but the AI armies seem to always survive defeats.
    Last edited by Dorkus_Malorkus; June 10, 2016 at 11:49 AM.

  5. #5
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Re: Autocalc for the harvesting of rooters !!

    Quote Originally Posted by Dorkus_Malorkus View Post
    I do not like the fact that a player's army cannot really survive a defeat but the AI armies seem to always survive defeats.
    Yes ! That's one of the things that I don't understand. Its obviously wrong.

    Quote Originally Posted by gary0044187 View Post
    that would explain it then... now I know. that was a habit I had since back in the Shogun I days. Guess I will just leave battle immediately unless it triggers some dread traits still.
    It's possible they changed it though, because I see units getting chevrons much faster than in Attila and R2.
    " Gentlemen, you can't fight in here! This is the War Room! "

  6. #6
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Re: Autocalc for the harvesting of rooters !!

    arg I just realised I wrote rooters instead of routers

    yeah, in some moments it can be enjoyable I guess but I would prefer it to be optional
    " Gentlemen, you can't fight in here! This is the War Room! "

  7. #7
    Senator
    Join Date
    Mar 2009
    Location
    Tulifurdum
    Posts
    1,317

    Default Re: Autocalc for the harvesting of rooters !!

    It would be much better if we had cruel and prolonged dying animations like in S2TW and very seldomly in R2TW and TW:Attila. The cavalry let behind them a tail of winding bodies, so it should be. Add guts and blood and ... Ok, I will try to become civilized again. Just auto-calc casualties for humanity's sake. Or add more cruel animations and ...

  8. #8
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Re: Autocalc for the harvesting of rooters !!

    :-)

    Well I have nothing against a beheading animation or two ! Or some giants dismembering guys, then beheading them like a can opener before pressing all the body's fluids right their mouth, gulp.

    Ok, so I realised we're only two guys to find that the killing of routers (after battle is won) is too long and often becomes boring :-(

    So I can be pretty pessimistic about my router's killing autocalc I guess.
    Last edited by Yerevan; June 10, 2016 at 05:16 AM.
    " Gentlemen, you can't fight in here! This is the War Room! "

  9. #9

    Default Re: Autocalc for the harvesting of rooters !!

    Quote Originally Posted by Yerevan View Post
    :-)

    Well I have nothing against a beheading animation or two ! Or some giants dismembering guys, then beheading them like a can opener before pressing all the body's fluids right their mouth, gulp.
    There will be no beheading animations because of crazy unit model variety of different heights and shapes. Actually there are no fighting animations in battles at all. Units never parry or block attacks with shields, attacker never finishes his kill with a thrust of sword through body of an enemy. Those features were present in earlier Total War games, but no more. I heard that there are special finishing animations when some lords kills some big monsters, but I never saw it happen.

    And about routers: usually I just follow remains of retreated army on campaign map and auto-resolve.

  10. #10
    Naked Emperor's Avatar Centenarius
    Join Date
    Mar 2005
    Location
    Norway
    Posts
    828

    Default Re: Autocalc for the harvesting of rooters !!

    this is why we have fast forward button.
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

    ____________________________________________________________

  11. #11
    Påsan's Avatar Hva i helvete?
    Citizen Moderator Emeritus

    Join Date
    May 2007
    Location
    the north way
    Posts
    13,916

    Default Re: Autocalc for the harvesting of rooters !!

    A better way of doing it is pursuing the defeated army on the campaign map and autocalc it. 100% casualties. (You dont have to autocalc, but nobody wants to spend 15 minutes fighting a depleted army. )

  12. #12

    Default Re: Autocalc for the harvesting of rooters !!

    Quote Originally Posted by Påsan View Post
    A better way of doing it is pursuing the defeated army on the campaign map and autocalc it. 100% casualties. (You dont have to autocalc, but nobody wants to spend 15 minutes fighting a depleted army. )
    this, I don't pursue on battle map unless my units are low level and I want to get them some chevrons.

  13. #13
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Re: Autocalc for the harvesting of rooters !!

    Quote Originally Posted by Borschik View Post
    There will be no beheading animations because of crazy unit model variety of different heights and shapes. Actually there are no fighting animations in battles at all. Units never parry or block attacks with shields, attacker never finishes his kill with a thrust of sword through body of an enemy. Those features were present in earlier Total War games, but no more. I heard that there are special finishing animations when some lords kills some big monsters, but I never saw it happen..
    It was second degree, I have no need for gore. Frankly I prefer it this way. I don't miss matched combat at all, I'm too happy to get a bit of unit cohesion and weight back.

    Quote Originally Posted by gary0044187 View Post
    this, I don't pursue on battle map unless my units are low level and I want to get them some chevrons.
    In R2 you didn't get experience when killing routers, did it change ?
    Last edited by Yerevan; June 10, 2016 at 10:51 AM.
    " Gentlemen, you can't fight in here! This is the War Room! "

  14. #14

    Default Re: Autocalc for the harvesting of rooters !!

    Quote Originally Posted by Yerevan View Post
    In R2 you didn't get experience when killing routers, did it change ?
    that would explain it then... now I know. that was a habit I had since back in the Shogun I days. Guess I will just leave battle immediately unless it triggers some dread traits still.

  15. #15

    Default Re: Autocalc for the harvesting of rooters !!

    it's good thing you don't play as dwarfs...as they don't have a way to do it effectively beyond arty and and a flaying unit that is ultra useless.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •