-
June 09, 2016, 07:23 AM
#1
Foederatus
CTD when replacing weapon sfx with audacity
Im having a crash whenever muskets or high or low cannons are fired. I replaced the sfx in .pack file using audacity and it seems to only CTD using that. Any help would be nice. Used the latest PFM.
-
June 09, 2016, 07:34 AM
#2
Foederatus
Re: CTD when replacing weapon sfx with audacity
Just played a scenario recently. Only musket sounds CTD, not cannon sounds; ive mixed the with some other sounds in audacity. Ive total replaced musket sounds with that of other games like M2TW and Empire Earth.
-
June 09, 2016, 08:34 AM
#3
Foederatus
Re: CTD when replacing weapon sfx with audacity
Did it with goldwave and replaced it, but still CTD.
-
June 09, 2016, 09:28 AM
#4
Foederatus
Re: CTD when replacing weapon sfx with audacity
No CTD this time; it seems that ive modified the patch2 pack file, caused the CTD, not the sound.
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules