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  1. #1

    Default Multiple armies coming on incorrectly.

    Greetings fellow gamers,

    I am finding some inconsistencies with the direction my second support army comes onto the field. I have had a second stacks directly behind my first stacks come on correctly, but I have also had a second army that was directly behind my attacking stack come on the other side of the enemy, which doesn't make any sense.
    I experimented with battle reload and found the only way to make it come on on the same side of the field as my lead army was to place it on the other side of the enemy furthest away from me on the campaign map.

    Any others find oddities like this? It's just 40 units is a lot to control if their on the same side of the map, as I like to plan, but 40 units on opposite sides of the field is a tad messy for my tastes, and indeed is not normally something one likes to orchestrate!

  2. #2

    Default Re: Multiple armies coming on incorrectly.

    Supporting armies seem to arrive from a completely random side of the map, which makes them nearly impossible to use correctly.

    I think this is supposed to be CA's way of making each battle more varied, since always having your allies arrive from right behind your line would be too repetitive...

    however thats just my assumption.

    It DEFINITELY no longer works like in medieval 2 where they show up coming from a logical consistent direction.

  3. #3

    Default Re: Multiple armies coming on incorrectly.

    i hope this is just a bug that is going to be fixed. its annoying as hell.

  4. #4
    craziii's Avatar Protector Domesticus
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    Default Re: Multiple armies coming on incorrectly.

    this has been a problem since empire total war. I forgot if m2tw had it too or not. it was all eventually fixed by patches.
    fear is helluva drug
    Spoiler Alert, click show to read: 
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  5. #5
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Multiple armies coming on incorrectly.

    Quote Originally Posted by craziii View Post
    this has been a problem since empire total war. I forgot if m2tw had it too or not. it was all eventually fixed by patches.
    Indeed it was. But after a decade this problem should not still be there. It should be part of the Warscape mechanic by now. It shouldn`t have that problem still. Really no excuses.

  6. #6
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    Default Re: Multiple armies coming on incorrectly.

    It's the most annoying "feature" of TW:WH, even worse than the stupid agents. Makes strategic positioning of armies on the map a joke and made me quit some battles and auto-resolve. I don't remember such problems in TW:Attila.

  7. #7
    ostendadler's Avatar Miles
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    Default Re: Multiple armies coming on incorrectly.

    It is due to the fact that CA has pre-set maps stacked against one another on the entire campaign map. It no longer matters where you general in support is placed, what matters is how they are positioned on the set battlefield which sadly we cannot see hence the "randomness of positioning."

    Not much we can do here I'm afraid. Have you faced a lot of nonsensical situations?

    I said 1 out of 3 was random and 1 out of 10 was a catastrophy!
    "Quis custodiet ipsos custodes?"

    "If only all of Rome had just one neck."

    "Everytime you pre-order a game, god kills a kitten"


  8. #8

    Default Re: Multiple armies coming on incorrectly.

    Quote Originally Posted by ostendadler View Post

    Not much we can do here I'm afraid. Have you faced a lot of nonsensical situations?

    I said 1 out of 3 was random and 1 out of 10 was a catastrophy!
    Not that many fortunately, as geala said, I also quit and auto resolve if it doesn't work. Trapping the enemy between 2 armies is ideal, until you have to control 40 units at opposite ends of the maps. Also I like the spectacle of massed forces, particually artillery with 7.1 sound. What is worse is neither my son or myself like the way the unit cards stack into one long, hard to see line. I prefer the way they use to do it of one stack of unit cards on top of another, or at least have the choice.

  9. #9
    ostendadler's Avatar Miles
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    Default Re: Multiple armies coming on incorrectly.

    Being on all fronts is the con for commanding a huge army ;-). In real life it happened all the time. I guess you have to make the best out of it and turn it into a challenge or a scenario.
    "Quis custodiet ipsos custodes?"

    "If only all of Rome had just one neck."

    "Everytime you pre-order a game, god kills a kitten"


  10. #10

    Default Re: Multiple armies coming on incorrectly.

    Srsly, this has to be fixed ASAP. It is infuriating to be surrounded from begin on even tho the campaign map says something entirely different.

  11. #11

    Default Re: Multiple armies coming on incorrectly.

    Srsly, this has to be fixed ASAP. It is infuriating to be surrounded from begin on even tho the campaign map says something entirely different.

  12. #12

    Default Re: Multiple armies coming on incorrectly.

    I'm sure it's a bug that would be fixed quite quickly. In Rome 2 and Attila. reinforcements still come from random direction but at least (in the vast majority of cases) from their faction's half of the map. AI is even programmed to wait for the AI then advance as one. Only in TWW do I often see enemy units coming from behind.

  13. #13

    Default Re: Multiple armies coming on incorrectly.

    This do not happen in S2TW nor Attila. Reinforcements in S2TW and Attila does not appear drom the faction's side of the map, in fact they enter the map from the direction of the reinforcing stack relative to the battle on the campaign map. If the reinforcing stack's position is in the north of the battle, then they'll come from the general direction of the north, and so on, respectively. It has nothing to do with which side of the battle you're starting at.

    I said the general direction, since if you reload battles the same army never reinforces from the exact same place, but always in the general direction on the campaign map. The reinforcing direction may be moved even further if the direction are unpassable area, in this case the reinforcement would enter from the nearest valid area.

    I like to exploit this feature in many ways, and I always take note of enemy, ally, and my own reinforcing stacks on the campaignmap before going for an offensive. Back in S2TW, on some situation I would detach my cavalry from my stack, go round the enemy stack's zone of control, into the back of their army. When my main stack initiates the attack, the cavalry would reinforce right in the back of the enemy formation, confusing them and making it easier to break their focus. I can also exploit this on sieges. Its not unusual to see a settlement having a second stack setting camp right outside, inside the reinforcement range of the castle. In this case, I would deliberately attack the castle with the sole intention of destroying the reinforcing stack. I can tell where they would enter the battlefield, and ambush them on-route into the settlement. After that, I simply withdraw. This is especially devastating on Port Assaults where AI want to reinforce a port from the sea using embarked land army; a flottila of navy can slaughter lots of transports even before they can set foot on land, thanks to seasickness debuff.


    I don't know why this feature do not work properly where it works in the previous games, I just want to confirm how it was supposed to, and something as important as this should be fixed ASAP.

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