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Thread: Greenskin Waaagh! bug

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  1. #1

    Default Greenskin Waaagh! bug

    THE ISSUE: Greenskin Waaagh! armies refuse to follow orders after a certain number of turns; in my case it was by Turn 45ish, after 20 or so turns of loyalty from the same army.


    This means that:


    - Despite setting War Targets, the Waaagh!s never confirm an intention to attack, instead sticking to the default action of following its host army around. This wouldn't be so terrible except for:


    A.) The Waaagh! will not support its host in battle - land or siege, no matter how close it is to it, and even when the enemy doesn't have the Lightning Strikes skill.
    B.) The Waaagh! will raid when not moving in friendly territory. This means that replenishing your army in a settlement you've just taken (that the Waaagh did not assist in capturing) is a nightmare, because public order will go down and all income is stopped.


    All-in-all this basically means that once bugged, Waaaghs become parasitic armies of attrition that you constantly have to be running away from in order to maintain provincial public order and income.


    I can't continue to play my Greenskins campaign until this is fixed. Has anyone figured out how to 'reset' or fix it? I can send you my savegame if you want to see it for yourself.

  2. #2

    Default Re: Greenskin Waaagh! bug

    I can confirm that if you sue for peace and then immediately declare war directly (via diplomacy or on the campaign map) and set a war target, the Waaaghs will immediately move on the war target.


    It seems to be that if you enter a war at someone else's request, your allies (the Waaaghs) don't join you, whereas if you declare war directly, they do.


    Please fix it, but in the meanwhile - game on!

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