Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

Thread: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

  1. Roma_Victrix's Avatar

    Roma_Victrix said:

    Icon13 Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    Playing on HP Pavilion laptop with Windows 10 (previously it was Windows 8.1).

    Well then. I made a fresh installment of my entire M2TW game on my computer, just to make absolutely sure nothing screwy happens. Then I made a fresh install of EB II, following the instructions very carefully, turning off UAC beforehand, and putting my entire M2TW directory in C:\GAMES\SEGA\Medieval II Total War (i.e. so that Program Files and Program Files x86 are not used at all). I then took fiddled with the security settings and took complete ownership of the entire directory of folders and files.

    I was hoping that would fix the age-old problem I had with v. 2.1 regarding certain Eastern and steppe faction units looking incredibly funky and wrong in terms of their texture files and even their skeletal models not looking right (not sure if anyone else has had this problem, although I'm assuming others do). I'm a wee bit disappointed to discover that I will once again have to rely on DBM (De Bello Mundi) units to fill the gaps and replace entire units in this game that are just beyond salvagable. I give you the heavy eastern cavalry, the khuveshavagan, as one of the worst examples of this (strangely enough, I have to take crappy shots with my iPhone because taking "print screen" shots for TGA files somehow magically makes the units look okay, as if nothing was wrong when I was originally looking at them...I swear, at this point you guys are just messing with me ):





    Another example? The new Armenian bodyguard unit. They're not nearly as horrible looking as the halfway invisible Khuveshavagan, but notice how all of their eyeballs are missing and you can actually see through their eyeballs and out the back of their heads to view what's behind them! Plus little things like the horse's ears are missing and if you twist the camera just right their capes becomes somewhat invisible too.



    There are several more units with similar problems, but it's too exasperating to bring all of it up and take documentary evidence this time. I felt compelled to do so this time around before fixing everything manually. That being said, can someone here explain to me what in the hell is going on with my copy of EB II? This is the second time now, with a completely different version of this mod, on a totally fresh install of the entire game. It's certainly nothing wrong on my end. Someone here has some explaining to do.

    Oh, and just for the record, this is the only mod I have ever played that has ever had this problem.

    Grrrrrrr......

    Aside from that, good job guys. I just wish you wouldn't give me a 2-3-hour chore fixing most of these units in the EDU and battle_models files before I feel comfortable playing.
    Last edited by Roma_Victrix; June 06, 2016 at 11:52 AM.
     
  2. stevietheconquer's Avatar

    stevietheconquer said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    i have this too,and mount type;horse_steppe_armour_skythian and horse_armenia_bg type mounts have no eyes.the units are very great made,thanks for all the work.
     
  3. Roma_Victrix's Avatar

    Roma_Victrix said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    Quote Originally Posted by stevietheconquer View Post
    i have this too,and mount type;horse_steppe_armour_skythian and horse_armenia_bg type mounts have no eyes.the units are very great made,thanks for all the work.
    Thank you VERY MUCH for confirming this! I won't name names, but half a year ago there was a guy on this forum being all incredulous and thinking I was just exaggerating this, especially after I was unable to produce pictures, since taking print screen shots bizarrely shows the units looking completely normal, as they are supposed to look. I wonder what the hell is wrong with either our downloads or our respective computers? There's no log report to share, because this is not a CTD bug. I'm stumped as to how to address it at all beyond changing textures or editing the EDU file to make the khuveshavagan unit and others the same as other units (for instance, I've decided to make the khuveshavagan look like Armenian cataphracts, which solves the most glaring issues, but their eyes are still see-through, their horses' ears are partially invisible, and their capes are somewhat transparent as well if you turn the camera a certain way).
     
  4. Roma_Victrix's Avatar

    Roma_Victrix said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    Damn! Those Khuveshavagan! They look so cool! I remember them looking that awesome too, because version 2.01b worked just fine for me. I only noticed something being wrong with v. 2.1, which I made a temporary fix for, hoping 2.2 would solve the problem.
     
  5. Rafkos's Avatar

    Rafkos said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    I have no idee what's wrong with your copy, sorry Also I would notice this type of bug when redoing unit cards, it's not like we put units in without even testing how they look.

     
  6. Rafkos's Avatar

    Rafkos said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    Well it's weird, I guess it may be some issue with engine or incompatible hardware. I have no idea what is causing this.
    I only noticed something being wrong with v. 2.1, which I made a temporary fix for, hoping 2.2 would solve the problem.
    How did the fix work?
    @edit, sorry didn't see your message.

    @edit2

    can you try to mess around with video options? Or run the game in fullscreen etc.
    Last edited by Rafkos; June 06, 2016 at 03:36 PM.
     
  7. Roma_Victrix's Avatar

    Roma_Victrix said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    Quote Originally Posted by romanius24 View Post
    All i can say is that i had a similar problem with 2.1 but not as extreme. Changing units quality from medium to high made the units appear normal instead of all weird like in your pictures.

    Not sure if it helps.
    I'm going to try this immediately! It makes sense. I noticed something just recently with vanilla M2TW gunners and Stainless Steel early arquebusier models: if you lower the unit detail settings from medium to low, even on overall high texture quality, their armor and helmets become a bit clunky, clumsy, and bulky looking. This has got to be the reason why! The unfortunate thing is I have a crap laptop with a crap video card (HD Family, ugh), so I've already had to mod the weather to make sure that there are never any storms, which always crash my game because it can't handle the lightning and rain all at once. I've got most of my settings on low except for texture, which is on high, and vegetation, which is on medium (I've also gotten rid of bloom, reflections, and shadows). I've also got unit detail on the medium setting. I'll try kicking that one up to high or even highest to see what happens!

    Quote Originally Posted by Rafkos View Post
    Well it's weird, I guess it may be some issue with engine or incompatible hardware. I have no idea what is causing this.

    How did the fix work?
    @edit, sorry didn't see your message.

    @edit2

    can you try to mess around with video options? Or run the game in fullscreen etc.
    Yep, as said above I'll mess around with the video options. Running the game in fullscreen makes no difference, in my experience, although I guess it's worth trying again.

    EDIT: OH MY GOD! IT WORKED!

    I kicked the "unit detail" graphic setting alone up to "highest" and it fixed everything! I also tried it on the "high" setting and it also worked. The moment you kick it down to medium, though, is the moment that these new Armenian, Pontic, steppe, and even some new Iberian units start looking funky, some way worse than others. For instance, the doryphoroi pontikoi have weird-shaped heads and capes and the Armenian royal guard archers lose their eyeballs with part of their capes becoming invisible at certain angles, as previously discussed.

    I like to play my campaigns with "huge" unit sizes (feels way more realistic to have that many men), but I'll probably have to kick that down to "large" instead for all future campaigns, if I have to kick the unit detail up for all units. Or perhaps the game will play just fine on the "high" unit detail setting, now that much of my other graphic settings are turned down to low (with bilinear filtering and such).
    Last edited by Roma_Victrix; June 06, 2016 at 11:59 PM.
     
  8. romanius24's Avatar

    romanius24 said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    All i can say is that i had a similar problem with 2.1 but not as extreme. Changing units quality from medium to high made the units appear normal instead of all weird like in your pictures.

    Not sure if it helps.
     
  9. Rafkos's Avatar

    Rafkos said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    These are very detailed units and because of that their files are much larger than others. There may be some issues with memory handling (by the game's engine) on some PC configurations I believe. We may try to reduce the size for later patches.
     
  10. stevietheconquer's Avatar

    stevietheconquer said:

    Default Re: Screwed up textures for certain units in v. 2.2, just like v. 2.1 (I see the problem has not been fixed)

    thank you Romanius 24, i put mine unit quality on high(before medium) and now i can see the eyes of the mounts, and the unit textures becomes normal too,they look very good!i never thought i could be the medium quality unit that was doing this,these are great units!thank you again!