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Thread: Announcement: Europa Barbarorum 2.2b is released!

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  1. #1

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    (2.02a) Oh my god, that is the worst file hosting site I've ever seen. Whoever uses it should do a virus and malware sweep of their machine. Seriously, I love what you guys are doing with EBII, but don't put my $1000 investment at risk.

  2. #2

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by Thuycidides View Post
    (2.02a) Oh my god, that is the worst file hosting site I've ever seen. Whoever uses it should do a virus and malware sweep of their machine. Seriously, I love what you guys are doing with EBII, but don't put my $1000 investment at risk.
    The dropbox version is okay. No red flags.

  3. #3

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Virus's galore with the patch.

  4. #4

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Do you think the aptch wil lalso solve the save crashes or you still dont know what I was having them yet?

    Thanks as always for the good work and the quick release of the patch to fix these issues that have arised.

    We will either find a way, or make one.


  5. #5
    z3n's Avatar State of Mind
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Not sure what you guys are downloading, virustotal reports absolutely no hits and despite my initial thought that it may be the way a team member wrote one of our tools, it obviously isn't the case. It seems like your anti virus or whatever is reporting that isn't functioning correctly or giving an erroneous report.

    Here's a dropbox mirror to download the patch from in case you're getting some sort of adware from that site.

    EDIT:
    To clarify- sometimes an anti virus will mistakenly think a snippet of code or the way something is set up indicates a virus, by using virustotal we can see if the major anti virus' like kapersky, norton or malwarebytes report something wrong all in succession. If there's a majority of hits or close to a majority (50%) then even still it is a suspicious file. Clearly however, with 0 hits out of 56 reputable antiviruses, it isn't the case.
    Last edited by z3n; June 06, 2016 at 04:14 PM.
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  6. #6
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by z3n View Post
    Not sure what you guys are downloading, virustotal reports absolutely no hits and despite my initial thought that it may be the way a team member wrote one of our tools, it obviously isn't the case. It seems like your anti virus or whatever is reporting that isn't functioning correctly or giving an erroneous report.

    Here's a dropbox mirror to download the patch from in case you're getting some sort of adware from that site.

    EDIT:
    To clarify- sometimes an anti virus will mistakenly think a snippet of code or the way something is set up indicates a virus, by using virustotal we can see if the major anti virus' like kapersky, norton or malwarebytes report something wrong all in succession. If there's a majority of hits or close to a majority (50%) then even still it is a suspicious file. Clearly however, with 0 hits out of 56 reputable antiviruses, it isn't the case.
    if you're using any adblocks or edited host files or an otherwise well protected machine which the average user might not be, which is likely given that you're a tech savvy coder type, you can't be so sure what you see is what the rest of us get. there are definitely much better and cleaner ways to distribute files. like dropbox, which you already did now. so thanks for that.

  7. #7

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    @ z3n Thank you and + rep!

  8. #8

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    I noticed that units still dont automatically climb ladders and towers when attacking roman walls. Is that bug not fixable? Not that big of a problem but if its possible, it should be fixed.


    Also something perhaps more important is that during my siege of Capua(as Rome), i could not break the gate with my Ram. For some reason the pathfinding was messed up and my Leves were just turning the battering ram around in front of the gate and stopped.
    I had to win the siege with ladders and a tower.

    Might be worth looking into.

  9. #9

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Is the new KH starting situation intended?

    Seems pretty weird to have the FL in Crete with only 2 units. Wasnt him leading an army to actually take Krete? You need to hire most of the available mercs there to have a decent force now to take Krete with.

    Also the power balance with Makedon seem to have been shifted in general. I may not be recalling it perfectly as its been some time since last one but although outnumbered I didnt remember such a big difference. Im getting sieged with a full stack turn 2 and they have another full stack in Korinthos while you dont have 1 full stack with all your starting troops that are dispersed to add difficulty.

    We will either find a way, or make one.


  10. #10
    Tiro
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Hello,

    I downladed the patch from that site without troubles using mozilla firefox + adblock plus complement ( slow/free download option , of course ), no virus warning at all.

    Started another campaign makedon 2.2a cai-average/bai-average and all greece provinces have their ports working in the campaign map ( i checked with my spy and all of them have lighhouse + blue circle + trade lines going from/to the tile). Team 1- bugs 0, another match won, well done, and pretty fast too if you ask me. Ports in Athenai and Sparta are working too once i conquer the cities. Ill need some turns tio check the epeiros ones but i bet there wont be any trouble.


    Regards:

    Melvi

  11. #11

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by Jervaj View Post
    Is the new KH starting situation intended?

    Seems pretty weird to have the FL in Crete with only 2 units. Wasnt him leading an army to actually take Krete? You need to hire most of the available mercs there to have a decent force now to take Krete with.

    Also the power balance with Makedon seem to have been shifted in general. I may not be recalling it perfectly as its been some time since last one but although outnumbered I didnt remember such a big difference. Im getting sieged with a full stack turn 2 and they have another full stack in Korinthos while you dont have 1 full stack with all your starting troops that are dispersed to add difficulty.
    Areus was basically on Krete to hire mercenaries and cause trouble - you can still do that quite easily at the start, as long as you don't leave it too long before the other factions hire up everything available.

    Quote Originally Posted by Thuycidides View Post
    (2.02a) Oh my god, that is the worst file hosting site I've ever seen. Whoever uses it should do a virus and malware sweep of their machine. Seriously, I love what you guys are doing with EBII, but don't put my $1000 investment at risk.
    Updated the original post with a Dropbox link.

    Quote Originally Posted by melvidh View Post
    Hello,

    I downladed the patch from that site without troubles using mozilla firefox + adblock plus complement ( slow/free download option , of course ), no virus warning at all.

    Started another campaign makedon 2.2a cai-average/bai-average and all greece provinces have their ports working in the campaign map ( i checked with my spy and all of them have lighhouse + blue circle + trade lines going from/to the tile). Team 1- bugs 0, another match won, well done, and pretty fast too if you ask me. Ports in Athenai and Sparta are working too once i conquer the cities. Ill need some turns tio check the epeiros ones but i bet there wont be any trouble.


    Regards:

    Melvi
    Glad it's fixed.

  12. #12
    Rafkos's Avatar Senator
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Sorry, I have included outdated patch on my dropbox, here's the one https://www.dropbox.com/s/w4rtxmmgyj...patch.zip?dl=0 so if you have downloaded the patch from my previous post, use this now.

  13. #13

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by Rafkos View Post
    Sorry, I have included outdated patch on my dropbox, here's the one https://www.dropbox.com/s/w4rtxmmgyj...patch.zip?dl=0 so if you have downloaded the patch from my previous post, use this now.
    Should I download this or the one in the OP?

  14. #14

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Is this normal playing as Getai to be able to recruit Esseda at Sarmiszegethusa?

  15. #15

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    i liked more previous carthage. yep they were frozen till numidians took almost rest of rebel camps, but they at least were stacked enough to defend their hearth of empire. now they keep parked 3/4 all stacks in cities for paranoid imagines beeing attacked by eleutheroi. also, i have to say general with 2 loyalty never betrayed me but seems its absolute routine in ai armies, where biggest ptolemaic stack whic they relied on to defend against nabatans just deserted bcoz of 2 loyalty lol . another thing i dont understand is why carthage have so many ships when they sending soldiers from lilybum to iberia via foot march.

  16. #16

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by Maroslav View Post
    i liked more previous carthage. yep they were frozen till numidians took almost rest of rebel camps, but they at least were stacked enough to defend their hearth of empire. now they keep parked 3/4 all stacks in cities for paranoid imagines beeing attacked by eleutheroi. also, i have to say general with 2 loyalty never betrayed me but seems its absolute routine in ai armies, where biggest ptolemaic stack whic they relied on to defend against nabatans just deserted bcoz of 2 loyalty lol . another thing i dont understand is why carthage have so many ships when they sending soldiers from lilybum to iberia via foot march.
    Yeah in my Romani campaign Carthage has big problems surviving


  17. #17

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    My Carthage is fine too in a 2.2a Rome/KB Campaign. And i expect it should be possible for them to re-emerge as well if they get conquered.

    They are doing well enough to send a stack to Italy to help me out against Epirus and i think they are at war with Numidia too. I love this AI.

    You guys really did an amazing job with this release.

  18. #18

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    "Thanks" for answering my question!

    Anyway, I have to report two bugs that did not result in any crashes. On the map, position (x,y) 310,9 Saba's units always get stuck trying to find their way to Axum. In addition, Gergouia rebelled against Rome and it did not result in the Arverni re-emerging. Other than that, no complaints so far!

  19. #19

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Now that the Triarii are halved in strength, have their recruitment been doubled?
    Last edited by Zajuts149; June 06, 2016 at 09:14 PM.

  20. #20

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    The ports are missing on the campaign map, but in the same time are built in the cities I mentioned.
    I will install the patch, or directly reinstall everything, and see if the problem comes from my installation.

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