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Thread: Announcement: Europa Barbarorum 2.2b is released!

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  1. #1

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Man, I've been uploading it since last night at about a megabyte a second, with just over half a dozen peers just now. Are you downloading it from behind the Great Firewall or something?

  2. #2
    Biarchus
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by Funkmaster Rick View Post
    Man, I've been uploading it since last night at about a megabyte a second, with just over half a dozen peers just now. Are you downloading it from behind the Great Firewall or something?
    Not that I'm aware of. I don't have an antivirus or firewall. I'm also uploading at 100K/s. If I stopped uploading would that speed up my download? I am sort of in a rural part of Canada and I know the internet isn't super fast. Maybe it's just my connection.

  3. #3
    Biarchus
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    I fully admit that I'm not very bright with PC's and internet connections. I clicked on the upload and reduced if from infinite rate to 40 kb/s and now my download rate is up to 600 kb/s. I should have done that last night. Oh well, live and learn.

  4. #4

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Is there a way to get this mod through Dropbox or something. In a hotel (Hilton) and can't Torrent files.

    I'd be glad to give someone my account name so they can send me the file. It would be a lot easier for me.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  5. #5
    alex33's Avatar Centenarius
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    some early observations: Sad that the precursor javelin doesn't work anymore cause the ai will often just throw javelins with his normal guys till he's empty. Its quite easy to charge them when they do this.
    Would it be possible to reduce the volume of that carnix soundeffect? It's a bit to loud for my taste.
    Had a weird bartix glitch on dead xystophoroi:
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    what isn't shown here is that they actually move. I at first thought that i haven't killed the enemy cavalry
    Are there no descriptions for the nabatean agema and the hay bodyguard or is this just a script error?



  6. #6
    Rafkos's Avatar Senator
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by alex33 View Post
    some early observations: Sad that the precursor javelin doesn't work anymore cause the ai will often just throw javelins with his normal guys till he's empty. Its quite easy to charge them when they do this.
    Would it be possible to reduce the volume of that carnix soundeffect? It's a bit to loud for my taste.
    Had a weird bartix glitch on dead xystophoroi:
    Click image for larger version. 

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ID:	337500Click image for larger version. 

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    what isn't shown here is that they actually move. I at first thought that i haven't killed the enemy cavalry
    Are there no descriptions for the nabatean agema and the hay bodyguard or is this just a script error?
    Haha, amazing screen never seen it happen before tho

  7. #7

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by alex33 View Post
    Would it be possible to reduce the volume of that carnix soundeffect? It's a bit to loud for my taste.
    Agreed. It's cool, but too loud.

  8. #8

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Whaaaaaaaat, why did I only notice this now Great job EB team!!! Just a quick question: do Baktrian reforms and scripts work as they should now?

  9. #9

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Started a campaign on 2.2 and noticed that minor settlements are still there - did I install it incorrectly? I deleted map.wrm and loaded a new campaign and they are still there.

  10. #10
    Rafkos's Avatar Senator
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Started a campaign on 2.2 and noticed that minor settlements are still there - did I install it incorrectly? I deleted map.wrm and loaded a new campaign and they are still there.
    There are no minor settlements, however there are 7 or 8 forts that were used to position wonders. You can find them here http://www.twcenter.net/forums/showt...orts-in-EB-2-2
    If there are more then I think you forgot to uninstall eb2.1b.

  11. #11

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by Rafkos View Post
    There are no minor settlements, however there are 7 or 8 forts that were used to position wonders. You can find them here http://www.twcenter.net/forums/showt...orts-in-EB-2-2
    If there are more then I think you forgot to uninstall eb2.1b.
    Not sure what the deal is but I'm just gonna do a clean install of MTW 2 just to make sure.

  12. #12

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Is there a change log i for one hope the unit cohesion is better and horse archers have a longer range.

  13. #13
    Rafkos's Avatar Senator
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by Malarkey95 View Post
    Is there a change log i for one hope the unit cohesion is better and horse archers have a longer range.
    http://www.twcenter.net/forums/showt...51-PREVIEW-2-2

  14. #14

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by alex33 View Post
    some early observations: Sad that the precursor javelin doesn't work anymore cause the ai will often just throw javelins with his normal guys till he's empty. Its quite easy to charge them when they do this.
    Better than the alternative where they'd freeze in the act of throwing, but not actually throw. There's no good way around this, unfortunately, M2TW wasn't designed with ubiquitous javelins in mind.

    Besides, infantry charges at least won't do much more than a regular attack, unless they're Gauls.

    Quote Originally Posted by alex33 View Post
    Would it be possible to reduce the volume of that carnix soundeffect? It's a bit to loud for my taste.
    We've just turned it up, because people in the internal testing complained they were too quiet.

    Quote Originally Posted by alex33 View Post
    Had a weird bartix glitch on dead xystophoroi:
    Click image for larger version. 

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ID:	337500Click image for larger version. 

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    what isn't shown here is that they actually move. I at first thought that i haven't killed the enemy cavalry
    That's weird. Something's gone awry with the textures - are the units alright when they're alive?

    Nice army compositions, by the way, how are you finding them to play?

    Quote Originally Posted by alex33 View Post
    Are there no descriptions for the nabatean agema and the hay bodyguard or is this just a script error?
    No descriptions, yet.

    Quote Originally Posted by ludizoki View Post
    Just a quick question: do Baktrian reforms and scripts work as they should now?
    They should do.

    Quote Originally Posted by bob124 View Post
    Started a campaign on 2.2 and noticed that minor settlements are still there - did I install it incorrectly? I deleted map.wrm and loaded a new campaign and they are still there.
    They should not be there. There are icons on the map where they used to be, but they won't actually house units.

    Quote Originally Posted by Malarkey95 View Post
    Is there a change log i for one hope the unit cohesion is better and horse archers have a longer range.
    Cohesion should be better in some respects, but we'll never get it as good as it was in EB1. Different engine.

    Horse archer range is unchanged.

  15. #15
    alex33's Avatar Centenarius
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by QuintusSertorius View Post
    Better than the alternative where they'd freeze in the act of throwing, but not actually throw. There's no good way around this, unfortunately, M2TW wasn't designed with ubiquitous javelins in mind.

    Besides, infantry charges at least won't do much more than a regular attack, unless they're Gauls.

    We've just turned it up, because people in the internal testing complained they were too quiet.

    That's weird. Something's gone awry with the textures - are the units alright when they're alive?

    Nice army compositions, by the way, how are you finding them to play?
    True. It's a bit awkward right now but i'll get used to it. Stupid medieval 2 engine.

    Hahahah ok well it's very noisy i have a good sound system and sometimes even my desk vibrates xD

    To me they looked normal during the battle.

    Hmmm that is pretty much the army composition i always had with carthage i modified it consulting the thread about the army composition. The only unit that i forgot to put in was the awesome new ligurians. Well i love lybian infantry they are very reliable. The new iberian units are great. I like that they are now semi-professional troops and their new design looks epic. love those shields. Skirmishers are now alot harder to use since the enemy rushes with all his units with "precursor" javs to attack me. but maybe it was a one time thing. love skirmish cav in the game and i think gldmk are one of my favourite units in the hellenistic age they are always a joy to use. i'm around turn 20. I actually at first started a campaign on the second to last difficulty and on turn 2 numidia marched to carthage and attacked it. I took my spy to their capital to see that they have two full stacks. Yeah i immediately quit cause i found that a bit ridiculous. so i started a campaign on subpar. (I hope the enemy uses mercs on this difficulty!) and see there numidia marched straight to carthage and declared war on me on turn 2 again. So i had to pacify numidia and force diplomacy them to be my vassal.

    i also started shuffling around my generals to get them places in the government. There is a barcid general called hamalcar. Is this Hamilcar barca? or is of anno (the general i use on that screenshot xD) the dad of the 1 year old hamilcar. If yes shouldn't Anno also get the barcid trait?



  16. #16

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by alex33 View Post
    Hahahah ok well it's very noisy i have a good sound system and sometimes even my desk vibrates xD
    The horns are growing on me, but also giving me tinnitus

    I actually at first started a campaign on the second to last difficulty and on turn 2 numidia marched to carthage and attacked it. I took my spy to their capital to see that they have two full stacks. Yeah i immediately quit cause i found that a bit ridiculous. so i started a campaign on subpar. (I hope the enemy uses mercs on this difficulty!) and see there numidia marched straight to carthage and declared war on me on turn 2 again. So i had to pacify numidia and force diplomacy them to be my vassal.
    I started a campaign as Carthage, ended up deciding I had to restart it after about 20 turns, both times Numidia declared war very early on. It seems like it's kind of obligatory to wipe out the Numidians, at least on "average" difficulty. Also can't imagine a way to survive economically without disbanding the Elephants in Sicily, just can't afford 2000 minai a turn

    i also started shuffling around my generals to get them places in the government. There is a barcid general called hamalcar. Is this Hamilcar barca? or is of anno (the general i use on that screenshot xD) the dad of the 1 year old hamilcar. If yes shouldn't Anno also get the barcid trait?
    This is something I was wondering about, when it says "elections happen in Carthage at the end of winter" that means a general must be *in Carthage* to be elected?

    Also, how does the game decide when you are "at peace", for the purposes of determining whether an FM can be elected "General" (Rab-whatsit)? Is it only war with another faction, not fighting against rebels?




    "That war is a terrible thing I agree, but it is not so terrible that we should submit to anything in order to avoid it. For why do we all vaunt our civic equality and liberty of speech and all that we mean by the word freedom, if nothing is more advantageous than peace?" — Polybios, Historiai, IV.31

  17. #17
    alex33's Avatar Centenarius
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    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Quote Originally Posted by Wolfgang von Zweibrücken View Post
    The horns are growing on me, but also giving me tinnitus



    I started a campaign as Carthage, ended up deciding I had to restart it after about 20 turns, both times Numidia declared war very early on. It seems like it's kind of obligatory to wipe out the Numidians, at least on "average" difficulty. Also can't imagine a way to survive economically without disbanding the Elephants in Sicily, just can't afford 2000 minai a turn



    This is something I was wondering about, when it says "elections happen in Carthage at the end of winter" that means a general must be *in Carthage* to be elected?

    Also, how does the game decide when you are "at peace", for the purposes of determining whether an FM can be elected "General" (Rab-whatsit)? Is it only war with another faction, not fighting against rebels?
    well now they're gone completley xD or it was just a glitch.
    you don't have to dispand your elephants. I started both times with taking the army from spain to northern africa (carthage wasn't that interessted in spain in the times before the first punic war) and i mostly take my army from sicily too cause numidia. Them i dispand the most expensive upkeep units in all other cities except carthage and the 2 citys around it and dispand the fleets ( they have a really high upkeep) you should now easily be in the green. After that take the the numidian city in the west and force diplomacy them into being your vassal. I also build roads where ever i can. After the war i made almost 10k each turn because of early infrastructure investmen



  18. #18

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    Hummer: must be your connection; I'm in Canada, too, and getting great speeds. Are you on one of those line-of-sight radio systems they use in rural areas sometimes? Perhaps you've only got a basic package from your ISP?

    I doubt that limiting your upload would help, but it's theoretically possible if your connection has very limited throughput, or your router is old enough to limit your throughput. Otherwise, seems unlikely, but give it a try.

  19. #19

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    i met those beautifull dead compositions in every 3rd battle in 2.1b and still i enjoy their matrix feel.

  20. #20

    Default Re: Announcement: Europa Barbarorum 2.2 is released!

    I am only 2-3 turns into a Rome/Bosporan campaign and things seem fine. I like the new death animations and battle sounds A LOT!

    I also noticed the xystophoroi bug but its not that extreme in my battle. The unit works much better now in sword combat.

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