It's in the first line of the building, for example the Boii Confederation:
Play, no. But you do need to start one, to make the game generate various necessary files, before starting an EBII game.Code:boii_confed city requires factions { f_boii, } and not building_present govallied and region_religion rel_e 75 and hidden_resource eastcelt
Ask a question,now in 2.2a campaign and battle difficulty,Very easy means easy,easy means normal,medium means hard,challenging means very hard?THX!
Help! I have downloaded 2.2 to my desktop from every one of the links, multiple times. Every time I get 3 bin files, but no downloader and no EBII.exe. Norton Antivirus is turned off, but it has never been an issue before.
I have 7zip. My game is on a different drive than program files, but that shouldn't matter here, as I have not even gotten to installation. I am not a newbie to mods. I have played many M2TW mods, including EBII. A file search shows no EBII.exe on my computer.
Why the campaign and battle difficulty change names in 2.2a patch,now is very easy、easy、medium、challenging.
So hoplitai (i got them from Histria) have no abilities from now on and and their prower is cut in half?
Also, the Esseda at Sarmiszegethusa cannot be recruit after some time?
If you're referring to the nonsense that appears on the unit card, then I guess, yes.
If you look at their actual stats, on the other hand:
power_charge means their charge value applies for a lot longer, which is better than a big number that disappears almost immediately. Otherwise, they haven't been meaningfully changed.Code:; COMMENTS Hoplitai (Hellenistic Classical Hoplites) / Unit ID 306 / Start exp: 0 / Refr rate: 0,044 / Pool cap: 6 type hellenistic infantry hoplitai dictionary hellenistic_infantry_hoplitai category infantry class spearmen voice_type Heavy accent West_Greek banner faction main_spear banner holy crusade soldier hoplitai, 64, 0, 1.2, 0.2 officer epilektoi_hoplitai officer officer_hellenic_standardbearer attributes sea_faring, hide_forest, free_upkeep_unit, can_withdraw, power_charge, rehire_hoplite move_speed_mod 0.83 formation 0.93, 1.13, 1.86, 2.03, 8, square stat_health 1, 5 stat_pri 8, 4, no, 0, 0, melee, melee_simple, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, melee, melee_simple, piercing, none, 25, 1 stat_sec_attr no stat_pri_armour 7, 5, 6, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground -4, -1, -4, -5 stat_mental 6, normal, highly_trained stat_charge_dist 14 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 3000, 375, 75, 150, 1500, 6, 375 stat_stl 8 armour_ug_levels 0 armour_ug_models hoplitai ownership f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_hayasdan, f_pontos, f_parthia, f_aedui, f_arverni, f_casse, f_lusotannan, f_sweboz, f_getai, f_saba, f_saka, f_sauromatae, f_numidia, f_pergamon, f_gandhara, f_lugia, f_bosporan, f_arevaci, f_boii, f_nabatu, slave, f_bellouakoi era 0 f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_pergamon, f_bosporan, f_pontos era 1 f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_pergamon, f_bosporan, f_pontos era 2 f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_pergamon, f_bosporan, f_pontos, f_nabatu ;info_pic_dir f_all ;card_pic_dir f_all recruit_priority_offset 75
Yep, they disappear with the Celtic Riders reform.
Jervaj has the right of it. All the units now have an equal refresh (Triarii used to have half that of other units), but each point of Triarii grants a unit half the size of the others.
It's a new feature, not sure if Mantaprey has caught up with it yet.
If you fight at least 5 medium-sized (ie more than enemy 8 units) battles against certain settled factions, it triggers. The fallback is randomly between 260BC and 250BC.
It makes chariots disappear, and you get recruitable heavy cavalry and slingers.
The unit cards that appear in the game, just like the building cards, have hardcoded displays (ie the game chooses what to tell you about a unit from it's rather eccentric reading of the EDU/EDB). Which report complete garbage, like saying heavy cavalry is "fast moving" when it isn't. It's also why we had to find a workaround for building cards displaying negative capabilities, because apparently it never occurred to CA that you might want to use it.
Hello,
i am playing makedon cai-average/bai-average campaign 2.2a.
Could anyone tell me what are the requeriments to build a small granary? i cant build one in Demetrias. City has the "supervised hellenic administration" goverment and second tier farm ( i can only think in farms as prerrequisite) and i am not able to build there a small granary.
Regards:
Melvi
PD: I see the "Strategia" as goverment prerrequisite for the granary buildings line in the building brownser. But i dont see the Epistatei epi Hellenas, that it is upper tier goverment to the Strategia, in that list. Could that be the problem? is that working as intended? or if i have a goverment Strategia OR better i should be able to make the granary buildings line?
Umhh i just realiced that i have Strategia goverment in Pella, Athenai and Korinthos and i can make in all those cities the small granary without problems.
Umhh maybe it is just a matter of city size.. Pella, Athenai and Korinthos are cities already and Demetrias is only large town.. bah. ill find out in a bit ( Demetrias has 5800+ inhabitants).
Last edited by melvidh; June 07, 2016 at 04:55 PM.
Is someone facing crashes when entering any battle on Linux ? I don't know if that's a problem with the port by Feral Interactive, but I'm not able to make the game print to the log file either.
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i noticed problem with skelet of foot officers in battle( played some randoms with Agrokunoi) and they fighting air. will add screenshot.
Ok guys, let's make it clear. The third one from the top for CAI and BAI levels![]()
btw just now i realised there are death sounds from brave hearthlol gj
Is there any info on Celtic Riders Reform? I also couldn't find anything related to celtic reforms except pritanoi government thing.
In case this hasn't been mentioned, I got a "fatal graphics error". I then moved everything from high to medium and it worked. Now, as I recall when installing, there is a file for graphic enhancement. Am I wrong in thinking that this would enable us to push the graphics limit?