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Thread: Announcement: Europa Barbarorum 2.2b is released!

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  1. #1

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Is is just me, or is the Carthage Rejected Commander trait a bit too strong and a bit too frequent? This is just a first impression, bear in mind. Bears in minds lol

  2. #2
    TheMacchiavelli's Avatar Libertus
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    I can't believe you guys are still this committed to the mod.... Even after all these years. I remember hoping for EBII to be released so long ago.

    Congrats to all of you! I don't think I've ever seen a modding team that is as dedicated and passionate as you guys.

  3. #3
    alex33's Avatar Centenarius
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by TheMacchiavelli View Post
    I can't believe you guys are still this committed to the mod.... Even after all these years. I remember hoping for EBII to be released so long ago.

    Congrats to all of you! I don't think I've ever seen a modding team that is as dedicated and passionate as you guys.
    True. I even remember back in the day that there where so many people posting here saying that the team should "stop making this mod" and" give up their work and move on to rome 2 because it will be a much better game." Ahhh the good old days. Its really great that the team never gave up on this beautiful mod.



  4. #4
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by alex33 View Post
    True. I even remember back in the day that there where so many people posting here saying that the team should "stop making this mod" and" give up their work and move on to rome 2 because it will be a much better game." Ahhh the good old days. Its really great that the team never gave up on this beautiful mod.
    Didn't Rome II Total War come out in the middle of 2013? I guess the good ole days were three years ago. I get what you're saying, though. Look how EB II has dispelled all the nasty naysayers!

  5. #5
    alex33's Avatar Centenarius
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by Roma_Victrix View Post
    Didn't Rome II Total War come out in the middle of 2013? I guess the good ole days were three years ago. I get what you're saying, though. Look how EB II has dispelled all the nasty naysayers!
    Well 3 years ago we hadn't any eb 2 version so it is kinda the old days hahaha



  6. #6
    f0ndiE^'s Avatar Civis
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Wait, what is the recomended difficulty then? I started as Bactria on VH/VH. But i am only 3 turns in so...is it ok or no? Thx

  7. #7
    alex33's Avatar Centenarius
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by f0ndiE^ View Post
    Wait, what is the recomended difficulty then? I started as Bactria on VH/VH. But i am only 3 turns in so...is it ok or no? Thx
    In the older versions it was hard/hard (or hard/medium) so now it would be average/average as on average the ai will also recruit more mercs



  8. #8
    gustave's Avatar Semisalis
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by f0ndiE^ View Post
    Wait, what is the recomended difficulty then? I started as Bactria on VH/VH. But i am only 3 turns in so...is it ok or no? Thx
    For my part I like H/VH. "very hard" battles are not really difficult anyway.

  9. #9

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    I got a bit of rough start playing some of the factions.

    -Start of Pontus Campaign. The UI suddenly disappeared when I was just selected building the small granary in the capital and I can't use the menu screen to get out since it also has disappeared.

    -A Baktrian general just defected to the rebels and for some reason I couldn't get my general to attack him, the game acting that my general had already finished a battle even though it was a new turn.

  10. #10

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by Zajuts149 View Post
    Now that the Triarii are halved in strength, have their recruitment been doubled?
    Yes. That was one of the changes in the patch, rebalancing Roman refresh rates.

    Quote Originally Posted by bordinis View Post
    Checked the Aedui, conquered Uesontiu and used cheats---> no Confederation there either. It seems if you build closely allied oligarchy you can get Argoi if closely allied democracy the retainers. Maybe something is wrong with my game? I don't understand, can someone check ingame for this? That is really weird.
    They've been working fine in the dev build. Did you check the turn after you'd cheated? Where's your game installed (that's my standard question whenever these sorts of issues come up, due to 2.03...)?

    Quote Originally Posted by Sarkiss View Post
    there already is an 'Iberian' unit iirc - Caucasian lancers. as of 'Georgians', there shouldnt be any such thing at this point. its like introducing 'English' or 'French' spearmen (or whatever) - at the time the concept didnt exist yet.
    You're the expert.

    Quote Originally Posted by TheEmperor View Post
    Should I download this or the one in the OP?
    They should be the same file.

    Quote Originally Posted by bordinis View Post
    Is this normal playing as Getai to be able to recruit Esseda at Sarmiszegethusa?
    Yes, grave finds in the region from our period include chariots.

    Quote Originally Posted by f0ndiE^ View Post
    Wait, what is the recomended difficulty then? I started as Bactria on VH/VH. But i am only 3 turns in so...is it ok or no? Thx
    I still recommend H/M, z3n says H/H.

    Quote Originally Posted by Tactics Mayers View Post
    I got a bit of rough start playing some of the factions.

    -Start of Pontus Campaign. The UI suddenly disappeared when I was just selected building the small granary in the capital and I can't use the menu screen to get out since it also has disappeared.

    -A Baktrian general just defected to the rebels and for some reason I couldn't get my general to attack him, the game acting that my general had already finished a battle even though it was a new turn.
    No idea; did the first repeat? Did the second persist into multiple turns?
    Last edited by QuintusSertorius; June 07, 2016 at 03:46 AM.

  11. #11

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    I have waited some turns- no change. I have my game off of program files folders. But i have two folders in medieval mods section: one is EB2 and the other is ebii. And in my Medieval directory ( not mods ) i have EB2 files and eb2 uninstal file- is that normal? My main eb game files are in ebii folder and the other contains saves and some otehr two folders.
    Last edited by bordinis; June 07, 2016 at 04:12 AM.

  12. #12

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by bordinis View Post
    I have waited some turns- no change. I have my game off of program files folders. But i have two folders in medieval mods section: one is EB2 and the other is ebii. And in my Medieval directory ( not mods ) i have EB2 files and eb2 uninstal file- is that normal? My main eb game files are in ebii folder and the other contains saves and some otehr two folders.
    That's not right. Did you uninstall any previous versions of EBII before installing 2.2?

  13. #13

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by QuintusSertorius View Post
    That's not right. Did you uninstall any previous versions of EBII before installing 2.2?
    Yes it was uninstalled like 3 months back.

  14. #14

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by QuintusSertorius View Post
    I still recommend H/M, z3n says H/H.
    So, at the risk of asking a silly question, do you mean Challenging/Average (what would have been VH/H, if E/M/H/VH was still the 4 options), or Average/Easy (what would have been H/M)?

  15. #15

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by QuintusSertorius View Post
    Yes. That was one of the changes in the patch, rebalancing Roman refresh rates.
    sorry, wouldnt that defeat the purpose of decreasing the unit size? triarii (and equites) were recruited from a more limited pool than the rest. decreasing the unit size but doubling the refresh rate would not reflected this fact well imho, and would only present their battlefield numbers but not the overall (limited) availability.

  16. #16

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Quote Originally Posted by Sarkiss View Post
    sorry, wouldnt that defeat the purpose of decreasing the unit size? triarii (and equites) were recruited from a more limited pool than the rest. decreasing the unit size but doubling the refresh rate would not reflected this fact well imho, and would only present their battlefield numbers but not the overall (limited) availability.
    Depends on where the new refresh rate is set. If rpeviously they refresehd slower now they can refresh as fast as the other roman units because at the same refresh rate you are getting half the numbers. So it would make sense because you will be able to produce any kind of maniple at the same rate with the numbers accounting for the difference.

    We will either find a way, or make one.


  17. #17

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    I have been going back to H/H as it was what I used before (so Average/Average now) and Im quite happy although I may try VH battle sometiem in the future to see if I find any incoherence regarding the quality of AI troops.

    But well, what I really came here for this time. Thanks guys! Thanks a lot! Had some siege battles (only atacking so far as the AI seems undecided to launch assaults) and the improvement in siege is great! I had assumed it would be no matter what because it was beyond the limits of what could be done but now 90% of the fighting takes palce at the gates or in the streets as even the troops that retreat come back to defend them.

    Also had a great in field battles regarding cavalry. I would say that the AI may still risk his general a bit too much (although Im of the ones that also uses their generals in battle quite a lot) but the cavalry use is greatly improved. I really suffered last KH battle despite outnumbering the enemy as I had no cavalry due to starting troops and lack of funds and the enemy cavalry was been a pain circling my lines and engaging on the flanks and specially my archers. The little I played with rome prior to patch they were also been mobile and trying to hit hard. Still seems they are reticent to disengage and dont do it often to charge again in another palce. But its an improve from direct charges.

    We will either find a way, or make one.


  18. #18
    Foederatus
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    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    Thank you EB Team for this release and your hard work!

    Looks really fanatastic!

  19. #19

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    A doubt that appeared as its been some time....how did one checked what you could build in a certain place? Or in what regions yo ucan have your different goverments? I tried going through the export_descr_buildings but didnt found the geographic limitations there. And in the recruitment viewer it shows everywhere for the buildings I was interested in xD

    We will either find a way, or make one.


  20. #20

    Default Re: Announcement: Europa Barbarorum 2.2a is released!

    I am all set to start playing

    Just one quick question, is it necessary to play a M2TW campaign first before starting EB2?

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